
Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best Game EVER! the microcontrollers and logic are a little confusing at first, but after some tutorials its really intuitive! the possibilities are endless and in my opinion this game is better than Minecraft!
Best concept, worst implementation. It feels almost like you've been tasked to make a salad and given best ingredients. And yet, you just shoved them into the blender and then sell this smoothie as if it deserves the price... At first this game was for me a great alternative to Scrap Mechanic that offered more complex systems and engines, somewhat better physics and overall more possibilities for different vehilces. But the more I kept playing, the more I realized how much flaws it has. Physics running on single core, bad multiplayer with frequent ghost chunks (that freeze you on client side), sudden crashes and the list goes on... And for all this you have to pay just 2k ₽ (for Russia), for US it's 55$ in total. Can't say I'm stingy or something, it just not worth it (opposite example - Scrap Mechanic)... Can argue endlessly about StormDon'tWorks: Dismay & Disaster and how the potential is ruined, so I'll be brief. If you wanna experience the first excitement being replaced by the disappointment - go on. Otherwise, better save your money for something else. P.S. Message for Geometa Studios. Not sure you'll be even reading it, but if you decided to abandon the game, why not make it open-source, or maybe just make an open SDK like Valve did with TF2? (No matter how cynical this might sound) The fans will do all the work when you'll continue making money. Sounds like a business plan, doesn't it?..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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чтобы строить крутые и полезные вещи, нужна фантазия и знание Lua, как можно догадаться, ни первого, ни второго у меня нет
built a boat that floated. put an engine in it. the boat sank. peak game
bem mal otimizado quando você spawna veículos grandes mas na maioria é mt legal e da pra passar um tempo explorando tudo do jogo
на вид самый творческий и обыкновенный мир, пока не зайдешь к другу который наспавнит цунами шторма и метеориты и всякую подводную дрянь, за просторами игры скрываются ваши же друзья которые сделают летающий дилда, свинью, пенис на колесах, ходячую сирену, ну и еще пару титановых построек от которых взорвется твой калькулятор, дак еще чтобы построить чтото тебе канешна же нужно слишком дахуй знать чтобы чтото хоть построить. Игра прелестна если ты играешь в нее один а не в 4 чтобы они смогли навести твоему пк инфаркт.
lwk peak
un très bon jeu qui permet de réer absolument tout ce qui vous passe par la tête, cependant, il vous faudra avoir de grosses compétences en programmation, notamment en xml et lua, malgré une physique des fluides assez permissive, il vous faudra quand même connaître ou apprendre le fonctionnement d'un moteur à combustions et trouver le bon ratio air/carburant et quand bien même vous le connaissez, faut il encore savoir comment le programmer, car le jeu ne vous dit rien, et il vous faudra parfois plusieurs dizaines d'essais infructueux sans comprendre ce qui ne va pas, voir plusieurs jours d'incompréhension totale avant d'abandonner votre projet par faute de connaissances nécéssaires à la dernière phase. Donc c'est un très bon jeu mais il faut simplement savoir dans quoi on s'embarque, car on arrive très souvent dépassé par les connaissances nécéssaires pour terminer un projet. Néanmoins, grâce au workshop, vous pourrez sous-traiter les logiciels complexes comme les interfaces GPS, les ECU, CTA, contrôles de vol, etc... mais ne vous attendez pas à avoir du tout maché prêt à l'emploi, ce jeu n'est pas conçu pour cela. mais si vous êtes à l'aise en programmation ce sera votre meilleur terrain de jeu!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 36 | 61% | $24.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $1.6M | 1.5K | 87% | $19.99 | |
| $229.7K | 406 | 70% | $14.99 | |
| $28.9K | 50 | 90% | $14.99 | |
| $13K | 42 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 517.2K | 89% | $7.79 | |
| $48.8M | 134.7K | 95% | $19.99 | |
| $48.6M | 50.1K | 94% | $17.99 | |
| $48.5M | 81.1K | 95% | $19.99 | |
| $48.5M | 48.1K | 88% | $49.99 | |
| $48.5M | 43.2K | 90% | $69.99 |