
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2/day in the week after.
About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 92% | — | $614.7K |
| $24.99 | 109ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разочарование, что от самой игры, что от обзоров игроков. Да, помимо рассматривания игры в жанре кингсфилд-лайка, до сравнения с выстрелившим Лунасид, в этом виноваты только мы сами, если имеем завышенные ожидания, но игра, если не плохая, то пустая и нудная сама по себе. Пустые локации, неинтересные секретки в крайне малом количестве, исследовать мир быстро становится неинтересно. Дисбаланс оружия и огромное количество мусора, помноженное на крайне неудобные системы инвентаря/сундуков/магазина. Скучные враги, которые или не представляют вообще никакой угрозы, или ваншотят тебя рывком через всю карту на скорости света с отсутствием у них коллизии. Дырки в текстурах и всякие баги по типу подкидывания тебя в космос присутствуют, хоть и не так раздражающе. Но не смотря на это, больше всего увлекает эстетика и лор игры, начиная со странички в магазине. В итоге, с этим не то чтобы плохо, но к сожалению под конец просто напихали записок в одной комнатушке сиди читай. Пишу обзор спустя 2 недели, как прошел игру, в итоге осталось ощущение, что в игре не столько минусов плохих, сколько именно что недоделанного и пустого. В игре даже есть интересная цепочка из пасхалок, но оказалось, что она тоже обрывается на пол пути. Зацените другие негативные обзоры на русском в стиме, некоторые достаточно хорошо и правдиво описали игру, а вот наличие подавляющих положительных просто обескураживает, особенно на английском. Люди как будто только перешли знакомиться с играми играв всю жизнь в какого-нибудь марио, дают комментарии по типу как им интересно было бы игру перепроходить играя там не за мечника а за билд мага (здесь нет "билдов", я вам клянусь, в геймплее разницы не найдете), и тд. Я конечно рад, что людям может быть крайне весело даже в "пустой песочнице" и им этого хватает, но странно то, что многие из них же сравнивают игру с Лунасид, а то и пишут что "на одном уровне" или даже "лучше". Игра у разрабов вроде как первая, поставил бы лайк в поддержку, но учитывая имеющийся рейтинг отзывов, поставлю палец вниз. Если вы действительно хоть немного фанат жанра, то вам не понравится, лучше правда перепройдите любой КингсФилд или другие игры серии.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $12.99−35% |
| 19ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games in this genre of Kings Field-likes. This and Lunacid are the best ones so far. The atmosphere and ambiance is perfect, and the music is a chefs kiss. The worldbuilding and lore is so very interesting and makes you imagine and play with it. Items hidden in plain sight and sometimes when you get to into hard to reach places, [i]rewarding your exploration[/i]. Its so annoying when every item is in a chest. It makes the world feel more real. Example: finding a random axe stuck to a tree makes you think about the unfortunate person collecting lumber and now is just gone into the rich tapestry of life. Their loss, your gain :D Varied enemies and biomes makes each part of the world stand out yet at the same time they all have the same essence and none of them feel out of place, at least to me. Another plus is the full voice acting. They all feel real people, it seems like lots of them are new or amateur voice actors and it brings... i dont know what to call it, except real Cant believe i somehow forgot to make a review of this, got back to into it with the randomizer mode added in the latest update and its kicking my ass. Fun and hard. Enemies packs a punch if they hit you which is nice, you cannot drift off. The only thing that could possibly be improved upon (this is a maybe) is a hard mode where enemies have more varied movement or set of attack or just plain faster in different aspects? Not sure if i like that an enemy/boss can be facetanked if you chug potions nonstop... but im unsure, it might throw the vibes of the game off, i dont know. It just might be my own playstyle that made me get so many potions on hand, i really love to go through and deeply explore everything and i got so many potions that as random drops. Ive learned that the NPCs stops selling potions if you have too many which is nice. I think if you have 10 on hand they dont sell anymore. Maybe they shouldnt be random drops if youre at 10 as well? Undecided. Anyways, 9.9/10. Id rate it just as good as Lunacid.
