
Say hello to a fantasy themed action arcade brick breaker! Featuring cute characters, silly humor, powerful magic, crazy bosses, and even local 2 player co-op mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 785reviews | 91% | — | $165.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strikey Sisters, developed and published by DYA Games, is a vibrant and energetic indie title that takes the familiar brick-breaker foundation and transforms it into a full-fledged arcade adventure packed with personality, challenge, and creativity. While its core mechanic is instantly recognizable to anyone familiar with classics like Arkanoid or Breakout, the game quickly distinguishes itself by layering in action elements, enemy encounters, and boss battles that give it far more depth than a traditional paddle-and-ball experience. From the start, it feels like a loving homage to retro arcade design that also understands how to modernize the formula without losing its immediacy. The game follows two magical sisters on a lighthearted fantasy quest, and while the narrative is intentionally simple, it provides just enough context to tie the stages together and give players a sense of progression. The world is presented through colorful pixel art that evokes a polished 16-bit aesthetic, full of expressive characters, lively environments, and playful enemy designs. This visual style pairs nicely with an upbeat soundtrack that blends fantasy themes with arcade energy, keeping the momentum high even during longer play sessions. The presentation never feels overly serious, embracing a tone that is cheerful and whimsical while still supporting moments of genuine challenge. Gameplay is where Strikey Sisters truly shines. Instead of controlling a paddle at the bottom of the screen, players directly control the sisters themselves, allowing for movement across the entire playfield. This change alone adds a layer of agility and positioning that makes every encounter more dynamic. Bouncing the magical ball remains central, but now players must also dodge enemy attacks, manage multiple threats at once, and actively engage with foes that move, shoot, or block shots. The result is a fast-paced experience that blends precision, reflexes, and situational awareness in a way that feels constantly engaging. Enemy variety plays a major role in keeping the action fresh. Each stage introduces new enemy types with distinct behaviors, forcing players to adapt rather than rely on a single strategy. Some enemies are aggressive and demand immediate attention, while others create environmental hazards that complicate movement and ball trajectories. This constant interplay between ball control and enemy management gives each level its own rhythm and identity, preventing the game from becoming a repetitive sequence of block-clearing exercises. Power-ups and magic abilities further expand the gameplay possibilities. Throughout the adventure, players can collect spells and enhancements that alter how the ball behaves or provide defensive and offensive advantages. These range from additional balls and wider attack coverage to protective barriers and special attacks that can turn the tide in particularly crowded situations. Choosing when and how to use these abilities becomes increasingly important as the difficulty ramps up, especially in later levels where enemy density and attack patterns grow more demanding. Boss battles stand out as some of the most memorable moments in the game. Each boss is designed around unique mechanics that require players to think beyond simply hitting weak points repeatedly. Positioning, timing, and understanding attack patterns become crucial, and these encounters often test everything the player has learned up to that point. Defeating a boss feels genuinely rewarding, breaking up the flow of standard levels with bursts of heightened tension and spectacle. Replayability is supported through multiple difficulty settings, optional challenges, collectibles, and a world map structure that allows some freedom in progression. The inclusion of local co-op adds another layer of enjoyment, turning the chaotic action into a shared experience that can be both cooperative and hilariously frantic. Playing with a second person changes the dynamic significantly, encouraging coordination and communication while amplifying the game’s energetic charm. While the core mechanics remain consistent throughout, which may feel repetitive to players seeking heavy narrative development or mechanical reinvention, Strikey Sisters embraces that consistency as part of its arcade identity. It is designed to be replayed, mastered, and enjoyed in bursts rather than consumed once and forgotten. The challenge curve is firm but fair, rewarding practice and familiarity without becoming punishing. In the end, Strikey Sisters succeeds as a confident and joyful reimagining of a classic genre. It balances nostalgia with innovation, offering tight controls, varied encounters, and a charming presentation that makes it easy to recommend to fans of arcade games and retro-inspired indies alike. Whether played solo or with a friend, it delivers a lively and satisfying experience that proves there is still plenty of room for creativity within even the most familiar gameplay foundations. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Portuguese - Brazil, German, Japanese, Simplified Chinese, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent
"Strikey Sisters" is a decently made pinball-type action game made by a solo developer that must have been inspired by "Fire Striker" on the SNES because the game design is nearly identical. The graphics are absolutely beautiful and have the feel of games like A Link to the Past and many classic Capcom SNES action games. The actual game play is a mixed bag, in part because of how limited and repetitive the design is. In pinball and similar games, you have a long map where you must angle shots, and the satisfaction comes from hitting the target. In this game every map is a rectangle, and aside from the bosses, you clear every stage the same way. First you take out the blocks, then clear the enemies while collecting coins that will spawn chests that you need to bust open. Rinse and repeat 100+ times. Thankfully, the ball physics are great, there are several useful powerups and a ton of unique enemy types. There's a bit of a game in here that involves picking up a card that you launch at the enemy to unlock a "bestiary" entry for an achievement. The bosses are also very varied and the best part of the game. The thing is, this game just needed much more variety. By the end I was clearing every map in under two minutes and it was almost impossible to fail. You can switch to "hard" difficulty, but all this does is speed up the ball and doesn't really make it harder so much as more reliant on random probability since the ball will just knock out of bounds at close range and auto fail you (You get three attempts). I played a few stages on hard but it felt more like a waste of time. What this game needed was different objectives on different stages. Maybe on some stages have an exploration element, or a "base destroy" stage where you angle shots at targets. The possibilities are endless, but this dev's code design is super limited, so your brain will be numbed in the 15 hours or so it takes to 100% complete these. I like the goofy story, but the dialogue is kinda weird and offputting. I would've preferred if it tried more to mimic a classic retro game in this regard, as the voicework feels out of place and at times creepy. When you beat the game you actually unlock 60 "bonus maps" but this is easily the worst part of the game because it's just 60 more nearly identical maps where you do the same exact thing. This took me about five hours and I only failed two of the maps because by that point it was pretty impossible to lose at anything. I have seen posts of people struggling a lot with this game, so your mileage may vary. It's fun for what it is even though I really feel like it could have been so much more.
