
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Will you play as a soldier who shoots first and asks questions later?
A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?
A genial bartender who can talk his way past the most intimidating of guards?
Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 23.1Kreviews | 96% | — | $1.5M |
| $19.99 | 764ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very open ended sandbox that gives you a lot of options on how to approach things and even allows you to change the rules of the game to get closer to the experience you are looking for. Fun single player and even more fun with friends. Gameplay is very chaotic, especially in the later stages, which often leads to undesired outcomes like failing missions or dying in ways that feel a bit random. Trying to manage inventory during the chaos just feels like too much, which can also lead to missing out on weapons or items if your inventory is full. Overall still a lot of fun, just play it when you are in the mood for some chaos.
There's rogues in my streets
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.17/day in the week to Aug 5 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Korean
| $22.99 |
| 557ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 130ratings | 90% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шедевр, когда вторая часть то уже??? Ну когда вторая часть, где она?? Я жду. Это просто бомба, а не игра. В коопе вообще хаос происходит. Не многие игры зажигают в тебе желание вернуться, даже после прохождения и выполнение всех достижений.
Lore accurate Philadelphia
玩了60小时,全成就解锁,我欠《地痞街区》一个迟到的好评 第一次认识这款游戏,还是在初中时在好游快报上刷到的手游版本。那时候手机配置不高,能流畅运行的游戏不多,《地痞街区》粗糙却风格鲜明的像素画面一下就吸引了我。在手机上反复闯关,死了重来,再死再重来——那时候我就知道,这游戏对味了 后来有了自己的电脑,做的第一件事就是补票,把正版和所有DLC都入了 60个小时过去,全成就亮起的那一刻,我觉得是时候写点什么了… 这游戏最恐怖的地方在于它的内容量。6个风格完全不同的地图区域,几十个特性天差地别的角色,还有数不清的武器、道具、 ——每一次开局都是一次全新的排列组合!60个小时下来,我都不敢说把所有玩法都体验完了 但真正让我沉迷的,是它那种“规则由你打破”的自由度。任务说要杀掉目标,你可以正面硬刚,也可以下毒、让别人打、劝离、甚至把整个建筑夷为平地。NPC有自己的社交关系,揍一个人可能引来他全家,但如果你把一个人吸引过来让那人不小心揍他,他反而会帮你,还有举枪的时候,那些贵族会逃跑——这种细节让这整个游戏活了起来 全成就的过程本身就是一场漫长的狂欢。有非常简单的,也有像选举那样特别难的,但最后一个成就亮起的那一刻,我心脏的最后一个碎片都被填上了 如果非要说缺点,那就是上手门槛确实不低。新手可能会被混乱的机制和难度劝退,但只要能熬过前几个小时,你会发现这简直是一座永远挖不完的宝藏 感谢开发者,也感谢那个在好游快报上点开这个游戏的初中生,60小时,全成就,每一分钟都值了 强烈推荐给所有喜欢肉鸽、喜欢自由度、喜欢在混乱中寻找快乐的玩家 101/10 当之无愧!
这竟然是一个需要动脑子的游戏,我以为爽爽爽就完事了 你知道的,我最讨厌动脑筋了(
今天不是牛子节,点赞一次就给你以前逼你点赞牛子节的家伙缩短1CM
小时候就非常喜欢玩,现在补票
straight streeting my rogue
Good game, I played it so much my wife left me and took the kids....I miss them so much....oh yeah, I guess the game is good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 3.6K | 93% | $12.99 | |
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| $0 | 4.4K | 76% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.4K | 79% | $19.99 | |
| $1.5M | 3.9K | 91% | $14.99 | |
| $1.5M | 6K | 86% | $11.24 | |
| $1.5M | 1.8K | 76% | $39.99 | |
| $1.5M | 4K | 95% | $19.99 | |
| $1.5M | 1.2K | 66% | $29.99 |