
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo é um sinônimo de diversão, saudades de jogos assim e o melhor a dublagem do personagem masculino é a voz do kyle de eu a patroa e as crianças, é cada pérola kkkkkkk
very good game
Good game, wish there was a sequel.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fazia tempo que não me divertia tanto jogando um jogo, dublagem impecável e carismatica. Uma historia tão frenetica que não queria que acabasse mais
jogaço, joguei muito no xbox em 2014
TLDR: If you like fast-paced gameplay and don't mind the sometimes cringey comedy, Sunset Overdrive offers plenty of bang for for your bucks (but better if discounted). Even though Insomniac Games is widely known for their Sony/Playstation output - from Ratchet & Clank to the more recent and well-received Spider-Man games, in 2014 with the Xbox One badly in need of some truly standout exclusives, they struck a deal and Sunset Overdrive became one of the handful of games to be released solely on the system. It received mostly favorable reviews, sold decently and was (eventually) made available via PC/Steam and thus finally fell into my hands. Looks and Stuff: Vibrant and loud - Sunset Overdrive is a bit on the cartoony side of things - but with a punk edge. Clearly inspired by Tony Hawk, Saints Row and, of course, Ratchet & Clank, the game certainly has some great aesthetics, along with a pumping soundtrack that features, I believe, mostly original songs but captures that Tony Hawk vibe. The voice acting is also well done and you can customize the main character (male or female) and the game gives you A LOT of options along the way as well. There are some big names in the voice acting world here including Yuri Lowenthal as the main male character (Stephanie Lemelin voice the female version) with Tara Platt, Laura Bailey, Fred Tatasciore and Brian Bloom among others. Whoever was in charge of casting did a bang-up job as I felt the voice acting was excellent and the side characters really do stand out. This is an open-world game and both the design of the city, along with the enemies, is also well done. You'll be doing a lot of fast movement - both horizontal and vertical - and the game does a good job on both, with towering skyscrapers and zig-zagging power lines/railings throughout the main areas of the game. The mutants you fight also come in different flavors from your typical swarming horde to more unique versions that can freeze you or even the occasional lumbering tank that's fun to take down. You also have your human scum who also come in different flavors and robots show up eventually too. Boss battles are never too hard but quite varied. While the game never had any major issues, the Steam version seems to have an annoying bug that pops up a warning message about corrupted saves (even when you just start and don't even have a save) - it's not corrupted, and I'm sure there's some kind of fix, so I just ignored it every time. Story: In this universe FizzCo is like Pepsi, Amazon, Monster and Tesla all rolled into one corporate behemoth that dominates all - and at the start of the game they are holding a huge concert to celebrate the release of their latest energy drink Overcharge Delirium XT. Too bad your character is a lowly clean-up crew - but not too bad because it turns out a major side effect of drinking Overcharge is to turn into a mutant. Managing to escape the chaos, you return home when you realize that hunkering down will only get you so far, exit to find a city overrun with mutants but with a handful of survivors trying to holdout around the city. This includes a survivalist who just wants to escape, a group of preppies, a scout troop who follow the way of the samurai, a band of VERY serious larpers and some badass cheerleaders who favor Day of the Dead looks while protecting some sick children. You also have a few special people - scientist/inventor/weirdo Floyd - who amps you up with upgrades, Two-Hat Jack, the resident merchant who will sell you guns and such and Buck National - a fervent fan of the second amendment who wants to make a ton of money out of showcasing you killing mutants via live stream. Also, there's a live-action version of Brandon Winfrey giving you advice on TV screens around the various levels who also makes a hilarious DLC appearance as a boss battle "evil" version that's actually pretty fun. After the fiasco, FizzCo locks down the city and you soon learn that escape will not be an easy option - especially when they start sending in killer robots to go along with the the murderous mutants. But that's not the worst of it, it turns out that FizzCo has a huge stash of Overdrive waiting to be delivered world-wide via automated drones - and if you can't help and unite the various factions, Sunset City won't be the only place you'll find mutants running amok. Gameplay: The game is an open-world sandbox that relies on a series of parkour moves to traverse - grinding rails, bounding off various things, under-grinding power lines, wall-running and flipping off bars - and chaining said moves together for a hefty bonus to damage. Like Ratchet & Clank before it, Insomniac also provides a wide range of weapons - from typical pistols, assault rifles and shotguns to more unique offerings like a flaming bowling ball, various explosives an acid-spewing sprinkler and even a little homing drone. Each weapon can be upgraded as you go along though it does seem to take a long time and effort to reach the top. Alongside your weapons, you can equip Amps - these add abilities, such as adding fire to your rail grinds or bounces, weapon effects (such as