
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还没有完整版 不能自己创造角色 毛子游戏 精品 但一定会坐牢。
虽然但是可是老毛子一步一步恶化经济系统(老乡的钱币不能堆叠了),一步一步创作粪怪(喜欢我的血肉超人吗),一步一步劣化角色生存难度(什么黑夜超绝视力),但这正不是中世纪雇佣兵的美好生活吗?(狗头)好玩爱玩,我还要去真实拾粪!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Look, I get it; it's meant to be hard. But hard should come with rewarding. 99% of the kills you succeed in give garbage loot. Literal garbage. Broken tool no one will buy, literal "junk" worth less than 10 coins and takes up sometimes 4 slots of finite bag space. Save scumming takes some of the edge off but save before you loot a chest and get junk, only to die later, reload, and reloot the chest only to get ambushed by something. The early game is a major hurdle, killing the enjoyment of many a new player, ask the community what to do and they just say be careful or git gud. Well, there's no getting good for a lot of people unless you get lucky, you can be infinitely cautious, taking your time, only to encounter RNG slap in the face. Hope you saved. It'd be charming if it werent so punishing; if there was an easier mode to it i'd recommend it 100 times over. I DO enjoy the combat -- for what it is, i DO enjoy the RNG for what it is, and I can say i LOVE the aesthetic and diversity of gear and styles. But its simply not fun for me, and simply not something i'd ever recommend to anyone in it's given state.
No save system. No Ukrainian language.
不愧是有毛子参与制作的游戏,超前的思想,顶级可玩性,屎一样的更新和运营,玩了就停不下来。
Вам НЕ НУЖНО покупать этот сырой продукт. Как и другие я разделяю недовольство о том, что ранний доступ затянулся на 6+ лет и не понятно когда игра на самом деле выйдет в полноценный релиз, разработка и новый контент идет невероятно долго и на очевидные проблемы игроков разрабы не дают никакой реакции. О чем говорить если основной сюжет ВСЕ ЕЩЕ В ПЛАНАХ У РАЗРАБОТЧИКОВ БЕЗ КОНКРЕТНОЙ ДАТЫ. За 6 лет багов в игре все еще до очка и не понятно когда ситуация изменится в лучшую сторону.
Me enganché muy fuerte a este juego. Me gusta su curva de aprendizaje: vas a morir muchas veces, pero eso te enseñará cómo desenvolverte ante distintos escenarios y a administrar correctamente los recursos que llevás en las expediciones (contratos). El juego tiene una dificultad considerable, pero una vez que entendés qué hacer y lográs superar cada situación que se presenta, genera una sensación de satisfacción muy grande (al menos en mi caso). Otros puntos interesantes son la variedad de builds que ofrece, su sistema de economía, la caravana y sus mecánicas de combate. El juego todavía no está terminado; es decir, la historia principal aún no está implementada. A medida que avanzás, terminás de mejorar la caravana y te quedás sin objetivos claros. Es cierto que todavía podés explorar el mapa y conseguir el mejor equipo posible, pero incluso eso termina volviéndose repetitivo en cuanto al contenido: aceptar contratos → completarlos → vender los objetos obtenidos. Le doy un 7/10, justamente porque la historia principal todavía no está terminada ni implementada.
ta chido
Devs more interested in maintaining their artistic vision for the game, than delivering on old promises in a timely manner. Same goes for making a game that's accessible to new players, or generally respecting the time of their customers. The Demo conveniently leaves out the thing that takes up over half your time once you're actually playing the full game: The mind-numbingly slow process of moving to a different map tile that isn't adjacent to the one you're in. If you're going to buy this, and you want to enjoy it, you currently *have* to mod it with 3rd party tools to enable things like one-button to pathfind to a map border, or use something like Cheat Engine to speed up the tile movement. I only use a pathfinding mod, and still spend a third of the game in the travels between points, with most map tiles resulting in no significant encounter, and even when they do, if it's a back and forth multiple times route (because you can barely carry any loot,) every trip after the first will be completely absent of anything to distract from the tedium of travelling.
Надеюсь мои внуки поиграют в релиз версию. Крутая игра что-бы заходить раз в пару лет и посмотреть на парочку контентных изменений. Игра хорошая, но чтение девлогов с километрами баг-фиксов, косметических изменений и тасование старых механик вгоняет в депру. Спасибо за саппорт пак в, почти, цену игры - это определенно было необходимо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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