
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İmamoğlunun gözleri dolarak oynadığı oyun
It's excellent. Have been playing all day since release, will be playing all weekend. Especially satisfying making a network function in a transit-hostile city like Houston. The network effects/connections here are so beautiful. Add a new station, watch the butterfly effect across the entire rest of your lines. Tremendous stuff. The demand tools and tracking are impressive -- lot more depth here than it first lets on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good concept but the game is laggy and unpolished. There is not much to do once you have built lines. If the game were a quarter of the price I would recommend it, but right now the price is far too expensive for what little is being offered.
♥♥♥♥ this game, wether tf made this is a huge ♥♥♥♥.
Не стоит своих денег вообще
The game has an interesting concept, but it suffers from a serious issue where it crashes for no apparent reason; there are bizarre visual bugs during gameplay, and ultimately, it’s nothing more than a simple app built with Electron using JavaScript.
Is it perfect. No. But it's a work in progress. I haven't noticed bad performance or many bugs at all. I don't mind that you need to be online, although it is strange for a single player game, but it doesn't impact experience. It's not a typical game, it is very much simulator based, it takes a while to get used to the system. Good, needs work, but not a bad game by any means.
В игре нету Русского языка. Почти всегда при заходе в игру шанс 50/50 либо тебя пустят в игру либо ты просто будешь смотреть на черный экран. В самой игре при первом запуске не удалось скачать карту города игра зависла поэтому пришлось перезайти. После этого загрузить карту любого города невозможно как и зайти в саму игру в принципе. В итоге так получилось что вся игра это просто карта городов США и Великобритании а также менюшка.
Y'all are being too dramatic. This game is so much better than when it was in Alpha (non-Steam). Extremely addicting game for all transit nerds. Is it perfect? No. But it's like 99% good. I have wasted many hours on this already over the last few months (non-Steam version).
Subway Builder is the newest in hardcore transit tycoon games. Though difficult to start, it's got nuance in the different modes and how building them requires different styles of operation. Something that makes it stand apart from a game like NIMBY Rails is how modes can skirt around buildings via elevation or underground, with building heights and foundations being relevant, constraining your choices of best routes, rather than simply paving over everything with viaducts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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