
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super addictive for transit nerds! if you love transit but you also have a life, for your own good, don"t get this game.
No viable path simulator
DISCLAIMER: I received a steam key for free and the game's main dev has donated to my youtube channel. I will be keeping this review as unbiased as possible. Background: I probably have over two hundred hours across the steam and website version. I got the game in October after seeing City Planner Plays try it out. I was instantly hooked, I was entertained by the game's simple progression build line -> get ridership -> build more lines. I started making videos based with gameplay in Boston which caused me to research the city I had just moved to so it was a win-win-win. I have played a lot of different maps either during a video, stream, or just offline (I just finished a Baltimore save that kept me busy during my last two flights). Each map has its own challenges and it's fun to find out the best solution for each. I would play this game just as much if I wasn’t making videos on it. With that being said I will try to be as fair and honest in my pros and cons. Pros: -Insanely addicting -Easy to learn depending on your willingness to search out for help when needed -Simple gameplay loop but rewarding -Accurate data which leads to interesting discoveries (like I didn't know 5,000 people worked at that car factory or wow 20,000 people live over there in that suburb lets connect it) -Recent updates have improved the vanilla gameplay greatly (such as offline mode being added) -Easy to mod using the app Railyard -Super fun to try out different transit plans for your city or many different places (40+ cities now in vanilla and I think now 200+ cities are available through mods) -Major Issues like pathfinding, performance, and statistics have all be improved recently Cons: -High Price Point for Indie Game (this is based on general consensus with my background and love for these types of games the price point was fine for me) -Performance still needs work on lower end computer systems -Weird bugs (I seem to be very lucky cause I’ve only had the game crash when using mods never with just vanilla) -More train types need to be added (they're working on streetcars) -Devs poor response to general community during steam release and recent modding drama To finish this review I think the game is headed in the right direction. Depending on the main dev's willingness to proceed with focus the sky is the limit. I would recommend this game to any transit nerds, simulation game nerds, or anyone who wants a cozy game where the numbers go up. Also for some self-promo if you are thinking about buying this game or have just bought it looking for tips or just have questions, check out my youtube channel.
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich finde das Spiel recht Nice, es ist ein schöner Zeitvertreib, manchmal auch etwas langwierig wenn man aufs Geld warten muss. ^^ Was ich unter anderem schön finden würde, wenn man neue Abschnitte plant, das man diese zum Beispiel nur in kleinen Abschnitten fertigstellen könnte, anstatt alles, so das man eine Linie planen kann, aber nur bestimmte Abschnitte bauen tut.