I wrote a negative review for this earlier on into the game, but in the spirit of fairness, and because many people genuinely seem to like it, I decided to push through my early frustrations to see if there really was a golden nugget in there by the end. So here's my new review having beaten the game. Verho is a complex nut to crack. At parts I found it truly inspired in its design, and there really are so many great little bits in there with interesting weapons, enemies, and areas to find your way through. At the same time it's rife with mechnical issues, weird glitches, and odd design choices that belie either an inexperienced or careless developer. Story: The story is, in my opinion, serviceable but trite. It has some twists and turns, a little bit of mystery, and an ultimate conclusion that I was able to fully predict by about the midpoint of the game and probably would have seen coming sooner had I talked to a certain NPC earlier on in my playthrough but totally forgot about him. That early prediction continuing to prove itself true honestly made me lose a lot of my interest in the story itself, and when it's backed by characters that are mostly just backstory dumps followed by minimal interaction or storylines as contrived as the overarching story it doesn't really do much for engagement on that front. The combat is almost really fun. The basic mechanics are all there, but I will say that this game begs for some kind of added movement. A dodge or a sprint ability, even if light, would have gone a long way, and I think that especially the bosses but many of the enemies as well were almost designed with the intent of having some kind of dodge mechanic in place that was never implemented. The weapons have a lot of interesting differences to them, which was fun to explore but there's absolutely no denying that there is a heavy meta on the swords as the best option for most encounters just because as cool as the spears and rapiers are they don't deal even close to enough damage to become viable in comparison. The middle of the game is where the most variety can be found, but through the beginning sections of the game and the final sections of the game it's just better to not even try. On that note, there's a lot of inconsistency in the value of each portion of the game. The very beginning is cool and fun, but by the first dungeon I found myself mostly corner peaking and edge dodging with a bow or crossbow because getting close to the enemies is just not very fun. Outside of the middle section of the game in which I found myself extremely overpowered and able to kill the best designed enemies in a couple hits (somewhat downplaying that they're the most fun to fight) about 75% of the enemies and boss fights are just DPS races and healing checks. Kill them before they exhaust your health pool because there's basically no use to even trying to dodge the AOE and teleportation spam. This is largely due to really weird hitboxes that extend way outside of their associated particle effects and hit tracking rom projectiles that really is just annoying a lot of the time. The final dungeon is the worst offender here and I found myself rushing my way through an overly confusing and obnoxiously long dungeon just to get to the final boss and finally finish my playthrough. Character building is very heavily focused on min-maxxing. If you want to be able to use any of the high level gear you have to pour all of your points into a focused few stats. There's supposedly damage scaling based on stats for weapons, but there was no feedback on that in the damage values and honestly I couldn't tell if having higher stats actually gave me any extra damage at all. So basically a pretty standard system that wasn't exactly implemented to the best of its ability. There's a lot that needs polished here as well, at least in my eyes. Glitches that cause you to fall through the ground and die, a very frustrating issue with offhand ranged weapons that made it so that in order to use them you have to use your melee weapon first for some reason, and the afore-mentioned problems with hitboxes, movement, and enemy design. Many of the boss fights could be really cool if the attack spam didn't turn them into bullethell DPS races. The UI looks completely unfinished, just flat out, and I'm surprised that it made the final cut. The resource economy is just really really bad to a level that digging into it would be a whole block of text by itself. Just in general the game doesn't feel finished. I've seen early access releases that feel more complete. To sum it all up, I would give Verho a 5/10, just as I did in my original review. All of my initial complaints remained through the entirety of my playthrough, but that's not to say I didn't enjoy myself by the end of it. I think the final section undermined that heavily, but overall the game is pretty okay and an equal mix of fun and frustrating to play. Sadly there are no neutral reviews on Steam, so based on my experience and the fact that I did have to push myself to try and complete the game rather than feeling drawn to do so I'm going to leave it as a negative recommendation on my part. But I hope the developer reads through reviews like this one and takes the criticism to heart. I do not think this is a bad game, or a bad dev, just a project that needed a lot more time in production than it got and a lot more critical playtesting to make it the great game it could've been.
This one really needs a "maybe" option. The first 75% of the game is great. The last 25% is a complete trainwreck. The game feels unfinished in its current form, everything after the castle obviously had less attention paid to it than everything else. EDIT: Changing this to a thumbs down based on the final boss, which is literally broken. You just die at random times during the fight without an attack even coming from the boss.