Fantastic and fresh take on the genre and the game itself is very polished too. The voice acting was quite unexpected, the high quality voices combined with the story which isn't trying too hard fit the game surprisingly well overall. Almost exactly 10 hours to 100%, although it got quite repetetive when going for the final three achievements, it's still great value for its price. Could definitely use more variety to feel less grindy, and it took me way too long to understand what the "useless card spell" actually does, but it's still time and money decently spent
You should check out Strikey Sisters! It's a fantastic brick-breaker game that puts a fresh spin on classics like Breakout and Arkanoid. Instead of just mindlessly breaking blocks, you're playing as one of two cute sisters on a quest to rescue your stolen pet, and you'll face off against enemies and challenging boss battles along the way. What makes it special is that it combines that nostalgic arcade gameplay with modern additions like magic spells, power-ups, and frantic action. The pixel art style is vibrant and charming, and the soundtrack has this awesome synth-fantasy vibe that'll get stuck in your head. Plus, if you want to play with a friend, there's local co-op mode so you can tackle it together.
Bom jogo pixel art 16 bits, tem um coop legal, pega elementos do arkanoid e dá uma modernizada, vale a pena numa boa promoção, rende algumas horas de diversão e dá pra ver que a pequena equipe se empenhou em fazer um bom jogo.
打砖块里塞了个打怪,把怪打死会掉落各种实用的小技能,使用后清图的速度直线上升,蓄力攻击还能弹反怪的攻击,配合使用打的还挺爽的,就是每局又加了些收集要素的关系,导致有时候打着打着要留意这些东西导致爽感下降些,不过整体玩下来除了个别几个关卡外基本没啥难度,需要收集的东西也可以之后再补(补图鉴啥的不需要再次过关,可以直接退出关卡)。剧情整体比较无厘头,两女主纯魔丸,并且还有前作游戏的女主角和怪物客串,喜欢这类游戏的推荐可以玩玩,整体还是挺不错的~!
This game punches above its price point. I just completed the main game, it took me a little over 11 hours. It was a fantastic take on a brick breaking game, plenty of levels, TONS of different enemy types with different attack patterns and moves, fun challenging boss battles that change how you have to play (focusing the boss instead of bricks) and fun additional objectives (there is a green gem on every level as well as a power up that you can use to 'catch' one of the enemies to add them to your bestiary) which really made me want to 100% everything. ONE WARNING don't try to get 100% of the coins on every level, you get an achievement for just doing it once, you shouldn't worry about trying to do it every time. The coins are important, but think of getting~ 75% of them as being successful, as that is what it takes to make all the collectables and whatnot on the level to appear. There are little cut scenes which are a nice touch, but they weren't overly long, as someone who was there for the gameplay more than the story. I was happy with the time I had when I 100%'d the story, only to find out, that there are another 60 Extra Levels!! (or at least that's how many it looks like it's going to be based on the UI). It's wild to learn that there is that much more content, I'm looking forward to working my way through it, it'll probably take another ~10 or so hours just to get through these. Again, you get soooo much for your money for this one, it's definitely worth it.
Good Game! Like: gameplay, dynamics, style, visuals, cute characters, cartoon dialogs, voice acting. Ball handling mechanic learning curve: easy to learn, takes time to master. Great levels replayability: collectibles, map exploration. One-screen coop via Remote Play is fun!
This is a very fun game for the price of entry; a Breakout clone that's oozing with the DYA charm of Bot Vice, though taking itself (somehow) even LESS seriously than the previous game! Two sisters are out to save their pet from the clutches of the evil Lord Vanik, nothing too fancy. Where the game lacks in story, it makes up for with a very generous amount of levels, collectibles, and cheese. There's an ample variety of power-ups and spells (my personal two favorite are Iron Ball and Dark Flames), as well as pretty mean bosses by Breakout standards. Princess Xasmine and Nabel are my favorites; real fun to learn their strategies and punish 'em appropriately! I'd say the only real flaws in this game would be related coin collecting, really. You get enough of them, a chest shows up. These chests are important at first glance. One gives a card spell that adds a monster to the bestiary, and the other is a shiny green gem. Except...well, only the blue chests seem to be really useful, which drop keys that lead to secret levels. I kind of wished there was some more depth to the bestiary: letting me see monster names, seeing their quirks, maybe weird fun facts about 'em. Green gems only really count towards an achievement. I really wish there'd be like, a cool power-up that unlocks when you get them all as a reward for fine play, but alas, they're merely for bragging rights. Aside from that gripe, I enjoyed my time with it. It punches above its weight for the amount of money they're asking for, and it is a VERY solid game either single-player or co-op. You should play it.
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