
Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared.
Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
Stellaris now includes the base game, three expansion packs, and a collection of digital goods.
Stellaris: Chart a vast, procedurally generated galaxy where every star system holds a new mystery to uncover or an alien civilization to encounter. Forge a unique empire: from your first warp jump to galactic domination, you decide whether the universe remembers you as a benevolent pioneer or a relentless conqueror.
Utopia: Unlock the full potential of your empire with this expansion focused on the evolution of society. Whether you're building mega-structures or ascending to a higher plane of existence, Utopia helps you create a future that’s as bright as the stars themselves.
Synthetic Dawn Story Pack: Take command of a Machine Empire and reshape the galaxy in your own image. Will you lead your mechanical creations to peaceful coexistence, or will the rise of synthetic life spell the end for organics?
Humanoids Species Pack: the most-played phenotype now gains more variety with unique civics and a new origin. Along with their own unique ship class, new portraits, and more, there’s never been a better time to explore the future of humanity.
And on top of this, the Digital Collector’s Book, a Signed Wallpaper, a Unique Forum Avatar and Icon!
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.
Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 197.4Kreviews | 86% | #26 | $76.2M |
| $49.99 | 1.7Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完美的游戏
me gusta mucho el juego al principo cuesta entender pero como casi cualquier juego de estrategia de este estilo lo unico malo seria los dlc son muchos y entiendo que no todos tengan para permitirselos pero agregan contenido interezante dale una oportunidad aprovecha las ofertaas
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best CA #18, worst JP #97 · 13 markets collected
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean
| $14.99−70% |
| 901ratings |
| 76% |
| #236 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its super good but bad at same time pushing to DLC too fast ,so usually still had bug and issue dosent fixed Dont update after new patch just released
GOOD
I created a race of robots that were unified under one goal, to cover the entire galaxy in their own bodily fluids. As an aquatic robotic hand made with blood sweat and tears, this race reached its ultimate goal and decided to just cover it all in sea-men.
This game is the best 4X strategy game I have ever played! It's amazing!
I like it here
good
I'm not a big fan of this game, but to be honest it's not that bad either. I'll give it a weak thumbs up, because, after all, I did play it a decent amount of hours. I played the game until year 2500 ( the default end game year, after which you can technically still play ), and honestly I don't feel the need to play it again anytime soon. Personally, I prefer Crusader Kings, because it has funny elements ( ex: being a jerk king ) and has more personality. Stellaris is a game that starts really smoothly - smoother than CKIII - with a great tutorial covering most of what you need to know, although not everything. But eventually it gets tedious and quite repetitive. Building spaceships, colonizing planets, enhancing your colonies, doing tons research to unlock many, many things is fun and addicting. But the more you play, the more you realize the things you do in the first dozen hours ends up being the same things but on a much, much larger scale later. There will be a lot of micromanagement as you repeatedly pause the game to catch up on multiple events unfolding all over the map as your empire grows bigger. There will be some events, usually catastrophic like a galactic invasion, which will shake things up once in a while but honestly, in my playthrough, I didn't find them very fun. The balancing is all over the place, especially when you introduce DLCs to it, some of which will quickly make you overpowered by letting you have huge buffs at your disposal while the AI has no access to it. But even without the DLCs, you end up with either very easy and simple obstacles or absolutely unfair and impossible ones. It's just a bunch of gameplay elements all thrown together in a big melting pot. I fear the DLCs really destroyed any chances of having an adequate balancing in this game. Many elements from Stellaris reminded me of the old Sid Meier's Alpha Centauri such as managing colonies along with political and societal aspects, for example. I like the diplomacy angle a lot. However, based on my experience, the AI isn't reacting in a smart manner, ignoring large scale conflicts until it's too late. Once you get an understanding of how it behaves, it becomes quite predictable and it's just a matter of if you prepare well enough for the inevitable things that they will do. I find space combat quite deceiving in how it's portrayed versus what it actually does. In reality, space combat is quite bad in this game. Spaceships will just fly in circles instead of engaging in dogfights or having actual battles. Through all those lasers and cosmic explosions, it's just a bunch of 3D models swirling around, clipping through each other, and the only thing that matters is the overall power rating. You will rarely enter a battle with an outcome you didn't expect, unlike games such as Total War games in which sometimes one thing can change the tide of the battle. The space combat is especially tedious when you're waging war on the map, trying to efficiently attack enemies that scurry from system to system. You constantly need to zoom in/out to see actual enemy movement due to their icons not indicating where they are heading when they're in a solar system, often causing cat and mouse games on the galactic map as you chase them and reconquer systems they conquered before you. Some events will make it pretty much impossible for you to survive if you are in the wrong part of the galaxy unless you have the option to surrender and lube yourself up and bend over. One example are dormant, ancient empires which awaken and wipe the map off of anybody whenever they want, or another would be barbarian, Mongol-like hordes which will seldom unite and lay waste across the known space. The problem is that whatever progress you've made isn't worth anything against them since you are locked behind dev-imposed logistical limits while they are not. They can have as many fleets as they want, while you can only control a few due to a fleet cap, even if you realistically would have all the necessary materials and people to make a lot more. If you go beyond the cap, you are punished severely with ressource drains. You can make federations, similar to what we see in Star Trek. It's a bit clumsy. You can quickly abuse your powers and your federation allies won't care. When they contribute to fleets, they send them piece by piece and you need to handle all the fleet management to combine them. The biggest issue with the federation system is its self-imposed tax and ressource spending. It makes no sense to tax per construction instead of a tax on overall energy credits because some constructions generate way more energy credits than others. You also have to spend all your own ressources if you want to build a federation fleet instead of creating a federation fund which would've made way more sense. I haven't experienced a bug in many hours of game time. I have no idea how people can complain about so many bugs in the game. I think some people just don't understand the intrinsic details of the game and call them bugs. On a few occasions I had to refer to internet to figure out the purpose or use of specific things in the game which aren't explained. I feel like a complex game like Stellaris is required to have more information than it provides. Then again, you get games like Dwarf Fortress in which the tutorial barely covers 10% of the game, so maybe I'm complaining for no reason here. Some sounds ( the sounds species make when you engage in talks with them ) are inexplicably very loud compared to the rest of the sounds in the game. The music is incredible, very relaxing. I was actually listening to the music of Stellaris way before I bought it. The UI is great and very efficient. The one UI I found confusing for the longest period of time was fleet management. Even if the tutorial covers it, I feel like some buttons are less necessary than others but they still hold the same amount of pixels than more important ones. Some icons are more or less descriptive of what they do. In conclusion, it's not that bad even though I'm complaining a lot here. There's definitely an addicting, fun side to Stellaris when you grow your empire. However, there will inevitably be a stale and off time that kills the momentum. I'm not saying I'll never play it again, but I need a break now. 6.5/10.
It's alright.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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