
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 6/day in the week after.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $808.8K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really tried to enjoy it but i couldn't.
Хорошая игра, впрочем, не лишенная проблем, свойственных большинству арт-проектов, т.е. видно что в приоритете разработчиков был визуал и нарратив (и здесь на мой взгляд всё отлично), а техническая часть, хоть реализована на приличном уровне, но всё же вызывает ряд нареканий. Многие пишут о плохой оптимизации, но я лично проблем не заметил. Главная на мой взгляд проблема в игре связана с левел-дизайном. Когда вы находитесь в какой-то более-менее просторной территории все нормально, но в городе, где все дома плюс-минус одинаковые, ориентироваться становится невозможно, а учитывая, что везде понатыкали разные баррикады, то и знание направления не помогает. Предположу, что разработчики исходили из реальной карты Парижа и окрестностей, а потом добавили на нее геймплейных элементов. Получилось красиво, но в поисках нужного прохода иногда приходится бегать по кругу. В остальном я критических проблем не заметил. Боёвка не сложная, имеет вариации и в целом ощущается вполне приятно, разве что дерганная анимация (как и должно быть у автоматонов) может какое-то время "резать глаз". Сложность, для соул-лайка довольно низкая, но для меня это скорее плюс, т.к. мне важна атмосфера, а не челлендж. В общем, прошел игру два раза, получил огромное удовольствие. Не разочаровался бы в игре, даже если бы купил за фулл-прайс, а учитывая, что она на распродажах продается с огромной скидкой 0 рекомендую.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.7K | 865 | 91% | $24.99 | |
| $809K | 1.5K | 87% | $16.99 | |
| $809.1K | 1.7K | 83% | $12.49 | |
| $808.5K | 2K | 82% | $19.99 | |
| $809.3K | 2.5K | 95% | $14.99 | |
| $809.4K | 1K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 2.8K | 69% | $19.99 | |
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $98.5M | 155.4K | 92% | $39.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $14.8M | 20.8K | 59% | $29.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $49.99 |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spiders never managed to make a truly great game. Like a lot of their stuff, it's alright, but doesn't have the polish of a bigger game, or the charming jank of a lesser one. I love the rococo robots. The unique setting works well with the reused Greedfall assets. Plays pretty smooth. Yeah, it's pretty easy, and I bet most bosses on my first try, but I'm alright with that. The levels get really boring. It's all "muddy village, boxy garden, muddy and boxy city". Very brown and boxy, and yet easy to get lost. The grappling hook makes traversal worse, since now you have to look up. The plot was buried under boring cut scenes and pointless scraps of text. But it's short for the genre, so you don't have to worry about that for too long.
지도는 사실상 없는 기능인데 맵은 메트로베니아 마냥 이후 얻는 기능으로 여기저기 잠궈뒀고 전투는 스펙만 올라가는 몬스터 돌려쓰기에 자폭, 근접이 원거리 겸하기 등 귀찮은 기능 추가 무기는 패링,막기,연속공격,속성부여 네 가지가 끝 장점이 사실상 분위기 하나 뿐이라 그냥 순수하게 게임이 재미가 없다
le premier boss du jeu est une purge et il est mal équilibré, le reste du jeu est plutôt facile par contre (comparé aux autres soulslike). l'histoire est cool et le gros point fort du jeu, l'ambiance est exceptionnelle. et vos choix ont un impact sur la fin du jeu. dès fois des bugs mineurs viennent emmerder le joueur, mais ça ne ruine pas complètement l'expérience.
Steelrising es una propuesta soulslike con identidad propia y una interesante ambientación en un París alternativo. El diseño de niveles puede ser algo confuso al principio, con rutas poco claras que a veces desorientan. Sin embargo, la exploración termina siendo premiada (por lo general hay ítems por encontrar). El combate es ágil y entretenido, con buenas opciones de armas y builds (a melee y a distancia). Aunque algunos jefes se sienten menos desafiantes de lo esperado por mecánicas algo explotables, el conjunto es sólido y muy disfrutable. Una experiencia recomendable para quienes buscan un souls-like estilizado.
Kendi çapında bir şeyler denemiş ve tatlıda olmuş bir şans verilebilir ama ben vermeyeceğim
The things I loved: The story and the environment. Both were beautifully crafted and highly engaging, serving as the strongest elements of the entire experience. The things I skipped: Most of the side missions. After about the five-hour mark, the optional content started to feel like filler, so I found myself ignoring it and simply speedrunning straight to the boss fights to progress the campaign. The things I didn't love: The lack of enemy variety, which made combat feel highly repetitive over time. Additionally, some core mechanics like the dash skill felt unrefined, and the game is bogged down by mostly unnecessary weapons that add no real value to the gameplay. Conclusion: I can't say it is a bad game, but it certainly isn't a great one either. It serves as a solid, accessible introduction to this genre for newcomers, but it ultimately doesn't offer much depth beyond that surface level.
캐릭터 엄청 나풀거리고 움직임도 촐싹거린다. 몹 디자인이 너무 반복되고 공허한 느낌. 너무 재미없었다. 모든 소울라이크를 깨갰다는 생각으로 구매했는데 억지로 엔딩은 봤지만... 5000원 미만이면 할 거 없을 때 해볼만 할 듯.
A good game that costs a bit too much for what it is. The setting is rarely covered and has an interesting twist. The characters are believable in their behaviour. The mechanics play nicely with what the game poses as challenges. Bosses are a bit too easy at times. Overall, it's a pretty good package, but only on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.