
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 14 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big Chungus Approves
Played the trial with a friend. Every screen transition was an infinite loading screen. if the host restarted the mission that would get past the loading screen....sometimes. then once the mission would start there would be no way to advance without again restarting the mission. no way to even move or use a skill or anything; vicious cycle. cant even play the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 5.7K | 85% | $27.99 | |
| $3M | 7K | 83% | $19.99 | |
| $3M | 3.7K | 41% | $39.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.9M | 7.4K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $557.8K | 3.9K | 84% | $5.99 | |
| $35.8K | 252 | 80% | $6.24 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game. Throw it up on a big TV or projector, grab your phones, have fun
(My review is based on completing the story on Challenging with a group of 4). Excellent game that deserves a lot more players than it does! It's a good mix for beginners and veterans alike - I will say that while there are some complaints about the phone controller, the phone controller and ability to play with folks who don't have it (like a board game) are what sold me on it. Admittedly, there is some jankiness on occasion with the phone controls, but it was more of a minor annoyance for my group than a significant issue. The story itself is just okay, but I think the game is worth buying on gameplay alone since trying to work in synergy with your teammates and working out your own strategies is a lot of fun. Sunderfolk is an elite co-op experience when you have 3-4 players! I would definitely recommend it.
I've only played the demo but using my phone feels really unnecessary and over complicates a cute and pretty game. I wouldn't buy this purely for that reason.
DO NOT START ON CHALLENGING! It's slow to wind up but pretty fun the more you play and dive future in campaign. Balance of items and trinket system feels weird. Naming of everything and everyone is VERY fun! And dialogs and story pretty good and fun! But in my opinion price should be halved. Because of the balance of items and difficulty, lack of voiced dialogues.
Lacks a control scheme suitable for steam deck/gamepad. Functional with the couch coop set up and using phones, but when trying to play single player with steam deck I am constantly running into control issues and there isn’t a community layout available. The verified tag is a joke.
Sunderfolk couch co-op simply does not work in some countries
I never met such awful controls and system of the heroes movement/skills. One card randomly going with movement/attack/movement anything other thing. Nothing understandable, you can't plan anything because you never know what will be in next card and next your hero. The only good thing here is graphics - except it is not adapted higher than 60 fps (wtf in 2026) and 4k monitor. Not recommended.
《Sunderfolk》作为一款联机电子桌游,将手机与游戏直接进行对接,这让玩家之间游戏中的共同语言更加密切,大视角和信息的差异化分离让你每次操作大家都能注意到,同时限制了手机的使用,谁一起打游戏认不认真就会露出马脚。 ui的设计是发挥手机作为直接角色卡的利器,相对于传统桌游密密麻麻的信息栏,一眼望不完的复杂站场布局,sunderfolk直接将所有信息都浓缩到一张张卡片之中。从角色的操作,怪物的属性,场上互动的情况,都可以方便快捷的切换查看。无形之中减少了玩家交流成本,最有意思的是玩家的回合没有速度作为限制,而是看玩家的手速,想要当个急先锋拿下一血,特别是游戏大招的限制是共同cd,谁不想抢先释放华丽特效的大招呢,慌慌张张抢了先手,结果发现大招打蚊子,无疑给聚会游戏增加了一些乐子。但同样这种纯通过手机操作的系统,也会对玩家的操作产生困扰,六边形标准棋盘格,玩家的移动却是通过手动滑来规划路径,因为有时候手滑或者误触,一步之遥产生的结果要好几次操作才能弥补回来,还不如直接添加六方向的按键,特别需要移动撤回。 这里就不得不提到游戏战斗的捆绑设计了,玩家每回合的行动,都是使用一张技能卡,技能卡上有明确的动作顺序,也就是移动和攻击的顺序不能改变,走进攻击可以,攻击撤退不行,这也让距离感觉更加重要,少一步多一步,而且很多互动性动作的功能也包含在移动之中,想要把敌人推开也是移动,不小心推了敌人一下,最后打不到就十分尴尬。根据地形游戏中的移动还跳跃与瞬移另外两种,游戏哪怕简化上手门槛,其中的策略性依旧拉满。搞定了移动,攻击也同样让玩家提心吊胆,攻击并不是直接按照卡牌上的数字执行,而是要抽取命运卡牌,运气不好就是一个打空,所以为了临场表现更好,需要调整自己的命运牌库,中立牌中甚至于消灭场上一个生物的暴毙卡,不敢带,要是把自己玩死了怎么办。再加上传统的敌人死亡生成尸体限制站场,金币必须挨个捡起等设计,每一回合都需要和伙伴讨论好久才能拿出最优解,但出了差错游戏却更加有意思。幸好游戏整体难度不大,最高难度也只是增加了怪物的暴怒增强,只要齐心协力挨个点名消灭,哪怕不小心被击倒也不怕,三个后备血条给予更多容错。除了章节最终boss,玩家一动boss一动,4等1变成了1等1的回合比,再配上超模的行动卡,让玩家经历紧张刺激获得更多成就感。 六个英雄角色定位清晰到像贴了标签,差异化足够每个玩家专注到自己的角色定位。熊战士是显得憨头憨脑,却是唯一的扛伤角色,必要时刻是队友可靠依柱。火法师自产自销,一遍在场上放火坑队友,又能把火吸回去增加伤害。奥术师则是团队核心,感觉不带玩不了,站位在游戏中太重要了,推拉敌人控场给队友舒适的输出空间。除了角色自带的技能,还可以携带两个饰品作为补充,偶尔回回血加加伤,同一个角色到了不同人手中就是不一样的玩法。伴随游戏的流程的推进,各种补充功能随着城镇建设增强玩家实力,不过城镇建设要靠玩家众筹,除了金钱还需要饰品作为材料,有个朋友就喜欢建了邮箱后抢首次使用,可以给其他角色邮寄获得25块白嫖费用。这一环节让朋友之间增加讨论的话题,求同存异发展进步,不单单只是强行为了局外成长而破坏平衡稳定。 《Sunderfolk》是一款定位极其清晰的游戏:它不是给追求史诗剧情、开放世界的RPG爱好者准备的,也不是给喜欢刷数值的独狼玩家设计的,而是为那些想和朋友一起享受游戏乐趣的人量身打造的社交利器。它用手机控场设计降低了桌游的入门门槛,用可爱的画风和欢乐的联机体验让人欲罢不能。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.