
Party-based RPG. Five strangers, bound by shared dreams, are drawn together by an unknown force. Lead your party through a hand-crafted world: forests, deserts, swamps, mountains. 17 dungeons, 160 quests, thousands of items. Over 600 NPCs. The fate of Lithea is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strings of Fate XI: Magic Dream is a party-based RPG set in a hand-crafted world.
Five heroes. Similar dreams. A mysterious force that brings them together.
Long ago, Litéa was a flourishing planet. Humanity had nearly conquered time and disease, and ships were launched into space to find others like them. And they found them. But the response did not come from friends. A technogenic signal attracted the attention of what humanity came to call Evil, and its power — "MAGIC" — Materially-Aggressive Generation of Other Phenomena. The world collapsed. Hordes of monsters from other worlds poured through rifts in space.
Five scientists managed to seal the source of Evil deep underground. But magic remained. Its currents still permeate Litéa to this day. And the monsters did not disappear — they spread across the planet everywhere: in forests, swamps, mountains, and ruins.
Over a thousand years have passed.
Technology has been forgotten. People have learned to survive and coexist with magic. Kingdoms wage war, monsters prowl the roads, and the ancient Evil, imprisoned in the depths, is beginning to stir. Its servants seek a way to free their master.
And at this time, five strangers begin to see the same dreams. They do not know each other, but the dreams lead them along the same path. Who is sending the dreams? Why? The answers are hidden in ancient prophecies, dungeons, and magic that has yet to be understood.
You will command a party of five characters:
Kevin Hart — a miner with an iron will.
Amelia Lavenatin — an herbalist, healer, and keeper of ancient knowledge.
Salem Björn — a hunter with a sharp tongue and an even sharper bow.
Veina Rewald — a guardian, the "Maiden of Honor," faithful to her duty.
Allan Metrielle — a half-elf mage who has learned the price of knowledge.
Each has their own story, personality, and goals. They will argue, joke, support each other, and change throughout the game. You control not just heroes — you control a living party.
Explore a world crafted by hand by an artist.
Six square kilometers of open territory. Forests, deserts, swamps, mountains — biomes that transition seamlessly, creating a living and diverse landscape. Seventeen dungeons. One hundred and sixty quests. Over six hundred NPCs with their own stories.
Time of day, changing weather, hunger, and fatigue all affect what happens. Shops operate on a schedule, horses and boats run on a timetable, and some quests are only available at certain hours. Litéa does not wait — it lives its own life.
Everything classic RPG fans love is here: seven schools of magic, dozens of spells, many weapon types and armor sets, thousands of items and artifacts. But Strings of Fate XI does not simply copy the past — it builds upon it.
What new awaits you:
Interactive world: logic puzzles, unusual objects, collecting, gathering. Every object demands attention and a solution.
Living dialogues: party members talk to each other, react to events, and change their relationships with one another as the game progresses.
Time as a resource: some quests are only available at specific hours. Late? You'll have to wait.
Death with a choice: the Guardian offers several paths back — and each comes with its own price.
Develop your heroes, seek out teachers, experiment with potions, explore dungeons. Every skill point changes the tide of battle. Every level opens new tactical horizons.
For those seeking a true RPG
Strings of Fate XI: Magical Dream is made for fans of classic party-based RPGs — and for those just discovering the genre. If you value deep storytelling, exploration, and character progression — this world awaits you. If you're looking for something new within a familiar formula — you'll find it here.
Litéa has fallen. But it can be saved. Assemble your party. Follow the dreams. Find the answers.
The fate of Litéa is in your hands.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.74−25% | 99reviews | 77% | — | $24K |
| $17.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил игру на очень раннем доступе, тогда ее еще даже в стиме небыло. Прошел полностью. Тогда мир еще был местами пустоват, были непроходимые квесты, но все равно было играть очень интересно и я прошел ее. После этого иногда забегал с новыми патчами и в режиме спидрана пробегался по основной сюжетке. Потом, после того, как она появилась в стиме купил и тут И вот на предрелизной версии решил пройти еще разок и не прогадал. Очень многое поменялось,начиная от баланса, кончая наполнением мира. На полное прохождение ушло 68 часов(вся сюжетка + все побочки, что смог найти) все квесты, что нашел полностью проходимы из багов попадалась только незначительная мелочевка. Сейчас стараюсь отыскать квесты, что еще не нашел и думаю их будет предлстаточно В итоге игру категорически советую всем, кто любит классические РПГ, получил удовольствие, которое давно не получал от игр. Очень жду продолжения
This game is extremely frustrating in the beginning. You can't use any descent weapons and you cant wear any descent armour. Once you finally level up it becomes quite ok. And when you really level up it is a fabulous game. The graphics are beautiful - colorful and bright and shiny. The sound is nice, but the english voice acting isn't great. It really is more and more like Might and Magic. I really recommend spending enough time on this game to get past the hurdles in the beginning. I hope they will make a DLC which continues across the northern border.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Latin America, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нормальный обзор сюда не влезет https://forums.goha.ru/showthread.php?t=1427796
If you are nostalgic for playing an old might and magic game. them you just found your answer! I found out about this game by looking into <More Like This> from another RPG on STEAM. It had not appeared in my regular RPG games search: a pity. After trying out the demo, even if there were some bugs with it, I did not hesitate to buy it. Why? Because 1. the developer is working to repair the bugs. In 2 days, there has been 3 patches already. 2, This game is even better then M&M 8 and 9. It has the same structure such as how you have to find trainers for the use of weapons, armor, spells, etc... When you level up, you gets points to improve them. There are so many chests, bags and garbage that have random treasures that it is fun to explore every nooks of this huge open world filled with quests. Monsters are fun to fight. With 11 hours of playtime, I have not done half of the most eastern part of the land I believe I could do another 11 hours, maybe more before I can move on to the other side of the bridge shows a lot of towns, cities, castle and surely dungeons. For what I remember from the old M&M games, this one is much more attractive and better filled with the content that makes exploring a pleasure. You are always on the watch for monsters end openings. I was disappointed with the fact that you don<t create the characters to play. You start with one pre- made and it takes a while before you find your next one. But regardless of this, playing with one character is very enjoying but hard at first. It takes a little bit of grinding to survive until you level up and find better usable equipment. And there are lots of it. You don"t need to carry it all: you can rent a chest for a monthly fee or (there is another way). I know there are bosses in different places and I have not attempted to fight one yet. So can not say how easy or hard it is. But I know for sure that for what the game cost, I do not regret investing in it for all the pleasure I have playing it. And this is what is important in the end. Developers, thank you for making this game in the line of M&M games!
