
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud
.
Honestly as far as this genre of games go, I don't think you will find a better game progression system. Managing to beat your high score is so satisfying and getting new units or resources tied to it makes it feel really fulfilling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing!
It is okay. Good for pasting time. After awhile, you will get bored. Still a good game.
别具一格的肉鸽城建游戏,将局外养成与城建结合得很好。兴趣对口的话,游戏堆料非常扎实,流程够玩很久。 不过比较难受的就是,城建玩法常见的公式化机械操作开局问题依旧存在,在一局又一局的肉鸽流程中这个问题也是被放大了。再叠加上它独特的在局内解锁局外养成的玩法,操作还是有一些繁琐重复的。 局内本身需要花精力去处理的事项并不少,例如光是建筑部分,就不存在什么一劳永逸的管理技巧,而是每天都要根据不同的需求去相应地调整各建筑的启停。本来光是玩局内就得花不少精力,但是局外养成还需要在局内分散资源和精力去解锁,以至于有时候会感觉解锁新阶段是一种负担,有一种“又要花资源了,又要检查新内容和新任务了,好烦”的感觉。 综上所述,个人体验下来,游戏其实是有爽点和让玩家沉浸上头的环节的,但是这些环节会时不时被打断一下,很不适。不过总的来说,这款游戏的创新还是比较难得的,值得鼓励。
fun game just really grindy
Very well made game. Love the style and gameplay
on sale worth it
3回目で最終ボスのドラゴンを討伐してエンドレスモードへ MAPの開拓もほぼ終わり、壊せない石の先と海の向こうを残すのみ。 1日が短く採取できる資源がかなり限られるため、 最初は最優先で労働者を増やす→城の保管庫を増やす→労働者 合間にキャラを雇用してLvを上げ火力強化 運搬が滞敵たら馬を増やし 2体目のボスぐらいまでには木製の城壁 ドラゴンまでには石の城壁を完備 と流れが決まっており、各土地や施設の開放ができないとかなり自由度が低い。 資源効率的最適解を求められるため、1回もクリアできない状況では選択肢を増やして難易度を下げることも叶わず、面白さが皆無になるのではとも。特に救済要素となる補助システムに生存クリアや周回によるLv上げが課せられているのは悪手と思われる。 資源の枯渇は非常にテンポを悪くするし、解放で入手可能ユニットが増えると逆に難易度が増したりすることも。とりあえずクリアすると労働者+2、運搬+1、麦と石を毎日1入手、欠片も3日に1度入手のバフがつけれる程度になるので余裕ができる。 資源採集の効率計算が好きで、考えてできる方であればお勧め。 一般向けにするなら難易度を分けるか、資源関係をゆるくして上級者に縛りプレイをしてもらう方向だと思う。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.4M | 7.4K | 86% | $19.99 | |
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