
Summoner's Gambit is an innovative duel game that blends strategy roguelike with auto-battler positioning. As a powerful summoner, you'll forge a dominant formation and clash against other players on the ever-shifting battlefield, where wit and luck collide.
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About

Acquire new cards and creatures through adventure, building a powerful deck to deploy your forces in exhilarating battles against foes. Positioning strategy directly affects unit attack priority and skill range. Leverage numerical bonuses and tactical synergies between creatures to forge a unique combat style and experience card duels rich in strategic depth.

Summoning in this world requires adherence to fundamental energy laws—proceed with utmost caution. Prevent energy overflow to avoid backlash; skillfully leveraging this constraint can become a weapon against your enemies. Remember, greater risks yield greater rewards. Of course, certain unique tricks will let you navigate risk and reward with mastery. Can you evade the Old God's gaze?

Each race offers multiple build paths. Moreover, nearly all acquired creature cards can be fused. The resulting creature inherits traits from both components, becoming a more formidable entity. Continuously fuse and upgrade your creatures to reach the ultimate goal.

Defeated the final boss? Is it truly over? Rich online battle modes await—experience the thrill of asynchronous duels!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 那么邪神,代价是什么呢? [/h1] [h2] 自走棋和二十一点 [/h2] 召唤自己的卡牌到场上作为自走棋棋子,但与此同时更重要的是控制自己的能量点数,一旦超过上限就会导致邪神吞噬自己所有的棋子——俗称【爆牌】。 如果没有爆牌就是两边自走棋对战,但一旦发生爆牌就会让对方无伤打一轮。 [h2] 死掉也能复活,但是代价是什么呢?[/h2] 如果在对局里不小心输掉,生命值归零,也有抢救的机会,但是代价是要把身体的一部分奉献给克苏鲁邪神。奉献之后会获得一个永久debuff,和一个持续几回合的加成buff。 如果牺牲掉眼睛,会有一个持续3回合的召唤点数加四的效果,但是还有每次开局都会扣2血的debuff。 如果牺牲掉手,会有一个持续3回合的全体召唤物属性加2的效果,但是代价是每次收到一张诅咒牌。 如果牺牲思想,会有一个持续3回合的每次开始前对敌人直接造成召唤师本体伤害10点的效果,代价是商店购物会有15%的溢价。 牺牲机制基本可以看作是选择一个debuff来换取一次原地打赢复活赛的机会,3回合增益效果除非是你刚好在boss前,否则用处不大,基本还是要看自己能接受哪个debuff,诅咒卡的话其实代价应该是最大的,一般会选择掉2血或者商店溢价。 复活后不是满血,而是半血复活的。 [h2] 感想 [/h2] 目前来说玩家这一侧的召唤卡基本都很难出手,而且点数上也会面临容易爆掉的风险,打精英怪和boss都容易爆牌被血入,不爆牌的话还得比拼自走棋不一定能打过,需要强化到位才可以。 [h2] 总的来说 [/h2] 《神之一手》可以说是走出自己特色的一款肉鸽卡牌自走棋,路线选择类似于爬塔分支路线,玩家需要在迎战敌人、选择随机事件,还是去商店购物之间做出抉择。 战斗时通过打出卡牌召唤生物,但是这个召唤仍然会有一个限制,那就是这个游戏最核心的类二十一点规则,玩家的召唤会有一个点数上限,一旦超出这个限制就会导致能量溢出反噬遭到古神吞噬。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
游戏机制非常新颖,上手也不难,融合卡牌系统也挺有意思,搭配可以再多样一些,卡牌的移除在商店也做一份就越好了
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| $899 | 5 | 100% | $5.99 | |
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Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开开心心合了个十费大怪 又复制了一张 绝对稳了 来到第三关被小怪三连砍砍成臊子
[h3]别的肉鸽不知道,这里真能赌波大的(≧∇≦)ノ[/h3] [quote=索然无味测评组]『无索不玩,品味游戏』欢迎关注[url=https://steamcommunity.com/groups/saowei/]索然无味测评组[/url],联机基友齐欢乐,周更新闻共欣赏,3A独游收眼底,GAL日呆全打尽,学习喜加一的技巧吧~QQ群240248664[/quote] [h1]总的来说[/h1] 一款合格的卡牌肉鸽有的它都有,复杂的数值系统,不同的构筑体系,英雄的独特能力,最大的亮点就在于它将自走棋和拼点的玩法加入了进来,为冷静的打牌游戏加入了放手一搏的玩法,寻求刺激的盆友们或许会眼前一亮。 [h1]关于赌点与自走棋[/h1] 玩家打出的所有卡牌都是有生命值与攻击力的,要在一轮中击杀所有敌人的卡牌才能对对手造成伤害,每张卡牌都有不同的点数,每回合打出的点数不能超过上限,但是对战开始前会进行拼点,拼点成功会给对战带来巨大的优势,这也就形成了需要赌的情况,虽然游戏是支持sl的,但是每局重进后的情况是随机的,sl可以让你反复尝试,但不能背板,这一点平衡还是不错的,不是很爽的点就是在你手牌强度不高的时候,就算赌出满点也于事无补,而且需要头脑风暴去构思出牌的的逻辑顺序,还是玩着有点费力的,不过也就是卡组构建的正常操作了(◎_◎;)。 [h2]画风与音乐[/h2] 对于这样的游戏来说音乐与画面通常就没那么重要了,但是如你所见,画面还是比较糙的,也就是及格分多一点点的水平,看板娘还不错,画面饱和度有点高,能适应的话无妨试试。 [h1]简单评价一下吧[/h1] 及格往上的卡牌构建肉鸽,拼点赌点的玩法真的给游戏带来了活力,美中不足的就是画风了,复杂的数值系统看得出制作组很想深耕构建的多样性,看板娘也不错,可以期待一手以后的优化,未来可期,现在来玩也不错。(〃'▽'〃) [i]怎么说呢,杀戮尖塔1和2的成功真的激发不少的卡组构建类的肉鸽,对于喜欢这类游戏的玩家与想入坑这类游戏的玩家都算得上一件好事,不同的战斗体验,不同的美术风格,可以选择自己喜欢的去入门,真是太好了,所以如果你能接受这样的像素风小游戏,还是可以来玩的(/ω\)[/i]