[h2]Máscaras, Maldiciones y Nostalgia Oscura[/h2] Verho - Curse of Faces es un action RPG en primera persona desarrollado por Kasur Games y publicado por CobraTekku Games. Lanzado en noviembre de 2025, se presenta abiertamente como un homenaje a la saga King’s Field de FromSoftware. Ambientado en la tierra maldita de Yariv tras la Era de la Soledad, te obliga a llevar siempre una máscara porque mostrar el rostro significa muerte instantánea. Es un juego deliberadamente retro, denso, atmosférico y exigente. [u][b]La premisa y el mundo[/b][/u] Tras 264 años de aislamiento, las máscaras se han convertido en la única protección frente a la Maldición de los Rostros. Llegas a Yariv, un territorio decadente y olvidado, con el objetivo de descubrir el origen de la plaga… o aprovecharla para tus propios fines. El mundo es interconectado, opresivo y lleno de secretos: ruinas, pantanos, fortalezas y cavernas se entrelazan con atajos, trampas y NPCs enmascarados que tienen sus propias historias. La exploración es el verdadero motor del juego: no hay mapa detallado ni diario de misiones, así que la memoria y la observación son tus mejores herramientas. [u][b]Jugabilidad y combate[/b][/u] El combate es deliberado, pesado y rítmico. Las armas se cargan manteniendo pulsado el botón y el timing es clave: un golpe a media carga casi no sirve. Hay magia, anillos (que sustituyen a la armadura tradicional) y diferentes builds según la máscara inicial que elijas, aunque puedes repartir puntos libremente al subir de nivel. El juego es exigente, especialmente al principio: empiezas muy frágil y los enemigos castigan los errores. Cada vez que guardas, el mundo se repuebla de enemigos, lo que convierte los puntos de guardado en una decisión estratégica. Hay plataformas, trampas y jefes de calidad variable (algunos simples, otros más elaborados). La sensación de progreso y descubrimiento es constante. [u][b]Presentación[/b][/u] Visualmente es low-poly que evoca a la PS1 y PS2 de King’s Field: texturas granuladas, niebla, colores saturados y un FOV bajo que refuerza la claustrofobia. La dirección artística y la atmósfera compensan sobradamente. La banda sonora es genial y contribuye muchísimo a la sensación de misterio y decadencia. Incluye textos en castellano. [u][b]Lo mejor[/b][/u] • Atmósfera retro oscura y muy bien lograda • Exploración densa y recompensante, con muchos secretos • Combate rítmico y con peso • Sistema de máscaras y builds interesante • Banda sonora y ambientación de gran nivel • Sensación de “joya olvidada” de la era King’s Field [u][b]Conclusión[/b][/u] Verho - Curse of Faces es una de las mejores cartas de amor a King’s Field que se han hecho. No intenta ser un Souls moderno ni un action RPG accesible: es un dungeon crawler oscuro, deliberado y atmosférico que premia la paciencia, la curiosidad y la exploración. Si te gustan los juegos que te obligan a prestar atención, a memorizar rutas y a sentir el peso de cada combate, es una experiencia muy recomendable. Si te ha gustado la reseña y quieres ver más recomendaciones como esta: [code][h2]Mentor/Curator:[/h2] https://store.steampowered.com/curator/32511459-GarsupialGames/[/code]
+Has actual combat mechanics +Good sense of exploration and mystery +Decent amount of voice acting and okay music -Magic was powerful and fun to use in the first and last 10% but painful and underpowered for the rest. All of the weapon enchanting/ hybrid playstyle spells legitimately had no use cases for my 2 runs. -Very little world reactivity -Can't use sword magic or block with a torch out, many other "conflicting" inputs (It feels like purposefully outdated design in a bad way)