上线半个月玩了一百多小时,对于我这种在《城市天际线》里建起一片区域就开始天天琢磨怎么修公交地铁的人来说还是挺对胃口,简单评测一下。 游戏核心玩法主要是在真实城市地图上,从零开始规划、修建、优化地铁线路网,城市面积涵盖了建成区和周边郊区,足够施展一番了。目前已经上线了40+城市(基本都是英美城市,希望后续能尽快加入中国城市)。 游戏的拟真度比较扎实。地图上会显示不同地点的需求圈(热力图),圈的大小代表人流量,颜色则对应主要出行方式(红、绿、蓝分别偏向自驾、步行和地铁)。点进去还能看到具体路线。地图基于 OpenStreetMap 生成,建筑物地基、道路布局和地形都会影响修建成本和可行性。可以选择高架、地面或不同深度的隧道,不同方式造价差异明显;如果影响既有建筑,还需要额外支付拆迁费用(可通过2D/3D地图切换判断建筑高度),这一点也能让人切身体会到现实修建地铁线的经济问题。游戏提供地铁、轻轨和市郊铁路三种制式,列车编组、发车频率和票价均可调节,并模拟早晚高峰。两线交汇时能自动生成换乘站,也会自动生成线路图(虽然目前线路图经常会出现一些莫名其妙的折线)。 对于主要想专注建线网、规划客流的玩家来说,目前游戏的完成度完全足够。但是如果过于硬核的玩家,想精细地调整运营调度、多线共用、信号和时刻表这些可能还稍差一点,可能还是《NIMBY Rails》更适合一些。性能方面,由于需要实时计算大量NPC的寻路,当线网规模到十几条以上时,开高倍速会出现一定卡顿。其他不足还包括少量BUG、作者曾在X上公开对差评玩家情绪失控,以及目前汉化大约只完成了70%到80%左右等等。 优缺点大概如上。简单说说如何度过前期。游戏目前有30亿开局和自由沙盒两种开局。选有限资金的话,前期要尽量做轻轨和高架,这些价格相对来说最低。如果造地下的基本上一条线就用差不多了,而且运营还会持续亏钱直到破产。设站的话不用刻意关注具体路线需求,直接往圈密、圈大的地方设站就行;也不要设站太密集,基本上2到3公里一站,其它的等后期有钱再说。主要目的就是把地铁站影响NPC出行方式的面积变得越大越好,这样就可以获得更多的人流量,也就意味着收获更多的票款。车次密集程度大概8到20分钟一趟都可以,先运营一段时间然后再根据数据慢慢调整。这样慢慢地让运营收入为正。前期攒钱比较慢,需要耐心多挂机等待一会儿,等到后期造线多的时候,钱就像印钞机一样滚滚而来了。
[code] 省流总结:是一款好游戏,我会购买,但不足以让我推介你购买 [/code] [h1]概念虽好,仍需打磨[/h1] 和我之前玩过的一些模拟经营类游戏不同(《都市:天际线》系列,《狂热运输》系列,《OpenTTD》),这款游戏的侧重点而非建造,更多的是在经济上的模拟和市民行为上的模拟。这个概念很不错,但目前游戏所呈现出来的内容还比较浅薄,不足以支撑这个售价。 [h2]非常有活人感的虚拟都市[/h2] 正如前文提到那样,游戏里的市民行为给我一种活人感觉。他们不像之前的那些游戏一样只有固定的寻路脚本和出行时间,玩家只需要往大致的方向建造一条铁路就完事了。在这款游戏中,市民有着不同的出行时间,而且部分市民也会错峰出行(比如学生之类的)因此在线路规划和时刻表的安排上更具挑战性和趣味性。早晚高峰期的模拟也很到位,你能看到城市的捷运系统突然爆满的成就感。 [h2]半桶水的建设系统[/h2] 这游戏的拉轨道体验在前一个小时里你能感觉到非常傻瓜和省心,但当你深入建设的时候就有种说不上来的不顺手感。首先就是高度的表现不够直观,默认状态下是不会显示轨道高度的图层(这是一个需要单独在地图页面中打开的图层,而且图层显示还不支持多选),轨道的坡度控制全靠系统警示来告诉你。自由曲线的建设方式用起来也非常考验技术,想拉出特定弧度的(40°,20°)轨道或者是半圆形的回转轨道全靠手感和经验。(虽然有类似于 move it 之类的模组,但我更希望游戏本体能提供更多建造工具)。4轨设置过于死板,默认状态下的4轨只有 2↑ + 2↓ 一种规格,想要 ↑↓+↑↓ 的运行方式只能自己手搓。而且双轨链接只4轨也做不到自动连接,只能用单轨一点点手动安排。并且由于信号系统的实现过于单一,切游戏中不开放自定义的信号灯,不能靠单轨运行来压缩运营成本。 [h2]缺乏多样化的运营手段[/h2] 和很多其他类型的模拟经营游戏一样,游戏中的营收方式还是比较单一。即便这款游戏的题材取自国外的铁路网络,Fare Zone 的概念还是很难实现。游戏里的票价都是一口价,按里程收费或者是动态价格还是未能实现。对于一款标榜 采纳真实数据的游戏来说还是有一点小失望的。毕竟游戏中的其他方式都很硬了(比如说建设成本,运行成本,居民的寻路模拟),唯独收费手段却采用这种如此原始切一刀切的方式实在有些说不过去。一口价就算了但轻轨,地铁,通勤铁路之间的定价还不能分开,实在是太便宜我的市民了。(碎碎念:感觉经济系统就像是后加入游戏的一样,玩沙盒模式和经济模式就像是两种不同的难度) [h2]简约的菜单,稀烂的交互[/h2] 预告片看到的UI很华丽,但游戏中用起来就是各种麻烦,次级菜单非常多……很多时候需要鼠标点几下才能找到需要的东西。不过看Discord好像新的版本中把很多二级菜单的东西都搬出来了,希望新版本能有改善吧。 [h1]不负责任的评分:8/10 有成为好游戏的潜力,但不建议入手[/h1] 优点 [list] [*]非常有活人感的通勤氛围 [*]“真实”的数据 [*]有挑战性的经济模拟 [/list] 缺点 [list] [*]缺乏多样化的运营手段 [*]建造体验不够好 [/list]
大変面白いです。その中で、まず複々線の駅および線路が独立していないため駅を作りにくい。またもしよろしければ日本マップの追加を望みます
♥♥♥♥ this game, wether tf made this is a huge ♥♥♥♥.
Good concept but the game is laggy and unpolished. There is not much to do once you have built lines. If the game were a quarter of the price I would recommend it, but right now the price is far too expensive for what little is being offered.
No AI disclosure. Always online is a serious pain and there really is no reason for this requirement. The tutorial doesn't teach you what you need to know to actually build a successful metro. The UI is not very intuitive especially with nested panels for information which makes it very easy to get lost and difficult to find the information you are looking for. I personally had high hopes for this game but its clear that the end product falls very short of my expectations. At best this should have launched into early access, this should not have been labelled a "full release" the game is not there. Do not recommend in current state and may never recommend sadly.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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