
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 good game and I have fun with my friends
No hitstun, enemies can just smack you back no matter what. Doesn't support my controller. Doesn't support Ultrawide. Refunded. No regrets. Awful game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 935 | 73% | $29.99 | |
| $1M | 3.6K | 97% | $14.99 | |
| $1M | 1.6K | 90% | $14.99 | |
| $1M | 1.5K | 90% | $19.99 | |
| $1M | 803 | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: Stranger of Paradise is, fittingly, a very strange game. Part isekai fever dream, part Final Fantasy, part Team Ninja’s “what if Nioh, but angrier?” experiment, it somehow works—mostly. It delivers some of the best action combat this side of the Soulslike genre, while simultaneously discarding most of what traditionally made Final Fantasy… well, Final Fantasy. It’s a game that unintentionally asks the existential question: What even is Final Fantasy anymore? At this point, the title feels more like a brand sticker than a definition. Still, if you value combat above literally everything else, this is a surprisingly fun experiment—especially in multiplayer. Stranger of Paradise: Final Fantasy Origin is a bizarre, almost directionless experiment. It lacks cohesion, narrative clarity, and any strong creative vision—yet somehow manages to be genuinely fun to play. The combat is unquestionably the star of the show and stands apart even from other Soulslike-inspired games. It’s fast, aggressive, fluid, and extremely satisfying in a way few action RPGs manage. That said, calling this an RPG would be generous. This continues Square Enix’s long-standing crusade to sand down Final Fantasy’s RPG roots in favor of pure action. Still, credit where it’s due: the combat system is excellent, and the job abilities feel appropriately flashy and faithful to their Final Fantasy origins. Magic, however, is a different story—easily the most unintuitive and awkward magic system I’ve encountered in years. Aside from that misstep, combat is the primary (and arguably only) reason to play this game. Boss fights are intense and mostly memorable, even if they occasionally drift a bit too comfortably into Soulslike territory. Progression is very Final Fantasy-esque, albeit simplified. Surprisingly, this works in the game’s favor. The job system is particularly well executed—so much so that it puts several mainline entries to shame. Frankly, Square Enix should be taking notes here. Unfortunately, everything outside of combat ranges from underwhelming to outright bad. The environments are dull, repetitive, and completely devoid of personality. Enemy variety is borderline embarrassing; you’ll be fighting the same handful of monsters on repeat, rarely needing much strategy beyond “hit it harder.” The story, however, deserves special mention—for all the wrong reasons. It is genuinely one of the worst narratives and collections of dialogue I’ve experienced in any medium. It’s not just bad; it’s baffling. At times it feels less like an homage to Final Fantasy I and more like a personal vendetta against it. The music fares no better, lacking any real sense of Final Fantasy identity or memorability. Which brings us to the game’s biggest unintended achievement: perfectly illustrating the franchise’s identity crisis. What is Final Fantasy now? What does the name even signify? Beyond a few loose references to the original game—which itself was basically a D&D-inspired adventure—this title could have been literally anything. Zombie apocalypse? Sure. Cooking simulator? Why not. Slap “Final Fantasy” on it and call it a day. Stranger of Paradise is the purest expression of that problem. That said—if you don’t care about brand identity, lore, or storytelling, and just want a good time, this game delivers. I genuinely enjoyed it, especially in multiplayer. For fans of Soulslikes who want something faster, flashier, and less punishing, this is an easy recommendation and one of the better entries in that niche. In conclusion: Stranger of Paradise is a deeply flawed but oddly successful experiment. From a combat perspective, it’s fun from start to finish. Just don’t expect meaningful RPG systems, interesting NPCs, impactful choices, or even a passable story. This is not that game. But if your idea of fun involves aggressively mashing buttons and violently deleting enemies from existence, then congratulations—you’ve found your chaos.
The game asks me to be perfect at everything cant dodge whenever I press the DODGE BUTTON I HATE IT and the block to get MP mechanic is TOO SLOW TO ACTIVATE always get hit even though I pressed the button before the hit but because the character is in a attack animation the game developers couldn't possibly let me dodge and block whenever I need to FKN ♥♥♥♥♥♥♥♥!
Hidden Gem
How the hell can a game be so ugly graphically and so demanding on the system.
[b]TLDR: Stranger of Paradise: Final Fantasy Origin is one of those games you know isn’t amazing, but it’s very entertaining. I enjoyed a lot of my time experimenting with the different jobs, weapons, and builds thanks to its deep combat system. Unfortunately, everything else ranges from average to mediocre. Level design is basic, the music is a mixed bag, the graphics are rough, and the story is easily one of the worst I’ve ever seen in a video game. If you want this game to challenge your expectations, you’ll probably be disappointed. But if you just want to have fun, especially with friends, Stranger of Paradise: Final Fantasy Origin is a great option.[/b] First, let’s talk about the story. This game has one of the worst narratives I’ve ever experienced in a video game, and that’s not an exaggeration. It barely makes sense. Characters casually meet and suddenly act like lifelong best friends. New party members just show up in the middle of the story and randomly join you with almost no explanation. The entire plot revolves around defeating Chaos, a name the protagonist repeats nonstop every time he’s on screen. After the first five hours, hearing the same motivation over and over becomes exhausting. The story feels like a messy mashup of a bad movie directed by Paul W. S. Anderson, Zack Snyder, and Michael Bay all at once. The dialogue is cringe-worthy, the characters are completely uninteresting, and there’s nothing redeemable here. Honestly, the game is much better if you just ignore the story entirely. Now, the combat and RPG mechanics are the complete opposite: they’re great. There are tons of FINAL FANTASY jobs that you can mix and match, making your character feel truly unique. The more you play, the deeper and more satisfying the combat becomes, turning the game into a fun snowball of abilities, combos, and skills you can customize to your liking. I haven’t seen many action games handle job systems like this, and I really hope it comes back in future titles. The characters feel great to control, button inputs are responsive, and animations are fluid. The game is fairly easy on normal, so I strongly recommend switching to hard, especially if you’re playing with friends. And yes, you can play with up to two friends right from the start and go through the entire game together, with only very minor interruptions. Artistically, the game is pretty mediocre. It was clearly meant to be a celebration of the FINAL FANTASY series, but it ends up feeling like a cheap imitation instead. The soundtrack includes a lot of remixes from past games, and some areas resemble iconic locations, but in the end everything looks and sounds like a weaker version of what came before. The graphics and art direction aren’t awful, but they’re far from impressive. The game feels like it was duct-taped together using leftover assets from Dissidia NT. The Nioh-style mission structure isn’t bad on its own, but here it makes the whole experience feel disjointed, like a bunch of ideas mashed together without a clear vision. So, is Stranger of Paradise: Final Fantasy Origin a bad game? It depends. If you expect a “complete” package with a strong story, great visuals, a standout soundtrack, and polished presentation, then yes, it’s pretty terrible. But if you’re like me—a simple person who just wants to hang out with friends, laugh, and slash enemies with a deep combat system without thinking too much—then this game is honestly amazing, especially for $15.
итс соу кеос, ам гонна кам
valeu cada centavo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.