
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've put in some solid time on this game and while it isn't the worst colony sim I've ever played; I can't call it a GOOD one either. It does some unique things in comparison to things like Rimworld, but Stranded: Alien Dawn is missing a lot of polish in aspects that aren't easily hand-waved by workshop mods. TLDR-worth picking up on a sale if your curious. Not worth full price. The Good -Graphically it feels decent. You feel like you landed on a truly alien planet and it shows in the design of the flora. -The incorporation of "observing" plants and animals I feel is a often overlooked immersion point in a lot of "space colony" sims. - Music is decent and able to be a good tip off to what's going on in game. -The tutorial does a good job on teaching the basics. The Meh -weapon/armor variety is VERY limited in base game. don't go into this expecting rimworld level of variety. -the 3x speed doesn't feel like actual 3x. Especially in periods of the dark where your colonists are sleeping it really feels like a drag. Part of that I want to chalk up to the lack of a visual clock, as the game just uses a small text item for "hour 3" or "Hour 15" -every survivor is unique, with a backstory which leads to a good explanation for why they have the skills they do. but the pool of survivors feels limited because they are all pre-made. With no way of adding new colonists to the roster outside of mods, you often find yourself flicking between who's available and hope they don't end up each others guts. -The SIZE of the base level maps are insane for the scenario. You have such a large map to colonize and there is an element of exploration with it. however, when you exhaust the resources right next to you, trying to move house to a new location is a daunting, tedious, and oftentimes frustrating process. (Especially if you don't want to get chewed on by the local wildlife). I feel like if there were options of transport vehicles that this could help alleviate the problem. The BAD -Colonist IQ is in the negatives. There is no hierarchy to what they consume, just a white/black list of what they CAN consume. Chef's can break their backs making many wonderful dishes for the colony to be well fed, but then Jack over there will just eat raw ingredients despite the cooked food being closer. I wish this was the worst of the stupidity, but they also pick the farthest possible materials to build/craft with, Don't change "worn out" clothing on their own (you have to wait for it to literally rot off their body) and god help the poor ranchers who pick the worst time to go pet their critters. -Straight up I hate the interface. I feel like i'm fighting it 90% of the time between trying to select colonists, build structures, or identify what animals have been tamed. when attempting to tame critters, often i'll find the option greyed out despite having the required items but no explanation as to WHY. The seeking of "why will it not do the thing" is about 20% of the play time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Lots of small things to learn for efficiency. Still learning
This is a deeply boring management sim with nothing interesting going on whatsoever.
Game, pretty. Gameplay, alright (Rimworld's better.) AI? Stupidest ♥♥♥♥♥♥♥ ♥♥♥♥♥ that have ever lived and don't know that they're supposed to be surviving and prioritise the stupidest ♥♥♥♥♥♥♥ things that get themselves killed. No sense of safety 0/10
游戏是好游戏,但是重复性很高,闲下来就到处找景色拍照,为数不多会截图的游戏。 重复劳作在追求全成就的收集党忍受范围之内,但是既要收集党忍受重复性,又不给全成就,就很恶心。想要全成就要买dlc,逼氪不要紧,你开局就说了让玩家自己选择啊,吃相真难看。
Basic mechanics are there and work reasonable well. Building mechanics are extensive enough and are probably the most fun part about this game. Where the game fails is progression and content-volume. Progression is painfully slow. Colonist move at snails-pace and every activity takes ages. Reason for this is probably how little content there actually is. Even compared to vanilla Rimworld. Mods might have saved it, but for his there needs to be enough in-game content to create some buzz to begin with. Overall there is little reason to choose this over other colony builder, unless you like to build nice looking colonies. Especially with the normal price-tag.
If this is a finished product, then I cannot use the excuse that this title needs work. Instead, I must compare it to other finished titles that it is directly competing with, such as Dwarf Fortress, Rimworld, etc. Stranded: Alien Dawn feels like someone realized there was money in this genre, and threw together something incredibly basic in order to cash in. Both DF and RW are cheaper than this title, yet offer significantly more replayability. The price tag does not make this title worth it, the gameplay makes me feel like this needs to be put into Early Access. Please take a look at the complaints people have about this title, pawns have zero self preservation, priorities are lopsided, difficulty scales too quickly, and the environment feels static and fake.
Stranded: Alien Dawn is what happens when The Sims and a colony builder have a baby, and that baby is deeply unbothered by the apocalypse. I breezed through the Droid DLC scenario feeling more like a suburban HOA president than a survivor. The droid attacks? Performative drama at best, the alien equivalent of someone ringing your doorbell and running away only for you to shoot them in the back with a sniper rifle and loot their corpse for materials to make a new lamp for your bedroom. The UI is an eye sore that took some getting used to, but despite its quirks I finished the whole thing. Solid replay value and the most stress-free existential crisis I've ever had.
Mira que el juego me estaba gustando y he ido aprendido a gestinar todo, pero la IA de los personajes es nula
게임 업뎃할거 천지 삐까린데...중간에 튐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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