
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3.67/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 11.4Kreviews | 84% | — | $12.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ça me rappel RimWorld, ce qui est très bien :D
3d Rimworld. Great Game
Good Game but no update.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 678ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This keeps crashing. Outside of the tutorial I cannot get more than 10 minutes of play time, CTRL+F9 is the quicksave button. Might as well learn it now before you lose your progress
Killed by Paradox
One thing I really like about this game is adventuring on an alien planet and discovering new plants, animals, and rocks and then finding out how they can be useful. I think the devs should really expand on this discovering process. A couple of things that i would like to see changed. 1. Randomly, hostile creatures will spawn next to you base for a delayed attack. The problem is that sometimes you might have a colonist passing through the area at the time. My suggestion would be to have some eggs pop up that will hatch and then attack. 2. Malfunctions on base equipment are a bit too frequent. 3. Double beds. 4. Finding other survivors is too infrequent. 5. more weapons. its kinda weird that the turrets have more variety than hand held weapons. 6. quick upgrades for graphene solar panels and carbon wind turbines. 7. diagonal building of fortifications.
buen juego, muy divertido
OYUN ASLINDA KEYİFLİ ANCAK SÜREKLİ OLARAK HİÇ BİR HATA VEYA UYARI VERMEDEN KAPANIP MASAÜSTÜNE ATIYOR!!!
I really love this game. It's fun and completely sucked me in for a good while. I didn't really take a break to play anything else til I completed the scenario I picked, which is a rarity for me as I'm usually playing a few games at once. I spent a lot longer playing in the scenario than I think you're intended to and still had a lot of fun. I'm really happy that they put work into the replay ability, even if you don't pick a different scenario from the several offered you can pick different characters and change settings to get a different experience. I'll be coming back to this one, which I personally really appreciate in a game considering how different it is from all the FMV point and clicks with one ending I usually get into.
TLDR- its like eating a burger after eating a well seasoned steak. (its an ok game ...but a certain 2d game is way better. this game has more dimensions, and layers but its a plain nothing burger) probably ok if this is your first game of this genra -non randomized/customizable characters is boring. I had spent more time trying to mod the game to create a character i want and being afk than playing. -the game has less life than the same 2d game. the game doesnt interact with you, the wild life gets redundant after trying all the biomes, there was no point i felt i was in danger/ even if i put myself in danger I was left alone most of the time. best we can do is spawn random passive/aggressive enemies at you -there are few layers of tech. the reasearch is surface level and a few stat upgrades. there's like... work stations stuff>power making stuff>component stuff to upgrade the previous stuff> defense stuff that you would get away with layered wooden base and a few weapons> then endgame -character control feels restricted. cant force haul, characters doesnt seem to form relations, i dont think there is a fight back button when the chicken (that think they are meals) attack them other than drafting them. they spawn so frequently its insane. -game is basically spam the balloons at some point. collect resource> make base and research> balloon... wait> collect few regrown resource/ send more ballon... wait> probably get a few new stuff from ballon> new year.... game play -I still don't understand anything after playing the game. sure make your own story... hard to do when i dont relate to the characters... barely any events that can make the story. there was so many crashed objects but no civilization at all empty planet with no colonies -music is meh. music is meh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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