
A first-person psychological horror built on stealth and dread. Raise your real phone to reveal what your screen can't — hidden threats, impossible paths, and the truth about a sister who vanished 15 years ago. What took Emily never left, and it remembers you.
Modeled estimate, not a reported figure. How we estimate →
About
Your sister Emily vanished fifteen years ago, somewhere in the woods above the cliffs — and you never stopped asking what you did, and what you didn't do. Now something has drawn you back into those trees, into the dark between them, and toward the house waiting at the end of the road.
The Disappearance of Emily Crowe — a short, first-person psychological horror descent from Nemoris Games, built to be faced in a single sitting.
Raise your real phone and it reveals what your screen can't: the hidden totem that marks a hunter's only weakness, barriers that dissolve, secrets the dark keeps to itself. You can play the whole game without it — but the forest is a very different place when it's in your hand.
Optional, free companion app — out now on Google Play, with App Store to follow. This is a PC game; no phone required to play or finish.
Focus on a drifting soul and it becomes a word. Fear. Rage. Guilt. The house always knows which one is yours.
Many things share this place with you, and none of them play by the same rules. One you should never turn your back on. One hears everything. One is already beneath your feet. You'll learn what each of them wants the hard way — usually too late. And a few keep a secret only your phone will ever show you.
You can't fight what's in here. You can only listen, hide, and hope it passes.
Between the horrors, you fall into Cara's memories — and you can fail to survive them. A sunny afternoon with Emily that is quietly, deeply wrong. A night spent hiding from a father who is drunk and searching, calling your names. Search the house, piece together what was hidden, and find out what really happened to Emily — across multiple endings.
These are not cutscenes. You live them.
Explore a fog-choked forest and the cliffs where Emily vanished — the house is only the end
An optional real-phone companion app reveals hidden totems, dissolves barriers, and reads what the house hides
Many entities, each hunting by a different rule — learn them or die
Playable memories you can fail to survive
Multiple endings
First-person · Full controller support · 8 languages
Emily has been gone for fifteen years. The house has waited just as long. Add it to your wishlist and you'll know the moment the door opens.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal*languages with full audio support
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.9M | 13.2K | 88% | $34.99 | |
| $18.7K | 128 | 56% | $7.49 | |
| $22.6K | 195 | 82% | $5.99 | |
| $2.2K | 19 | 68% | $4.99 | |
| $413 | 40 | 57% | $0.87 |