
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 87% | — | $9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate to say it because I normally like the Chinese Room but I really don't get the appeal of this one at all. I'm seeing lots of praise directed at the story, but aside from the opening and ending sequences, there's practically no story to speak of aside from go here, fix thing, answer phone, repeat. The characters do not have meaningful interactions with each other, they just serve as objective givers. When they die or become monsters, I did not care because I did not know them. Even the main character, who at least had his vaguely-mentioned connection to his daughters, I just did not connect with at all. And I had recently become a father when I played this for the first time, so that's really saying something. This is just a huge step down narratively from all the other Chinese Room games I've played, which I have actually liked. I like walking simulators, I like cosmic horror, I like boats and the ocean, and I like story-driven games. But, like I said, there's really no story at all here, unless you count repairing various sections of a sinking oil rig to be story. AMFP at least had a mystery and lore that revealed itself as you went around repairing things. This is literally just surface-level, what you see is what you get. The graphics and voice acting are nice, but not enough for me to say that I enjoyed it. Mediocre at best and bafflingly overhyped.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love lovecraftian stuff, this game is like colour out of space on steroids, where you are stuck on an oil rig, and ur scottish
Mucho se ha dicho que este juego es básicamente La Cosa de John Carpenter trasladada a una plataforma petrolífera en el mar del Norte durante los años 70. Y sí, la comparación es inevitable… pero también injusta si nos quedamos solo ahí. Quiero centrarme en los elementos que, para mí, lo convierten en una obra narrativa realmente interesante. La atmósfera No me ha provocado miedo puro, pero sí una sensación constante de angustia y desconcierto. Más allá del body horror y los jumpscares, la historia está contada con una sencillez muy calculada, que funciona porque sabe cuándo apretar y cuándo dejar respirar. La banda sonora Excelente, singular y perfectamente integrada en el tono del juego. La jugabilidad Aquí llega su punto más flojo. No hay nada nuevo bajo el sol —o bajo el mar—: es un walking simulator con puzles muy simples, algunas persecuciones y momentos de sigilo, todo al servicio de la ambientación y la historia. El doblaje El voice acting es fantástico. Los actores dan vida y carácter a cada personaje. Eso sí: el inglés escocés puede ser un desafío serio si no eres nativo y juegas sin subtítulos; pero da al juego una autenticidad cultural brutal. Te lo crees: son obreros reales de los 70 en una situación imposible. La duración He visto críticas por su brevedad, pero para mí dura exactamente lo que debe durar. No estira el relato de forma artificial ni intenta justificar un precio inflado. Respeta tu tiempo y respeta su propia historia. -------------------------------------------------- Una historia angustiosa, bien contada, melancólica por momentos y profundamente desconcertante. Si te atraen estos elementos, además del horror cósmico, dale una oportunidad.
Великолепная игра, прям зацепила. Хорошая история, жаль, что не настолько прописанная (много нераскрытого). Геймплей в принципе приемлемый, надоедает только тогда, когда нужно опять лезть по какой-то лестнице и пробираться по тонюсенькой балке вперёд. Игра небольшая, но это и хорошо. Монстры прям стрёмные и противные, да и всё, что по платформе расползлось. Ещё хотелось бы побольше узнать, что за вирус они там буром задели. Игра для меня не страшная, но такая атмосферная - жесть. Иногда надоедает, что Каз (гг) вставляет свои трёхкопеечные маты, их прямо многовато. Концовка — просто огонь🔥, грустная, но вполне логичная. Чтобы закрыть игру на 100%, надо купить DLC и пособирать предметы, это уже кто как хочет. Что насчёт DLC, просто плаваешь, и всё в целом. Я думал, хоть что-то раскроют, а так просто показали дочь Броуди, которая пыталась выяснить, что почём. Концовку вообще оставили открытой. Но если судить об игре в целом, то мне всё понравилось. Давно не играл в такие игры. А вообще, моё первое прохождение было на YouTube у Юджина (EugeneSagaz) - там и появилось огромное желание поиграть в игру.
It's neutral for me, a lot of people can probably enjoy it but it isn't my taste.. Really interested in the creature but everything else is kind of meh and unimmersive so far. This goes from things like most problems having very linear solutions, your run being walking but with flopping your arms in front of you (basically told me that rushed escapes aren't really a thing and it is all timing, killing a lot of suspense), many problems that my player ran into had obvious solutions that I wasn't allowed to take (climbing over a fence instead of jumping over a 40 ft drop), never being able to grab a weapon in a clearly hostile environment (I can accept it not being helpful, but you're telling me that you wouldn't even try to grab a crowbar or anything). There are smaller things too like the subtitles not matching the dialogue. Logical consistency is a big thing for me in horror type movies and games, so IDK if I will finish this one.
Oyunun en sevdiğim yanı gerçekten oynarken ne inanılmaz altına sıçırtıyor ne de gerilmeden durabiliyorsun yani kısaca gerilim ayarı çok tadında olmuş.Atmosfer desen süper.Ayrıca gitmemiz gereken yerleri gösteren sayı boyalı işaretler çok güzel düşünülmüş oyun oynarken mal gibi nereye gitcez diye takılmadan ilerleyebiliyorsunuz(Tabi kapatabiliyorsunuz o özelliği de)
Seemingly unplayable in 2026, Fatal Error crashes, even with the -dx11 workaround, and when the game runs for a couple minutes at a time, it runs at about 15fps on my beast of a gaming machine. Literally unplayable, I'll watch it on youtube since it's up my alley of lovecraftian horror, such a shame. Seems like a very common issue with the game, can't believe this hasn't been addressed in the past couple years.
[i] Read this in Scottish accent [/i] Glad I ignored the sh𝒊te reviews. Do nae listen tae aw the moaning in the reviews and gave this one a bash. Cracking story, solid characters and Those things runnin' aboot the rig are pure nightmare fuel and had me sh𝒊ting masel every time they showed up The story's aboot human greed. Some daft bastards went pokin' and drillin' where they shouldnae have, and everybody else ended up payin' the price for it. [spoiler] The more ye play, the more ye realise there was never gonnae be a happy ending. The end's a right gut punch. Sad as hell, but it felt honest and made perfect sense. [/spoiler]
this is so dissapointing and im honestly pissed, cant play the GAME. everytime i load it up, it just crashes and says "fatal error" even after reinstalling to multiple different drives and verifying the game file integrity doesn't change anything. waste of money and clearly the devs arent going to fix this.
A beautiful, story focused, horror experience that combines the terror of the open ocean with a narrative about pushing through obstacle after obstacle to return to your family alive. The voice acting was a stand-out piece for me, with even side characters having amazing performances, and also surprisingly fluid and satisfying platforming moments. This is a game I would highly recommend and will be thinking about for a long time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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