
Prague, July 1945. An artist has made a deal with the devil and he is now trapped inside one of his canvases. He has to find the way back to the real world or his soul will be stuck forever in the painting.
Modeled estimate, not a reported figure. How we estimate →
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 99reviews | 75% | — | $3.8K |
| $2.99−80% | 31ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok beğendim çizimlerini görsellerini , 1. şahıs fps platform bulmaca oyunu keşfederek ilerliyoruz herşeyi ,müzikleri rahatlatıcı baya hoş bir deneyimdi
Difficulty : 2/5 (Normal) Global : 0.5/5 (Bad) Summertime Madness is a 3D puzzle game, you're a painter trapped in his painting and you solve puzzles to escape. The game has a timer, or rather you're supposed to play with a timer (the lowest "difficulty" disables it fortunately). I don't understand the timer thing when you have a world to explore and collectibles to find but whatever. Even with the worst timer (3h) you should be good. The island you see in the screenshots can be explored but the game is not an open world, it's linear with puzzles appearing one by one. Now what are those puzzles about? What's the special mechanic? Well, there is none. The majority of them consists of slowly exploring a big maze and pulling levers that activate things. And that's why I can't recommend this game. Maybe if the running speed was 2 or 3 times faster, the game would've been decent. That's a shame because it's not VERY bad, the mazes are not totally braindead but the gigantic amount of time you waste walking is just not acceptable. Summertime Madness is a collection of tedious and not very interesting puzzles, and games that blatantly try to waste your time are a big no.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Traditional Chinese, Japanese*languages with full audio support
| $14.99 |
| 9ratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour l'instant 1h30 de gameplay très agréable, et au vu des succès qui restent à débloquer, je suis encore loin de l'avoir fini. Sur le catalogue, les graphismes et la bande-son m'ont direct séduite, et ça se confirme en jouant. Mais si l'ambiance est poétique, ne vous laissez pas duper : c'est bien un jeu de casse-tête, il faudra vous activer les méninges. Déprimé par un monde en guerre, vous avez accepté de voyager dans un de vos tableaux. Le jeu consiste à l'explorer et surtout, à trouver la sortie. Vous ouvrez les yeux dans ce paysage, avec pour seule indication les contrôles (clavier et souris). A vous de trouver où aller et quoi faire pour progresser. Il sera assez simple de voir quelles choses ou mécanismes permettent d'avancer. En revanche, comment les mettre en oeuvre : là réside toute la difficulté. Si la progression par lieux semble linéaire (pas besoin de retourner plusieurs fois aux 4 coins de la map), au sein d'un même casse-tête, vous aurez besoin de nombreuses manipulations et essais. Du style vous faites un truc quelque part, ça défait de l'autre côté. Ca demande pas mal de projection mentale, et d'orientation dans l'espace et dans le temps. Les graphismes et la musique douce rendent l'expérience très agréable. Même quand c'est dur, on n'a pas envie de ragequit. C'est un jeu qui vaut vraiment le coup, si vous le voyez en promo, foncez sans hésiter !
解密小品,美术非常棒
Whatever this game's 'genre' is, is not important. What is important is that this game is trying to do something different and that the experience is audio visually stunning. The developer has listened to the community to add improvements here and there.
This game is simply phenomenal. With stunning graphics, a captivating storyline, and flawless gameplay, it grabs the attention and imagination of players from the very beginning. The experience it offers is unique and engaging, a must-play for all gaming enthusiasts!
画风还可以。但是解谜缺少提示,最后怎么通关都不知道了。
It looks quite nice but that's about it. tedious, long walking sections and a lot of backtracking, pulling levers here and there, mazes... some of the mechanics dont even make any sense. i.e. how am I supposed to know that I have to set the audio volume to zero in the game settings to progress the game at one point? I lowered mine cause the sound was annoyingly loud. but to zero? who comes up with this? I quit probably somewhere mid to end game....I dont know and dont care tbh - was just not fun.
画面和美术风格喜欢,风景和雕塑之类的设计都很不错。 不过感觉剧情和标题没啥关系啊,也不知道哪里summer哪里mad。关卡标题感觉有哲学意识流,但其实不太明白。 谜题的设计有点没品位。前几关的表现还不错,好看的风景加上好懂的谜题,机关和门都在目及之处,稍微绕一下就解决了。 然而从“地下室”开始就越来越灾难了……错位的空间,传送门完全没有逻辑,全靠瞎走和背板找路。“未来的回忆”更是对路痴的极大不友好。相似的风景,还分成了两个平行世界……根本不知道机关和门在哪里,绕路也绕不明白。游戏内置的提示也根本什么都没提示……最后靠跟着视频攻略一步步走才通过……最后“时间”的大迷宫更是无语,纯纯的迷宫,分叉多,走很远然后是个死路。也根本不知道目标在哪里,总之所有的岔路都走了就找到了,完全靠穷举……通关之后也是一点成就感没有。 不至于差评,但是没有中评,而且我确实不会推荐给其他玩家,就这样吧。
flipping switches hurts my brain but it's probably worth the $1 on sale https://youtu.be/QKOtyK_V0Lg
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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