
Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street fighting, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 3.71/day in the week after.
About
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.

An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.

Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Harumi Fujita, Keiji Yamagishi and many more whom will create new amazing tracks for this new episode of the Streets of Rage series.

● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online!
● For the very first time, team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.
● A dozen former Streets of Rage characters unlockable and playable in their original pixel versions.
● Play with the music of the previous Streets of Rage games.
● 12 unique stages.
● Fight against your friends in the Battle Mode
● Or team up along to defeat the Boss Rush Mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 19.7Kreviews | 92% | — | $8.9M |
| $24.99 | 17.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不是街机高手,难度对我来说正好,好玩!
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perfect
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Ukrainian
| $7.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its so good , just play it
動作流暢,畫面精美,本來只是想試玩一下,結果停不下來
Ходишь и месишь врагов. Яркая
;)
Excellent Beat them all
The game is great. The previous entries are also just as fun as this
I've played it on many different platforms, with different friend groups as well as on my own. It's a really fun time with other people, yet on my own, I usually find a ton of things a tad frustrating. That makes me play this game in bursts, every few months or so. First and foremost - this game is great in many regards. It looks gorgeous, there's decent amount of enemy variety and the soundtrack is pretty good too, although I found it lacking a bit, compared to the amount of bangers in the original trilogy. It has an option for the classic soundtrack in the menu though, so that's always a plus. The most irritating thing for me is the fact, that I can never get into the groove of combat. I've seen people pull off insane combos and tactics, yet I struggle to get a proper feel for it. In a lot of situations, I feel like the game favors enemies being able to hit the player, not the opposite. Many times I got hit by an enemy that I couldn't reach myself. Other times I felt like the game read my inputs and used any means necessary to interrupt my combos. I swear, a lot of the times I pressed a button to attack, saw the beginning of an animation and got hit by a jab before my attack connected. I don't button mash, I tried different timings, but very often it doesn't go as I envisioned it. Another gripe is the lack of control after throwing an enemy or being thrown. Far too often I found myself locked in an animation, watching as an enemy throws a molotov cocktail right where I'm about to land, not being able to do anything about it. There's many more that I could list, but I don't want to give you the impression that this is a bad game. To notice these issues, I had to play this game a lot. Like I said, I've experienced this game on multiple platforms and I keep coming back to it every once in a while, before the frustration kills all the fun. And that frustration may purely be just a "me problem", not necessarily the problem with the game. It also can stem from me wanting to be better at the game, but ultimately not clicking with it's flow and timing of things. It offers plenty of powerups, weapons, ways to make certain sections easier. It's still a really good time and I will always recommend it to people of all skill levels. I've beaten it with people who barely play games, and I also beaten it on harder difficulties with the more limited characters. There's plenty of replayability and room for self imposed rules and challenges. I will always recommend this game to people and even though I reached my frustration level for now, I'll be back to playing it in a few months.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $8.8M | 20.5K | 93% | $14.99 | |
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