
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026/6/19日更新,bug不断,下了四次地牢都卡退重来,现在补丁更新都不测试的吗? ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object o_magic_pillar: REAL argument is unset############################################################################################ gml_Object_o_magic_pillar_Step_0 (line 2)
好游戏,内容很丰富,[spoiler]第一次见到布林给我的震撼不亚于博德之门[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was pretty interesting until I discovered the save system. I get the intent to make hard games, but, if you don't provide options to allow an easier experience for those that want it, then you'll lose out on those customers. I wish the devs luck - seems like it could be a good game.
Craziest RPG mechanics, wide of range of items and ways to build. Beautiful pixel art stuff, highly recommend
Jogo excelente, te prende por horas e te força a criar estrategias, pesquisas e curiosidades sobre a mecanica do jogo. Super recomendo.
One of the best mercenary, turn based games I have played. A game that I regularly return to
完成度低,就算是抢先体验,这都做了多少年了? 我不介意高难度,不介意试错,但我介意每次试错要跑十万八千里,战斗一分钟,赶路两小时。 这么说吧,这个游戏基本没有1对1环境,全都是复数敌人冲上来围殴你。我现在玩的人物是个用弓弩的,近战被别人按着揍,地牢还好,大不了我跑路慢慢风筝,小房间设计也确保每一波人不会有太多。但一进平原战斗,好家伙,一个人看到你瞬间乌泱泱一片人就冲过来了,还是跨地图追杀,只要有一个敌人有位移技能直接追着你砍 我的标准很简单,你至少要能让我不看攻略,自己正常打吧,我打了6个小时,基本全按攻略打,我到底是在打游戏还是在上班?
Llevo casi 100 horas jugadas y me parece un juegazo brutal. Leo muchas reseñas negativas quejándose de que está sin terminar y, sobre todo, llorando por el sistema de guardado. A ver, sí, es un Early Access y le faltan cosas por pulir, pero el contenido que ya tiene le da mil vueltas a muchos juegos "completos". Y respecto al guardado: tiene todo el sentido del mundo que sea así. Si pudieses darle al F5 para guardar partida cada minuto antes de abrir una puerta o dar un hachazo, el juego perdería absolutamente toda la tensión y la gracia. La adrenalina de salir de una mazmorra a un toque de vida, rezando por no cruzarte con nada por el camino para llegar a la posada a guardar, es la esencia de Stoneshard. Es un RPG implacable que no te lleva de la manita. Tienes que gestionar tus heridas, el hambre, la sed y la inmunidad. Pero cuando consigues ahorrar, te montas una buena build (yo voy con doble hacha a lo berserker) y empiezas a limpiar contratos, la satisfacción es enorme. Si te gustan los juegos de rol tácticos de la vieja escuela y no te importa que el juego te exija pensar y sufrir un poco para ganar, vale cada céntimo. ____________________________________________________ I have nearly 100 hours played and I think this game is absolutely incredible. I see a lot of negative reviews complaining that it's unfinished and, above all, whining about the save system. Look, yeah, it's in Early Access and it still needs some polish, but the content it already has completely blows many "full" games out of the water. As for the save system: it makes total sense for it to be like this. If you could just hit F5 to quick-save every minute before opening a door or taking a swing, the game would lose all its tension and charm. The rush of limping out of a dungeon with a sliver of health, praying you don't run into anything on the way back to the tavern to save, is the absolute essence of Stoneshard. It's an unforgiving RPG that doesn't hold your hand. You have to manage your injuries, hunger, thirst, and immunity. But when you finally save up enough gold, put together a solid build (I'm running a dual-axe berserker), and start clearing contracts, the satisfaction is unmatched. If you enjoy old-school tactical RPGs and don't mind a game that demands you actually think and suffer a bit to win, it's worth every single penny.
Дикое погружалово и этим все сказанно.
마라탕임. 처음에는 이게 무슨 맛이야 하고 퉤 하다가 3시간 정도 해보면 개맛도리임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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