☑簡體中文 ▲遊戲無法調整難度,NG+後才會提升。 [h1]又是一個失失失憶開頭。[/h1] 開頭動畫不建議跳過,講述了遊戲背景故事,跟你為什麼在這。 有簡單的教學關卡,在像是夢的秘境中,我們必須記住你的名字、選擇你的面具,面具代表你這個人:職業及初始屬性值,可以從指南中看到,每個面具都有自己一點點的背景故事;這個面具很重要,你絕對不可以脫下來,因為這個世界有詛咒,看到另外一個人的面容,你就會死去。 你熟悉基礎操作後,會打個很簡單的小王。接著,你醒了,回到雅里夫--這個被封閉、有結界的區域。幸好跟你一樣困在這裡的人都算友善,會賣東西給你、幫你重鑄武器、也會給你一些任務,跟你交談,最後甚至會陪你解決某些任務;但還是有像黑魂帕奇那樣的渾蛋。沒事,你很強壯,只要有藥水跟武器在手,你就能夠找出隱藏在這個地區、關於現在這個世界的詛咒的源頭與秘密。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792844324 [h1]你真的真的真的非常脆皮。[/h1] 遊戲沒有護甲可以穿,也沒有防禦值可以點,所以血量很重要,點力量跟敏捷配上HP增加的藥劑一定夠,但如果跟我一樣是脆皮法師,就要點一些體質了。體質跟抗性自己選一個,第一輪抗性只要100就免疫所有異常,智力到160就可以使用第一輪所有的法術了。 ★升級有個小撇步:只要點一個點數按一次確認就可以滿HP滿MP,如果你欠缺補血手段,這是一個好方法。 一樣遠程>近戰,月光大劍是你最好夥伴(這到底是我第幾把了呢?),缺點就是雙持,而且一定是後期才有辦法取得;最喜歡的符文法術是召喚利刃一起打,猩紅打擊、劇毒爆破也都很好用。 跳躍可以閃掉不少攻擊,怪物跟BOSS的攻擊方式固定、也很像彈幕遊戲,死一兩次就可以抓到打法,但也要注意死掉讀檔怪物也會重生。 怪物也是追著你全地圖跑的那種,而且有些地圖太小太窄,你可能只是在樓下經過,那些怪物就知道你來就會衝過來找你,超.可.怕,我真的無法判斷是視線還是經過周圍就會被吸引,怪物死掉留在地上的殘留物或軀體千萬不要踩,會扣血或是被被掛負面狀態。 因為真的很脆,我戰鬥其實是滿手忙腳亂的,只足夠切換補HP補MP藥水、攻擊、閃躲、施法循環……其他的道具根本沒甚麼機會吃,解除狀態的道具最多只會在打王結束後,身上還掛狀態時吃,因為負面狀態100%會讓你扣血(不管哪一種),有可能讓你功虧一簣再打一次。 ★本作沒有自動存檔機制,只有你使用面具雕像時才會存檔。 ★藥水除了打破路邊可破壞物掉落,或是打怪掉落,不然就是要購買,但只要持有一定的數量,商店就會缺貨不賣你。 武器屬性加成傷害我覺得沒那麼明顯(符文倒是有,月光大劍則是太暴力了讓你根本沒感覺)。戒指只能選四種帶在手上,然後等級是沒有上限的,也有重置屬性值的功能,不過你要先撿到空白面具並且帶到無名村的祭壇使用。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792794279 ★只要備份存檔,你就可以完成每個屬性點到60點的成就。 [h1]推主線開地圖[/h1] 地圖有長有短,也不是所有地圖都會經過,有一兩張是支線任務去解才會有,都是藉由NPC告訴你做了甚麼就會開啟或抵達。 不過也有地圖不上網查根本不知道該怎麼做,在我無限堆屍到受不了去搜尋才知道這個地圖怎麼過。喔對,還有最後一關我覺得是最臭最長的地圖了,複雜難走怪物兇,會大幅度消耗掉你的治療藥水,在最後BOSS之前一定得回頭刷水。 主線進度不須明講,只要看傳送點一直開出來應該也看得出來現在在哪,打完城堡區後會更明顯感受到故事開始收尾,如果要備份不同結局存檔,記得在打完三個領域後要備份。 ★推到某一段主線會獲得可以發現隱藏牆壁、隱藏火炬台(關係成就)的人工製品_秘眼,拿到後最好回頭去刷一輪地圖後再往前推。 [h1]NPC[/h1] NPC頭上也都戴著面具,上頭都有名字可以辨識,沒有八成是劇情需求。如果你有認真看對話,會發現NPC設計都是細節滿滿的,每一位都很有個人魅力:聲音好聽的、穿著色氣的(露一塊肌膚不澀嗎)、少一隻手的、迷惘的公主……,後期的三個領域可以找NPC一起打,前提是你要解他們的個人任務→在城堡講過話→再到領域地圖內找到他們,但他們很容易被各種問題卡住,大部分時間還是我自己一人推圖,幸好最後打BOSS時不會卡,然後他們也沒有血條限制不會死亡。 每個NPC都有自己最後的結局,我很喜歡公主跟審判官貝利科爾的劇情,希望之後有續作是講其他帝國的劇情。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792929012 [h1]碎碎念[/h1] 1.武器、物品可以給個滾動條嗎?東西多了後,滾輪滾到好累,好想直接往下拉選取。 2.掉落物真的有夠會滾,常常看到我想刷的東西就在我眼前滾滾滾滾滾下懸崖岩漿水裡,很難追。(嘆氣) 3.NPC名字翻譯不統一。 4.轉場動畫的時候會卡住、閃跳出暫停畫面,真的很怕遊戲當掉欸,這個情況還常常發生在打完BOSS後,有一兩次就是這樣,動畫看完後我來不及喝水或解狀態死掉重打,我打的很辛苦欸! 5.地圖內容有點空乏(怪物倒是很多),我個人的感覺只是為了撿武器撿道具而去探索而已。 6.怪物幾乎都是換皮怪,可惜。 [h1]總結[/h1] 我沒有玩過<國王密令>,只有看過相關資料跟遊戲解說影片。 本作的劇情不難懂,一開始很多東西很隱諱,但是之後NPC都會跟你解釋的很清楚,所以一定要仔細看對話。手殘如我都可以破關,不用擔心難度。許多成就一定要看攻略不然拿不到,全成就一定是第二輪之後,我自己是有節省時間去查看攻略解任務跟一些特殊成就。 NG+後,怪物配置跟有些物品取得會修改,但我不太懂難度都提升了,地圖還在給初階治療藥水是補的回來逆? 不能選性別我可以自己腦補同人,但結局這一塊我只能都滿難過的、大家自己斟酌,可能會有"怎麼這樣"的情緒或想法,畢竟大家都努力打完了,還是希望可以吃一點甜的。 會推薦給喜歡復古風格黑暗奇幻、喜歡當救世主的玩家。
The story (world and characters) are somewhat interesting, but the game is full of bugs, has issues with its combat such as pathing, hitboxes and collision glitches. The frustration caused by the gameplay makes the experience pretty weak overall, even with the narrative trying to carry the game ahead. It's pretty mediocre, grab it on sale, ideally in one of its many bundles if you REALLY enjoy King's Field & similar games.
I am once again wishing we had a neutral rather than binary yes/no for Steam Reviews. I feel bad giving a review so early into my playing of a game, however the more I stewed on my thoughts, the more I realised I just wasn't having fun. The below were my thoughts at 3.5 hours, and while I may pick Verho up again, I think the core take away for me was it was a poor man's moden King's Field; the more I play Verho, the more I feel its lacking a polish that Lunacid had. Sure, Verho has voice acting, and its pretty good voice acting, while Lunacid doesn't, but its missing