
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Skvělá hra, je nová, takže není vše dokonale odladěné, ale stojí za to! <3
по началу скучно, но игра раскачивается
the best
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
def a big rebound so far from when it first released
Fun subway building game with accurate data, but sometimes you cannot place track for a good reason but not clearly explained
The game seems very fun, especially for transit nerds. The game mechanics all seem good and for the little that I played, the game seems great, except for the lag. I got a constant poor frame rate of less than 30 with spikes down less than 5. Normally I can dismiss a bit of lag, but the lag also interferes with the camera controls, making it so turning the right amount, zooming in and out, and traversing the city is somewhere from annoying to impossible. Overall, the game seems like it could be very fun, but I'd wait for some performance patches before getting the game.
its a good game all in all, some small bugs and some stuff that are a little annoying such as there is only home and work and no leisure but it's still good
Recenzja negatywna – Subway Builder Materiał reklamowy wyglądał naprawdę dobrze. Liczyłem na coś w klimacie Mini Metro połączonego z Transport INC. Niestety to, co dostałem, to produkt wyraźnie niedokończony. Już samo menu potrafi mieć 1–2 FPS, co jest absurdem przy tak prostej grze. Całość się zacina, wyrzuca błędy, a stabilność leży i kwiczy. Samouczek jest prymitywny i toporny, nie tłumaczy niczego sensownie. Budowa linii kolejowych to dramat – bardzo łatwo coś uszkodzić i nie da się tego cofnąć ani naprawić. W efekcie kilka kliknięć potrafi zniszczyć całą rozgrywkę. Gra wygląda jakby została wypuszczona zdecydowanie za wcześnie. Jest w tragicznym stanie i zwyczajnie nie daje żadnej satysfakcji. Twórca ostatnio przepraszał za tę porażkę, ale to w niczym nie pomaga. Produkt jest wybrakowany i nie powinien trafić na rynek w takim stanie. Nie polecam. Odradzam zakup.
Very good and detailed game, recommend to any transport nerd
game does get a little tricky when you first start but after it gets really fun if you understand what you're doing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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