
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sıkıcı dümdüz şunu yap şunu biriktir şunu al oyunu ve öldüğünde baştan başlıyorsun ufak avantajlarla. Aynı şeyleri 10 defa yaptıktan sonra ölene kadar oyundan çıkamıyorsun çıkarsan kaybettin varsayıyor. yani bilmiyorum beklediğim gibi bir oyun çıkmadı. Beğenemedim.
Hi! I rarely leave comments, but for this game… I just played 38 hours in a row 0.o' It’s exactly the kind of game I’m looking for right now: hidden stuff, surprises, and the joy of unlocking things! Like in Farthest Frontier, where I played peacefully for a long time just to unlock every building and discover everything. And in this game, there’s SO much to discover! I love the rare feeling it gives. Not like a modern “retro game”, but like a REAL old game. The same feeling I had with Tactics Ogre Reborn. I never played the original, but the music on the start menu teleported me to ancient times... And Super Fantasy Kingdom did it too! Even the word “Super” reminds me of old Super Nintendo cartridge names and the Super Famicom (スーパーファミコン). So I just want to tell Feryaz Beer what my wishes for Christmas are =^.^= (But sooner please xD) I don’t really like that the game description who spoils a little : [spoiler]there are two realms[/spoiler] I wanted to discover it myself and maybe even feel like I was the only one who found it, like in Blue Prince 😄 But I understand the need to explain the game. [h2]Things I would love to see:[/h2] [olist] [*]Better explanations for hero powers and items. Maybe the French translation is unclear, but I would love more detailed numbers: what changed, what my actual strength is, etc. The hardest part is choosing hero upgrades because I don’t really understand what is best ^^' [*]The animation of the last upgrade at night is not display ! I LOVE it. I always let it play ^^ It feels like playing an old arcade game in a bar. It reminds me of Super Ghouls 'n Ghosts when you discover a new golden armor weapon animation. [*]More stats, sounds, and congratulations when surviving the final wave! Like how long I survived, records, etc. [*]A bigger map. Maybe I’m wrong, but I feel like I’m already close to the end? [spoiler]Right now I need to pay 100 artifacts with the boat for a gate, and I’m scared the other realms will just be the same but darker ^^[/spoiler] [*]More ways to progress through the realms. [spoiler]I saw I need 425 Glory Points for the little path, and I feel forced to speed up waves. I’m scared to reach the “HGP” (Hardcore Gamer Point — I just invented it ^^), the moment when you stop enjoying the game casually and start sweating and calculating everything just to progress. But maybe the game is more chill than I think![/spoiler] [*]Upgrade Mio! He could bring items, pop up in front os the screen randomly, interact more, etc. I like the little "wouf" [*]A cat! [*]A LOT more buildings to discover. [*]Stories like in Hades, maybe even [h3]love stories <3[/h3] to make restarting runs exciting because of new dialogues and interactions. [*]Cleaner stats UI. Did I unlock some better stats on the wall? What items affect my stats? What do the numbers inside and outside brackets mean? etc. [*]More defensive options to balance runs with fewer heroes. [*]A button to pause with the mouse cursor. Sometimes when I click, it switches to x3 speed instead of pausing or the reverse, but not the pause and unpause. [/olist] Pfiouuu… it was so long to write all this in English 😭 Sorry for my bad English! I still have things to do, but all I want right now is to [h3]PLAY IT! =-.^=[/h3] [u]And maybe I said some stupid things because I just haven’t discovered them yet ^^[/u] [b]GG GW![/b] WiLDCaT
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um Amigo me apresentou o game de primeiro nao gostei, achei chato porem depois de jogar por 1 hora TO VICIADO NESSA PORRA!
For a clicking simulator, you would think the loop would be more fun.
An interesting mix of vampire survivor combat with a city builder/strategy element. Picked it up on a whim, and ended up enjoying it a lot more than i expected.
I think this game has a ton of potential but it's not there yet. I want the combat to have I little bit more control. Let me take charge of one of my heroes and manually help them clear the battlefield. Something like that would really help. This game is also too early access to purchase but it's a decent showcase of what's to come. I will recommend this game once more development happens and maybe earlier if they improve the engagement of combat.
defo a game that reminds me of Super Famicom/SNES titles from 1991-1996... fun kinda an RPG/strategy/rogue-like with lots of charm and fun game mechanics... have only played a short while but its one i want to sink some proper time into... defo worth the price but try and grab it on sale if you can... A++ 11/10!
fun game
Precisa de algumas mudanças de como funciona a questão do grind, por enquanto parece muito maçante e você se ve jogando por 1 hora inteira apenas pra conseguir uma evolução quase nula, em questão de roguelite ta muito frustrante, você só fica morrendo umas 30 vezes para em uma delas ter uma evolução QUASE NULA
so far best game to play if you just chillin
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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