a certain polish in the combat that Lunacid had. While Lunacid let you hold and build your attack, Verho expects a lot more perfect timing from you. Which means there is a greater skill ceiling than Lunacid ever could have. Combine this with weapons seeming to scale more in line with Dark Souls with some weapons scaling A in Strength and C in Dexterity, the combat feels a bit... I don't know the word to describe this right now, but not as enjoyable. Both have strafe attacking like that of King's Field, alongside adjusting where you're looking to ensure you hit but maybe it comes down to the enemies. I have tried the random mode - Oh my God, I am not ready! - so I have seen a variety of enemies outside of the starting areas I've visited on my main playthrough. Once you're outside the starting area, also while within the starting area for an optional boss, the enemies start doing weird things. One telegraphed move from one of the early bosses shows up in those random enemies I mentioned earlier where there is a windup, and then BOOM! Area of Attack on the ground. So you naturally would jump to avoid it, yeah? But that's the thing, the timing on it feels bad - like you jump when it lands (take damage), and you land a few seconds after the attack hits the ground (take damage) - almost like the timing window is buggy or incomplete. In fact, one of those randomised enemies I jumped up to high ground to avoid getting hit. It hit anyway. So I stayed on the ground - it stil hit. So I jumped. It didn't hit the first time, but the second time. Another gripe would be the environmental hazards or enemies like the bats and mites. They're meant to be mild inconveniences, but can inflict bleed on you. They also take 1/4th and 1/8th of your health in damage on the Crusader starting class respectively. And the way they move is not great. You must simultaneously back away and swing to hit them without being hit yourself for both. With the mites constantly hitting you in a forward march, only turning if they are hit (and only sometimes) and can lead to a death by a thousand tiny bites because the mite didn't run away, and you stil need to charge up your attack to be able to hit the enemy for more than 1-10 damage (normally 50 or more depending on your weapon). Meanwhile the bats do more damage and fly off, encouraging ranged attacks...or back stepping. Back to the environments...the reason I'm not feeling them is they're small, and have environmental damage that happens after I've been over the environment and taken no damage, with the first example being the poison swap where you can fetch a ring. The swamp moves up and down. I notice this, and wait to see what happens as I stand on a platform that moves gradually upward, completely engulfing the platform. Okay, cool, I've just learned that the environment is somewhat safe to stand on. Next time I do the exact same thing, instant death. Something similar happens in a lava cave. I jump across, can see I'm standing on the lava environment, I'm fine. I go to make a jump from one rock to the next and make it? You better believe that's instant death. In the Temple in the Secret Halls, there is a portal. I stand on it, once more nothing happens. I'm low on health, have a level to spend, and really want to try that greatsword in my inventory with 1 more stat in Strength before I can use it, so I take the path I took to get there and step over the portal and I can only assume this is what damaged me gradually because the area was completely annihilated of enemies earlier. So yeah, all my deaths have felt