Строго для Олд фагов, купил поиграл 2 часа, запросил возврат денег. Потом не смог выкинуть игру из головы и купил опять, баги есть. Но давай те вспомним как мы играли в пиратку MM6 где стрельба из лука была как пулемет :))) И куча багов.
New - After a few patches, the game is playable, moderately enjoyable but still hella buggy (even stats not registering - looking at accuracy). It's a decent time sink for M&M desperates, but still, the insane amount of bugs ... also random crashes. OLD - I cannot express how stupidly buggy this game is. Get poisoned early, your stats are reduced and then poisoned status dissapears but stats still are reduced. An so on so on....couldnt get pass an hour of this buggy mess. I regret even the 2 euros spent on this mess.
Как говорится: олдскулы свело. И очень бы хотелось увидеть в вашем исполнении ремейки Might and Magic 6-8. Графика неплохая. Музыка и звуки хорошие. А вот интерфейс(и взаимодействие с ним) устарел на 20+ лет. В инвентаре необходима кнопка "Сортировка". У вещей нужен фон, что бы определять "габариты" предметов. Желательно что бы фон ещё и был информативным: красным для вещей которые персонаж не может надеть, синий для еды и зелий, зелёный для предметов которые можно надеть, жёлтый для алхимических ингредиентов. Пусть это уменьшило бы "погружение" в игру. Но можно было бы добавить какое-нибудь "портмоне" для алхимических ингредиентов и пустых банок которые складывались бы в один слот не засоряя инвентарь. То же самое для свитков: какой-нибудь волшебный тубус. "Волшебный мешочек" для драгоценностей. Ну и завязать на навык наблюдательности восприятие NPC на начальном уровне у NPC с квестами появляются знаки вопроса/восклицания, на эксперте появляется свечение у NPC учителей, ну и что то ещё для мастера/грандмастера. Нужен drag & drop для предметов. Информативность низкая(да так было в M&M6-8, но это 20+ лет назад). У параметров Сила, Ловкость и т.д. непонятно при каких пороговых значениях даются бонусы. Описания зачастую скудны. Та же "тренировка"(повышение уровня) занимает время, почему бы не написать что тратится: час-неделя-месяц. Нужна оптимизация Ну и конечно игра: "Озвучена профессиональными программистами". Это минус.
魔法门的续作,比较粉丝向 1.画面复古,比魔法门10的画面还古老 2.战斗没有回合制,游戏初期没有远程技能,只能打一下就跑,很容易挂,但是可以无限复活 3.指引很少,接任务时候只有个大概描述,加上偶尔的翻译问题,任务很耗时间,另外,我到现在还不知道怎么使用攻击魔法 4.交互很原始,比如你要把装备道具放进仓库箱子 5.虽然这么多缺点,但是还是玩下去了,毕竟NWC都没了,且玩且珍惜
Ну что сказать))) Играл на зеленке, решил поддержать и потом куплю коллекционное издание. Ребята большие молодцы, игра получилась сказочной и очень атмосферной. Я никогда не играл в Мечи и Магии, вообще ни в одну и этот проект для меня изначально ОТДЕЛЬНЫЙ МИР, ОТДЕЛЬНАЯ ИСТОРИЯ И ОТДЕЛЬНАЯ ИГРА. Но тут ТАКАЯ АТМФОСФЕРА. И особенно классно,что я не понимал, что это партийная игра и как надо играть в этот тип игр (МиМ) и я тупо 10 часов качался в 1ой локации и мне так было хардкорно, интересно, азартно. Это именно те чувства, которые будут на протяжении всей игры - играть и сложно, и есть места читов как в 00ых. Игра очень круто передает нюансы проектов 30 летней давности - и в графике и в геймплее. Это именно такая игра, в какую "МиМ" играли разрабы в юности, и проект полностью посвящен ОЩУЩЕНИЯМ ДЕТСТВА и СКАЗКИ тех старых РПГ. Пусть игра растет новыми сюжетами, локациями и будет успешна. Стринги Судьбы рулят)
You could also call this game Might and Magic 10.5. Many of the game mechanics are identical and transport you back to the golden age of MM. It’s been running smoothly for me so far, and the German translation is quite well done. There’s a wealth of quests, though most are fairly simple. If you ever get stuck on a quest, there’s a good English guide or walkthrough available. I highly recommend it. Das Spiel könnte man auch als Might and Magic 10,5 bezeichnen. Viele Spielmechaniken sind identisch und versetzen einen in die goldene Zeit von MM. Es läuft bei mir bisher stabil und die Übersetzung ins Deutsche ist recht gut gelungen. Es gibt eine fülle an Quests, meisten aber eher simpel gestrickt. Kommt man mal nicht mit der Quest klar, gibt es einen guten englischen Guide, bzw. Walkthrough. Ich kann es nur sehr empfehlen.
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Players by region
Where this game's players are, estimated from review languages.
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