
Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1541 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A Masterpiece Suffocated by Its Own Engine[/h1] Stormworks is exactly the game I wanted to play. The premise is unmatched: building highly complex, logic-driven vehicles and taking them out on rescue and logistics missions. There is nothing else like it on the market. Unfortunately, you can only enjoy that dream in a vacuum. The performance completely falls apart during normal gameplay, plaguing you with "Low TPS" (Ticks Per Second) that reduces the game to a painful, slow-motion slideshow. The worst part is that it doesn’t even require multiplayer or massive, oversized creations to break the game. Even in single-player, with the map completely cleaned up and only ONE moderately sized, reasonable vehicle active, the TPS drops. Your high-end PC hardware—even a desktop running an i9 processor—sits practically idle while the game chokes. To make matters worse, trying to get help is an exercise in futility. If you go to the Geometa Issue Tracker to report these performance issues, the developers routinely brush them aside. They constantly claim they "cannot reproduce" the lag or TPS drops, choosing to blame individual player hardware, antivirus software, or file configurations rather than admitting their game is broken. It feels incredibly dismissive to a community trying to help save the game. This isn't just a minor optimization bug; it is an unfixable flaw in the game's core architecture. The developers built Stormworks on a strictly single-threaded physics engine. Because physics and custom Lua logic are forced to calculate sequentially on a single CPU core, it hits a hard performance ceiling immediately. Other vehicle builders like Trailmakers or Space Engineers have proven that you can achieve smooth performance with clever engine design and multithreading, but Stormworks is permanently trapped by its own foundation. Instead of rebuilding or fundamentally fixing this foundation, Geometa chose to keep selling heavy expansion DLCs that put more weight on a breaking shelf. Now, they have moved their resources onto a new game, "Anymaker," to build a better engine from scratch. While I hope they learned their lesson about engine limitations, it is deeply frustrating to watch the developers abandon the unique vehicle-logistics game we actually paid for in favor of a "DayZ-style" zombie survival game. Unless you only intend to build tiny, basic vehicles, look elsewhere. The engine simply cannot handle the game's own scope, no matter how powerful your PC is, and the developers refuse to even acknowledge the problem.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most unoptimized and worst explained games ive ever played, and i love these kinds of games normally.
Amazing game with tons of workshop stuff to explore, and many ways of creating your own creations. For the best experience play custom game mode. If you want to life the the definition of Murphy's Law play career mode. If you thinks it ok to send out your unfinished Tanker that can not dock well..... Stormworks will send the worlds biggest tsunami to flip your boat upside down and put your ship on the port.
I really gave it a shot because it looked cool, I get that there's a "steep learning curve", but I didn't expect that to mean there is NO TUTORIAL for most of the game mechanics to complete any part of the basic campaign, on normal mode. Questions like "Where am I right now?" or "How do I refuel away from the starter island?" should be answered without me having to find a wiki. I can live with a learning curve, but It's crazy to give me this little to go on in-game. I really wanted to like this, but I can't play it any more. Less of a search and rescue sim, more of a search and read the wiki sim.
Without being too harsh this game is not a game. Its a toy. If you enjoy problem solving and puzzles in the guise of building vehicles then there's something for you here, but once you're outside of the editor the game breaks down entirely. This game is like a model train set you can spend a lot of time tuning and tweaking and making some really impressive things but once its all set up all you can really do is look at it, the multiplayer does not work and there is barely anything to do in single player with your creations. The building itself is fun but the inability to actually use your creations in a meaningful way leaves the game feeling hollow.
it was really hard to understand at first but i looked at some tutorials on youtube and i started to understand it better and i really like the game now i like that you can build almost anything you want.
construa e resgate. cumpre com oque jogo descreve
大体思いついた物は作れる最高のゲーム その代わり自力で使いたい技術を学ぶ必要がある
It is a good game if you like building survival builds and boats, cars, trains and yes even planes allthough it can be very complicating if you dont know what you are dowing like Me so that raps my review I do recommend it.
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