
The highly anticipated sequel to the best-selling Stronghold, Stronghold Crusader HD throws you into historic battles and castle sieges from the Crusades with fiendish AI opponents, new units, 4 historical campaigns and over 100 unique skirmish missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 24 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 曾经暑假是在《要塞2十字军东征》中度过 [/h1] 小学时是在快玩下的,暑假每天鏖战10小时,估摸着有700小时以上,现在是在steam重新玩。 游戏优点是有很多历史战役,还可以自定义地图玩绿洲建造。还有就是在群岛开联盟、死亡竞技1对7,对于电脑配置没要求,玩得不亦乐乎。 玩久了发现规律相似,开局4个苹果园,盖个市场,然后买木头做3个弓弩作坊,再拍弓骑手干扰对方采矿经济,各类设施改完人口基本到114个就可以平推。我喜欢建造家园,所以会布置城堡、花园、水井生活设施。随手在大本营和圆塔挂满旗帜,城墙上间隔布置弓箭手,以及在门楼下放5个剑士[spoiler] (当然,我的城池普遍是建个大门,拉直线城墙) [/spoiler]。总结几个经验心得: 1、攻击距离弩手>弓箭手、和火弩车>弓骑手>阿拉伯弓箭手。前期用弓骑手压敌人经济,用弓箭手守塔,中期可以把作坊改成弩手。 2、如果想使坏就建几个建筑堵在敌人和盟友门口,迫使卖掉城外建筑,或者用开局送的矛兵拆盟友矿场,就可以多吃一些资源。 3、让剑士和敌方首领作战时可以尽快把存储区、粮仓、武器库的物资卖掉,来增加对局评分。 4、城墙封闭后地图左上角有橘黄色小圆圈,矮墙节省石头,塔楼上的投石机不要石头,弓箭手上墙后可以拆一小节楼梯避免对方近战。 5、敌人是“狼、蝎子”,可以远距离建3个投石机连续拆塔楼,顺带把他弓箭手砸死。 [b] 这游戏最最最差劲、次次让我愤怒的是 [/b]: 1、地图路线导航很差,比方说让5个弓骑手到对方城门右侧,按照直线走就行,然后导航非要到对方城墙下绕一圈导致团灭。特别是140金币一个骑士,故意去城门口踩陷阱。完全不能避开对方攻击区域。 2、有时候很奇怪一群站着只有2个在打,必须要鼠标选中敌人攻击。派一群兵驻守或者拆城墙,往往是个人打一群人看。 3、设置成攻击模式后,弓骑手、剑士会一个一个自己送到敌人塔楼下,打不过还不喊人来,不如红警2的提示音,白白浪费400金币? 4、投石机损毁后,工兵也没了,但如果损毁前拉出来还能再盖。工兵就不能自己跑路吗? 5、药剂屋盖3个到60%就无法再增长,且很少有敌人丢死牛,所以盖这有什么用?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.2K | 92% | $19.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 17.6K | 95% | $19.99 | |
| $6.5M | 38.8K | 97% | $4.99 | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.5M | 5.7K | 70% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.3K | 65% | $39.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $0 | 0 | — | $24.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Japanese, Russian*, Simplified Chinese, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
vooo
Easily my top 3 childhood games and I would play it again any day. This game doesn't game and I'll always hold it close at heart.
Absolut Cinema
love the game love stronghold but where di i get the new DLC
Classic. One of the best.
Ist n Klassiker und auch wenn Multiplayer manchmal etwas schwierig ist, ist es dennoch lustig und lohnt sich
harika
小时候很爱玩。平衡性很差,纯堆兵没啥策略
10/10 najlepszy RTS ever
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.