首先和21点毫无关系;其次融合作为核心机制居然绑定在特定格子里不知道是怎么想的;是因为有SL机制所以可以把难度设计的如此不合理吗?以至于不使用SL寻找完美时间线的话第一个角色关就能卡住你一整天。还有那个该死的分辨率啊,制作游戏自己不进去看看全屏能不能显示完全画面啊?真是糟糕的游戏体验。
玩了几把,还挺爽的
不好玩
我就想问问这个进阶难度2是认真的?简介写的精英路线更多,战斗金币略降。 结果收益少了快一半就算了,打怪卡牌也不稳定给了(有几把连续3场战斗结束全给药,打完1BOSS一共拿了3张牌)。最扯的是本来4格路线 来不来变成2格的(你这确定是这么设计的?还是BUG了)。还有打完BOSS强制选拿两件带负面的遗物还不能拒绝。!游戏可玩性还是有的,设计忒抽象了
This games translation is not all that great, and the cutscene you get when you win isn't translated at all. That being said, it is a lot of fun. The gameplay loop is simple for how hard the game is. you have a deck and at the start of every game you start with 10 cards, with the option to mulligan up to 3 if you have more then 10. Every time you empty your deck you reshuffle and if you have more then 10 cards add a new one to it. Every card is worth points, and you have a point limit. Your goal every round is to get as many points as you can without going over your point limit. You can freely adjust all cards in play to put them in a decent formation but cannot put them back in the deck. if you go over your point limit you bust, taking heavy damage. If you have more points then the enemy then you get an effect depending on which character you are playing as, such as the "noble serpent" starting character who inflicts damage to all enemy minions to the total of the point difference. If you lose it is always the noble serpent effect no matter what character you are playing. If the point totals are tied then nothing happens and the minions just start fighting. There are ways to modify and build your run. Workshops allow you to combine your cards or remove cards from your deck, runes allow you to add modifiers to your run. Both are important in increasing your strength. Runes exist for a variety of purposes, you can build around small cards or big cards. Minions have synergies and you can do a lot with them. fusing them can combine their existing abilities, trigger them to mutate entirely new abilities and change their stats and costs. Fusing is perhaps the games single most important mechanic and you can create some crazy minions. There are also potions, single use consumables that can change the game exactly one time While all card games require luck, this one is something special on that front. Sometimes you have to risk busting to win a round, and if you bust their often isn't anything you can do about it unless you have certain potions. It can be frustrating if you are so close to winning only to surprise lose a round and end up dying. Sometimes if you die, you can resurrect, but there are two caveats. First of all you have to get lucky, the games eldritch girl mascot will draw a single card against you and compare its cost to the card you drew and you need to win the comparison, there is no skill to this at all. Once you have won a chance to continue, you need to make a sacrifice, which includes a downside you will have to carry for the rest of the run. Given you would have lost then and there otherwise this isn't a big deal, and the downsides aren't that bad. THings like "lose 2 max hp every battle" and "get a bad card you can easily get rid of at a workshop".
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