cheap, and not deserved. Music is not inspiring to be honest. Fitting, but not great; a Dark Souls tier soundtrack, which is to say...just a good soundtrack at best. If I come away not wanting to listen to it independently, and would not be able to enjoy the music outside the games environment, its not a great soundtrack in my opinion. Also, the main character grunts at everything, and its at least not the hyper sexual sounding male character from Dark Souls, but its not pleasant. I could turn it off, but then I wouldn't know that I'm taking damage from the environment for an unknown reason. I'll also touch back to the voices here; they are good, not great like a lot Verho - Curse of Faces is. But a good voice actor is so much better than a mediocre voice actor, even without proper direction. What I have heard sounds well directed and well paced, alongside properly mixed voices. I hope that the developers Kasur Games learn a lot from this game here because they're [i]so[/i] close to having great voice actin. Another minor greivance is the awful head bob. You can't turn it off, even with the setting that allegedly turns off head bobbing. [b]So if you're suseptible to motion sickness, do not come near this game.[/b] So where does that leave me? I don't know. Maybe I'll finish it at some point at a later date, or maybe I won't. Not really sure, because its got a lot more polish than KIng's Field (which I yearn for) but its stil not quite enough to reach that Lunacid itch. Like I feel like there should be more to explore; more secrets to find...and yet I'm coming up short. So yeah...we'll see. [b]Who is this game for?[/b] Definitely recommending it if you like King's Field, Lunacid, Dark Souls, Demons Souls, Elden RIng, but also a buyer beware sort of situation. Same for those who enjoy metroidvanias like Hollow Knight, Blasphemous, Salt & Sanctuary as I strongly hold the belief that there is a lot in common with Dark Souls and Demons Souls ethos in a 3D environment games like Verho and these particular metroidvanias. I can easily see you enjoying this as a first time foray into this type of RPG. I'd also probably give a minor recommendation for those who enjoyed The Elder Scrolls games, Dread Delusion, and Kristala, as while Verho is much smaller in scale compared to those, the combat feels closer to those games, and also has the aesthetic charm of some of them (Morrowind and Dread Delusion in particular). [b]Who is this game not for?[/b] If you don't like stiff combat ala The Elder Scrolls, or are not a fan of janky head bobbling, I'd absolutely stay away from the game. I'd also not recommend it for people who aren't fans of modern systems like deaths costing progress rather than being a semi-checkpoint system. [b]Who is this a wild card game for?[/b] My wild card recommendation is Ultima Underworld and The Legend of Grimrock of all things, specifically for the atmosphere. They're not very similar in gameplay or aesthetics, but there was something about Verho that makes me think of these games in a good way. [b]Closing Thoughts[/b] Verho - Curse of Faces is a game that captures some but not all of the things I'm looking for in a 3D dark fantasy game. It is a strong contender to scratch the itch for a modernised King's Field style of game, but unfortunately comes up lacking if you've placed other games in a similar vein more recently. Its not a bad game by any stretch of the imagination, but it is a bit lacking compared to others more recently released. Kasur Games did a good job with Verho - Curse of Faces, but its just that; a good game.
