
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NO jueges ni compres este juego, ni si quiera con un buen descuento. Mi problema con el juego no es la jugabilidad o el diálogo ni nada así, si no con el juego en sí mismo. Es injugable porque es totalmente inestable, por 5 segundos corre bien y luego el juego se lagea horrible y llega un punto donde no puedes avanzar porque el juego va, como mucho, a 10 o 15 frames. Lo peor es que tengo una RTX 4080 y aunque puedo jugar con las opciones al máximo en 2k, igual, el juego va mal. Tambien pasa lo mismo si coloco todas las opciones al mínimo: va incluso peor. Ya he hecho de todo y lamentablemente, llegó un punto donde después de una hora, estoy en un soft lock porque el juego va a unos 5FPS y el personaje reacciona demasiado tarde a lo que está sucediendo, y no puedo terminar el juego por motivos técnicos. Es una pena porque realmente es divertido pero simplemente, es injugable
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never liked FF for the most part, cause of turn-based/single player BS, but FFTA had a special chair in my heart...Jack punched it from the chair and sat down.
Какое-то сумбурное начало с мультиками нон стоп. а дальше вообще ад начинается. Просто не дают сосредоточиться на боевке и приключении - каждую минуту что-то выпадает, нужно лезть в инвентарь, менять шмотки, причем у троих персонажей. Можно сменить класс.... как меняешь класс шмотки начинают сыпаться на него. еще прокачка уровня постоянно мигает. Добивания яркие на весь экран. Да что здесь у вас происходит ???? я конечно много японских игр повидал, но здесь какой-то треш вообще происходит. И боевка то ужасная с ужасным управлением, какими-то блоками , стаминой. все перегружено максимально. Ни на чем не дают сосредоточиться - все вываливают самосвалами. Не асилил....
Overrated trash, people say it's Nioh lite and just as good as any other souls game. OR they say it's a hidden gem. What it actually is is watered down soda with not enough syrup. Nioh blows this game out of the water and to compare it to such is a disgrace. The job system is cool but it's really dumb how they want you to unlock all the classes for meta progression instead of just being able to play what you want. The endgame is dog water as well. Jack pulls out an iPod though, so that was cool
剧情是FF系列的另一个侧面,如果玩过FF1的话应该一下子就能反应过来发展。 本作剧情偏向黑暗,是屠龙者终成恶龙的故事。 看习惯了最终幻想一贯的爱与希望的话这一代确实是一个不错的选择。 跟FF16比好了不知道多少。
It was ok. Super short, very simple souls-like/gaiden-like combat. Boss telegraphs were fairly poor (varying from excellent to needing to put in multiple different defensive commands in perfect synergy with no telegraphs) and gear is pretty meh since everything is just a stat stick. Not very difficult even doing everything ten to twenty levels under the recommended on the highest base difficulty (a higher level is unlocked after a story playthrough) I think its best strengths are the combat system tied with the classes/cross classes. They all boil down to being very samey only a few hours in, but they are at least flair. I think the worst offense (base game only here, no interest in buying or playing the dlc) was the mob variety was very low. I feel like it was less than twenty to thirty mobs and fifteen to twenty bosses.
chevere
kinda dumb, very fun, its meme status is super forced.
I beat it. Combat is fun. Story is particularly upsetting. Characters are one dimensional. It tries to shoehorn a plot that is supposed to follow the original FF1. It not only doesn't stick the landing, it crashes and burns HARD. 5/10 overall.
YAW BEN NİYE LOOT TOPLUIYORUM AMK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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