
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款從沒宣傳過並且被放棄了的神作.......
I love this game. The graphics awesome and the gameplay is fun. I want more locations and more flora and fauna and tech.
⭐ Stranded: Alien Dawn – Review (Recommended) Playtime: ~60 hours Verdict: ★★★★☆ (8/10) – A beautiful, engaging colony-survival sim that’s easy to get into and rewarding to master. What it is: Stranded: Alien Dawn puts you in charge of a small group of survivors stranded on an alien world. Your job: keep them alive, build a functioning colony, research new tech, and deal with whatever the planet throws at you — from alien wildlife to mental breakdowns. It plays like a mix of RimWorld, Surviving Mars, and The Sims (but in space) — with detailed survivor management, base building, and survival priorities. 👍 The Good Satisfying colony management: Clear task priorities, intuitive building, and lots of control over how your survivors spend their time. Personalized survivors: Each character has unique traits, moods, and skills — they actually feel human, not just generic workers. Beautiful presentation: Great lighting, alien landscapes, and weather effects. Watching your base evolve from a few huts to a full-on colony is genuinely rewarding. Flexible difficulty: You can play chill, focus on building, or turn up the pressure with constant raids and extreme weather. Replayable: Different scenarios, biomes, and survivor combos keep things fresh for multiple runs. 👎 The Not-So-Good Shallow compared to RimWorld: Systems don’t interlock as deeply — fewer emergent stories and less mod support (for now). Pacing dips mid-game: Once your base is stable, things can slow down a bit until new threats or goals appear. Console/UI quirks: On controller, menus can be a little clunky; best experience is with mouse and keyboard. ⚙️ Overall Thoughts Stranded: Alien Dawn doesn’t reinvent the colony-sim wheel, but it polishes it to a nice shine. It’s approachable, gorgeous, and just deep enough to hook you for hours. Perfect for players who want the survival/management challenge without diving into the brutal complexity of RimWorld. Recommended for: Fans of base-builders, survival management, or anyone who loves watching small stories emerge from everyday survival chaos.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 678ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love these kind of game amazing graphics
上手简单的沙盒生存游戏。 到了中期也有一些相对硬核的内容使得玩起来不那么无聊。 推荐爱好种田和沙盒的轻度玩家或者中度玩家游玩。
is good
ok
Macht spass
I REEEEEEEEEEALLLY wanna give this a down vote. but idk... im conflicted. I was having fun at first, but now that i kinda have an idea of what im supposed to be doing, i restarted the scenario with a new team and a new seed, just for variety... and now it feels SO SLOW. Like, i'm progressing further and faster than on my first play thru, but also, i can see the path i want to be taking, and the survivors are just so ♥♥♥♥♥♥♥ slow at everything. 12hrs to do this 18 to do that, and im like "JUST REPAIR THE ♥♥♥♥♥♥♥ WORKBENCH You have 50 Electronics To make because your power grid is ♥♥♥♥" But for all that frustration of the TEDIUM ...i still want to play it. i still log in, i still push forward despite the process like watching a snail run a marathon. Edit after 50hrs played (wrote review after like 15) This game definitely helps me work on my patience. the slow grindy tedium of it all is pretty much the only thing i have against it... but i think thats more a genre thing than this game specifically. is it still maddening?? yes! Is it still fun? Obviously, as i have played like 4X times longer. So far i completed teh Crash Landing and the Trade Colony scenarios, Trade Colony felt a bit easier and less stressful, not sure if it was the seed or the scenario or the new region, but it felt less full of aggressive alien attacks, which helped me not have to repair everything all the time (tho stuff went malfunctioning a LOT, so maybe that was a trade off idk) Anyway... its a good game, I defintely was right to give it a thumbs up... even if it makes me wanna tear out my already thinning hair sometimes.
10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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