exploding enemies) and special Hero Amps that add various effects (more damage while in the air, enemy melee knockback plus damage). Some amps can be purchased others require you to seek out the collectibles scattered about - stinky shoes hanging from power lines, neon signs along the side of buildings, security cameras you have to destroy and balloons floating about. The game offers plenty of challenges scattered all around from testing your parkour skills to using various weapons to their fullest extent to Buck National and his game show - there is plenty to do. Side quests have some fun characters, but they do tend to get a bit repetitive over time - and even most of the main faction quests follow a similar pattern. It's the biggest letdown of the game but it still keeps you amped up for most of the time and the unique boss battles certainly help. The DLC adds some new areas and challenges and is worth playing as well. Replay value: While the game itself doesn't offer a lot of replay, there is a lot you can do in the open world from leveling up weapons to challenges to collectibles so don't worry about going back - just stick around longer if you like. Presentation: 4/5 Story: 3/5 Gameplay: 4/5 Replay: 1/5 Overall (not an average): 4/5
epic
Es un orgasmo visual y auditivo, tendría a sus hijos si fuera posible
Sunset Overdrive is a fun game with its great movement system, and probably the only game where I preferred to traverse normally instead of fast travel. It really puts silly fun above logic. There are plenty of issues but the positives outweigh the negatives. My biggest complaint is the enemies never leave you alone, which makes the early game very frustrating. You can never sit still and admire the city due the sheer number and their inexplicable scent tracking. If you try to shoot them all, you'll probably run out of ammo, assuming they don't kill you first since health pickups are scarce. This does force you to always be moving while attacking, engaging with the movement system, but this has another problem: you don't start with good moves for getting away. There's a move to slam the ground and get a lot of extra height, which would have been extremely useful early on as getting onto the telephone lines to run away is a challenge (must rail grind on the road guardrails, then fling on a pole, then you're up; that's a complicated thing to force learning right away). Another ability is air dashing, but at least that's not given immediately to force you to learn the basics first. Water sliding/diving would've been nice to learn about earlier. Combat while sliding and bouncing and flinging away never gets old. However, whenever you need to stay in one place, usually for missions or when attacking something tanky, it gets really awkward. Changing direction while grinding stops shooting, and sometimes enemies can hit you to force inability to shoot, making the encounters take longer than they should. The weapon Amps make this easier, but this requires getting the weapon to level 2 first, which doesn't exactly help. Some parts of the city are too dense, causing chaotic movement as you desperately try to regain control of the situation due to the oversimplified controls. Most missions are very basic, usually "go here, kill this, repeat" until you get a cool cutscene. That's true for main missions and side quests, and they really like sending you far away for no reason as well. The DLC missions are strangely difficult, as if they didn't get enough playtesting for balancing. At least the fourth wall breaks are funny, specifically the player being distinctly aware they are in a video game with the quips about respawning. The PC port isn't great, especially no FOV slider. Sometimes the dialog had issues with the subtitles not showing up, or cutscenes failing to screen transition correctly. And the save file corruption issue has never been fixed, despite it simply being the game confused by its own cloud save file settings (did no one open the game before pushing to Steam?). Despite its issues, Sunset Overdrive is a good game that more people should play. Most of the negative reviews on Steam are for the save file corruption issue rather than the game itself. How unfortunate it was released on the Xbox One and was forgotten. And we'll probably never get a sequel since the game's rights are now owned by Sony while Microsoft still has a contract to get the sequels.
Sunset Overdrive é sensacional!!! No início, eu tive dificuldade pra me conectar com esse jogo porque eu me senti sobrecarregado com várias informações. Por isso, eu deixei ele de lado por alguns dias... Mas quando retomei, foi amor à "segunda vista" haha! É extremamente divertido brincar na cidade fazendo grind, quicando, raspando na água, entre outras opções de travessia. A trilha sonora é muito boa (DIARRHEA!!!), mas poderia ter sido excelente se a variedade de músicas fosse maior. Não me importo de ouvir a mesma pequena seleção de músicas, mas a boa qualidade delas me faz pensar que o jogo teria se beneficiado ainda mais de um trilha sonora ampla. As opções de customização de personagem também são ligeiramente limitadas, mas deixo aqui um aviso: é impossível não se apaixonar pelo teu personagem, independentemente de como tu customizou ele! Infelizmente, as missões são muito repetitivas: vá ao ponto B, pegue um objeto, retorne ao ponto A (repita). O humor tem um brilho tão forte que acaba ofuscando o quanto a história deixa a desejar. No fim, Sunset Overdrive é uma experiência única e que vale muito a pena!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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