
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 88% | — | $8.9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Унылое хождение из точки А в точку В с постоянными подзагрузками
peak
peak storytelling, exceptional voice-acting.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 12K | 94% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 13.4K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.6K | 478 | 86% | $14.99 | |
| $31.2M | 46.8K | 96% | $29.99 | |
| $4.8M | 8.5K | 92% | $17.49 | |
| $228 | 0 | 60% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вылетает через пару минут и всё Ничего не помогает
дуже гарна графіка
This game is a miss but it did have potential for higher. Outlook of the game is very nice and oil rig as theme is one that is less used in gaming. Problem of this game are primarly two things. 1. it constantly puts story over gameplay and main game design principle is to never ever overshadow gameplay with story. If you have so big desire to tell a story where player has zero freedom then Make A Movie. Videogames are about escaping reality and offering ways to express yourself. So restricting the player is not the way to go. 2. Had this not been a horror game but a walking sim or so it would have fucntioned atleast bit better. The horror aspect of this game was very cringe. Mostly it's about running away from something that chases you. There was a scene somewhat early on where I was proceeding in a dark corridor and the atmosphere was kinda alright but then the game starts trying too hard. I was neutral state, meaning not scared nor completely relaxed. I said "when i walk from that, something happens" and so it did. It made a sound about some collapsing metal or some and that right there, that was where I started feeling bad about this game. It's too predictable. So you see as the game is over focused on story and is fully predictable and the enemies are more annoying than scary or interesting, you have a problem with your game. I told already how the story aspect in this game is in way too high focus. The environments did look great and sound design of this game was quite alright. Still Wakes The Deep uses Wwise sound system and there was actual sound design in play where bigger areas have serious echo and reverbation effect in them. Occlusion is also present so a closed door muffles the sounds coming from otherside and opening the door brings the sounds more crisp. Very nice touch. But most of the modern gameplay elements just keep getting in your way.
Заскриптованный, но кинематографичный коридор. Геймплея почти нет, но из-за того что короткая - не успевает надоесть. Меня затянуло развитие событий, напряжение чувствовалось, отчаяние. Понравилась озвучка и как прописаны персонажи, их реакции. Есть очень атмосферные моменты - чего стоит [spoiler] прятки от монстра в тумане вначале. И общее ухудшение погоды и постепенное затопление платформы [/spoiler] + события в реальном мире, реалистичное устройство платформы - мне такое больше нравится, чем абстрактные космические корабли или колонии на спутнике Юпитера.
its a nice little horror roller coaster ride with lovecraftian touch. the atmosphere the movement and most of all the story aspecially the last hour is huge. but i want to mention some things that in my perspective are subjective and depend on my taste. When i first saw those hiding possibilitys the lockers etc. i was like "omg not this again" and got goose bumps and straight up ptsd cause i thought this will be the lovecraftian version of alien isolation. but i was wrong. the ai is not the smartest so i could continue nearly every encounter via just walk in a mostly straight line trough the hiding spots. even when the ai was checking my hiding spots they wont see nor interact with me. also the design of the common monsters where a bit odd to me. the tentacle thingys looked like a graphic glitch. im also getting the point of deep sea creatures attracting their prey with shiny rainbow colours but those killed some of the dark vibes for me. im also a bit dissapointet by the lack of monsters and the overly common appearing of just running away from them in a constant chase scenario and on the other hand the time spend when you just walk and climb trough the levels. all in all my critique got determined by the great story. the synchro is great. the ending leaves you sad and devastated. it was worth to climb and getting chased to enjoy the story of this game.
I enjoyed this game very much. I wish it was longer! The accents and voice acting make it immersive and the constant fear of dying dont stop. I definitley would reccomend this to anyone. The only thing i kinda disliked was the constant howl in the backround of the creatures but that can be adjusted in settings.
Can't even start the game. Fatal crash even with internet workarounds. Was really excited and will continue to try and make it work but I cant recommend the game in this state. Don't buy unless they fix this, or you love having a hard time launching. Edit: After having a hard time launching and playing thru the game I can't bring myself to hate it. The game is pretty good and the story is great. The environments are beautiful. Siren's rest is definitely more polished than the base game. Give it a 3.5/5, worth to get on sale. Could be a 5/5 if it wasn't for the launch issues, the graphical issues at max settings on ultrawide, and some game breaking bugs (had to restart from checkpoints like 7 times and I would have to traverse areas that you can't really hurry thru). Overall, recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.