
Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Assume the role of Zefiro, a pawn capable of transforming into other chess pieces, as he embarks on a perilous Dantesque journey in a world ravaged by the Plague of Angels.
Venture into gloomy and forgotten lands and prepare to face armies of angels: statues and objects inspired by Italian art and folklore!
Discover and unlock all of the armour transformations and their unique abilities in a dark action-adventure soulslike, where the shield can truly change the outcome of every encounter.
Uncover the secret of the chess pieces and guide Zefiro through Medhelan on an epic quest to return to Heaven.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏荒的时候吃了安利入手,结果根本没有办法理解当时看到的评测的爽点,直到现在在评测区看了半天都很难明白大家在夸的东西是什么。游戏的宗教色彩、音乐色彩、兵种设置我的理解是区分其他类魂的一个大标志,但是弹反攻击手感也好、反弹回血瓶充能也好、令人发指的人物机动性能也好,我都没有感觉到游玩的时候有过愉快或者欣赏的感觉。货币只是一味用来升级,技能树的开篇也不是我会在乎的提升,前期切换地图的节奏很奇怪,还有一系列感觉有所隐喻的支线任务也并不明确,一堆东西削减了我的探索欲望然后让我止步在收集完形态的那一刻。挠挠头看了看退款时间也过了。
Masterpiece
一款贫穷到没有英语只有意大利语配音没有翻译且CG动画全部糊成一坨的游戏 听说汉化补丁无法解锁成就 我直接撤回一个汉化补丁含泪啃生肉 边学英语边受苦我真的很开心 抠的最多的是 你是?我是?干嘛? 流程不长 21小时开始捡垃圾 隐藏boss和支线非常非常多 找爽了属于是 但是缺30/75张卡22/51张黑胶是人类吗 35小时一周目通关 38小时NG+全成就 剧情完全看不懂不做评价 但总感觉和国际象棋世界观没啥大关系 很遗憾 弹反爽 手感好 有一丝狼味但判定不严 基本弹反能过80%的boss 可是没有稳定血药非常致命 背板成本巨大 取而代之的是究极轮椅马爹逃课钻头 高移速攻击回血远程发射真牛逼吧 马爹在手 钻飞一切 没有马爹 寸步难行 遇事不决掏出超模马爹 再不决掏出小兵背板打一切 手和脑子:有考虑过我们的感受吗 地图设计很让我吃惊 没想到有这么多图而且设计的还不赖 但路痴的我真的真的很需要小地图和标记点 尤其是迷宫走了俩小时走不出去我真求你了 我共情移动迷宫了 真不是演的 是真的走不出去啊 BGM超级好听 但搜了搜没找到OST 很遗憾 美术该可爱可爱该宏伟宏伟 但主要还是太掉san了 有几张图真是阴的没边了 真得是磕嗨了才做的出来的吧 傻杯游戏缺点也很明显 首先是键盘可以单独变身手柄不行也太变态了 把弹反和变身做同一个键我真没招了 然后技能也不好用 角色很不平衡 皇后更是一辈子用不了几次 高玩专属 最后点名几个逆天boss 傻杯大红脚不用马爹到底谁能弹反这个快慢和动画不一致的脚 强制背板黄金马爹一小时打的我汗流浃背 最终俩boss伤害和光污染太超标了 初代米塔恩的数值和多动症 神经刀加快慢刀加远程攻击加范围伤害加纯粹的数值真是演都不演了 终盘居然只能抗两下半意味着只能弹反 不好的记忆都回来了 最后居然要我去钓鱼练10级勉强抗下三刀才能过 NG+更不用说了 本来以为是BOSS Rush结果升级难BOSS防叠的跟啥一样体验非常非常差 但又要全成就不得不品的一口史 最需要出血的一集 宫崎英高还是看的太远了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian**languages with full audio support
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
國際西洋棋2
Amazing game overall, amazing gameplay though there is a single problem once unlocking knight and rook many bosses become trivial though it changes later in the game. I love the music and just the atmosphere. The lore is cool too. Sorry about the bad grammar had no want to fix it.
I didn't know what to expect when I bought this game but I had a BLAST! What a fun concept, such a cool world, interesting characterss... a Soulslike that doesn't make you want to rip all of your hair out. This is one of my favourite games this year! Well done Crossfall!!!
Love the work and idea but, yeah, nah. Maybe in one year.
I have finished this game and I enjoyed the experience I have while playing it. I like the art direction of this game. The premise of the setting of this game being a world filled with statues give it a unique charm and allow it to pull off different things from its ilk in aesthetics and environment design, making its world stand out from the usual "one person explored a ruined kingdom" setting that other Soulslike done (This game is more hack'n slash than the standard Soulslike, but you know what I mean) Speaking of exploration, the game is filled with a lot of secrets while the stages are pretty much linear. Each of them are filled with optional and secret areas and collectibles, so if you don't take your time exploring around, you are going to miss out on quite a lot of contents. Some of them are even hidden cleverly in plain sight. The music of this game are also fantastic. I have been drawn to the music of this game along with the aesthetics since the first trailer of this game and the released ones don't disappoint me. I chose to buy the OST along with the game and I'm glad I did that. The boss music are the highlight, but that doesn't mean that the non-boss music are a slouch. As for the combat, the game's combat is simple and revolved around switching pieces, attacking, parrying and dodging. Each piece have different attacks, parry effects and dodge effects which determine which piece you should use at the moment. Parrying is a more defensive actions with successful one refilling your one single "flask" while dodging is a more offensive actions allowing for swift counter attacks (which can be sadly a tad inaccurate even with lock-on) Essentially, the basic of the combat is already plenty solid to the point you frankly don't need any of the special skill upgrade to finish the game because a lot of the special skills are impractical to use (or at least for me) in combat, especially against the boss with their speed and reach, which is a bit of a shame, but it aint' exactly that big of an issue. It's just a shame. In conclusion, despite some jankiness and nitpicks, I would still recommend this game to others. I think it's a game with fun exploration, visuals, music and combat. The combat might be a bit too easy for hardcore Soulslike players, but it feels right to me. And the story and lore is interesting to those who want to delve deep into it. The game is just a solid and fun experience to me, and I also can feel the devs' care and passion in it. I hope for the best to Crossfall Games and their next game.
Bomba gioco
S tier, play it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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