前排说些个人心得,感想写下面—— 不推荐当纯力量或者敏捷战士。 至少各种属性附魔、光亮术、鉴定术是肯定得学的, 能大幅度提升伤害或是辅助探索——比如光亮术就是神技, 否则你就得一直拿着火把占一只手了。 同样不推荐前期当纯法师,后期魔药足够多倒是无所谓。 因为法术伤害只能靠对应属性的法器提升,大概也就30%左右, 升级智力并不会提升法术伤害,这点跟大多数RPG的直觉完全相反。 所以前期攻击性法术的价值并不算太高,更多是辅助和补刀用。 但一些武器和法术必须要求智力属性达标才能使用, 所以智力也不是完全不点, 属于那种“够用就行”的属性。 本作没有闪避按钮,所以移动走位非常重要。 哪怕在战斗中最好也多利用G键收回武器加速移动。 然后“后退”属性高的武器,按SHIFT防御键会触发一小段后退闪避, 这段闪避是带无敌帧判定的。 ———————————————————————————————————— 下面是感想 本作是复古风格国王密令like—— 说人话就是第一人称类魂= = 画面基本是一坨马赛克,模型细节也一般般 不过游戏本身的乐趣是做出来了的。 没有背包重量限制, 可以带一大堆不同的武器技能道具根据情况随时切换, 每个敌人都有自己的属性抗性与特点, 最想夸的是鉴定术这个技能——可以直接看敌人的弱点, 做好万全准备再上去挑战。 其他类魂你都得凭各种细节去猜敌人的属性弱点, 有时候弱点还挺反直觉的。 这游戏就没这毛病,打之前先丢个鉴定,清清楚楚告诉你这玩意怕啥。 建议所有类魂都学学这个= = 没有小地图,但是地图不大, 且每张图都有各自的隐藏物品,探索乐趣还是有的。 某个看着走不通的死路后面藏着东西, 某个不起眼的角落有条岔路,麻雀虽小五脏俱全。 剧情和世界观也算不错。 人们的寿命设定之类的其实都是伏笔, 通关之后NPC都有后日谈, 你的行为造成了什么影响、各路角色后来怎么样了,都交代得比较清楚。 不像大部分类魂都爱搞谜语人实在是烦 还有个最大的优点是中后期捡到的装备不是白板。 拿到手就是+2到+7左右的强化度,直接就能用, 不像其他类魂那样捡到把新武器还得先回据点上贡一堆强化材料才能玩。 缺点方面—— 有些地方设计得相当恶心。 比如狭窄的道路上会出现把你推到水下的飞虫, 这玩意还挺硬,打它它就会一边后退一边丢远程攻击, 等于在独木桥上逼你跟一个会自动后撤步还带击退效果的敌人打拉扯战。 还有某些看着踩上去没事、实际会直接秒杀你的神奇地形。 大部分BOSS没有独特装备, 没有小地图,偶尔还是会搞不清楚接下来该去哪儿,时不时还是得看攻略。 总结一下的话—— 画面劝退、部分地形恶心、没小地图容易迷路, 但探索感强、鉴定术、无负重、中后期装备即拿即用、剧情说人话这些优点, 让它在类魂家族里算是有自己脾气的一个异类。 喜欢国王密令那套老派第一人称探索加战斗的玩家, 应该能从中找到不少乐趣。 个人评分7.5~8分吧
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