
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你大爷的,每次进游戏都要登录发验证码,我不如玩盗版,烦死了靠
State of Decay 2 is a zombie apocalypse game. But the real horror here is Microsoft forcing you to log into Xbox Live just to play a game where you're supposedly able to play single player only. You read that right: even when looking strictly for a a SINGLE-PLAYER GAME experience, it requires a constant internet connection and an active Xbox Live account, because god forbid you enjoy a moment of your one wild and precious life without a tech conglomerate confirming you're still a paying customer. This isn't game design, it's a leash with a controller attached, and the fact that they built an entire zombie survival simulator around "always-online DRM masquerading as a feature" tells you everything you need to know about who they think you are: not a player, data mine node with thumbs. Refund requested. I honestly thought the "Requires 3rd-Party Account: Xbox Live" bit only applied to multiplayer. It applies to single player, too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não é o que eu esperava no modo multijogador
Fraud Game wont even let me play without signing into Xbox account. Cringe
你妈个逼,给我摇到一个超级牛逼的不灭血幸幸存者,还是好看的女性模板,我真得给你他妈的五五五五五五颗星口牙
🏆Оценка: 4 из 10 ➕Плюсы: ✔️ Отличная система управления выжившими. Каждый персонаж ощущается частью сообщества. ✔️ Неплохая концепция развития собственной базы. ✔️ Большой выбор оружия и транспорта. ✔️ Атмосфера первых часов действительно цепляет. ➖Минусы: ❌ Ужасно глупый искусственный интеллект. Союзники постоянно мешаются под ногами и принимают максимально нелогичные решения. ❌ Однотипные задания быстро превращают игру в бесконечный список поручений: зачистить дом, найти ресурсы, вернуться на базу, повторить. ❌ Открытый мир кажется пустым и не предлагает ничего действительно интересного между миссиями. ❌ Боевая система устарела и быстро начинает утомлять. ❌ Анимации выглядят деревянными даже по меркам игр прошлых лет. ❌ Баги, застревающие NPC, странная физика и проблемы с поведением зомби регулярно ломают погружение. ❌ Многие механики ощущаются сырыми и недоработанными, словно игра так и не вышла из ранней версии. ❌ Кооператив реализован крайне ограниченно. Второй игрок фактически становится помощником хоста, а не полноценным участником прохождения. 📜Итог: игра способна подарить несколько интересных историй, но большую часть времени она заставляет бороться не с зомби, а с собственными недоработками. Для проекта, который столько лет получал обновления, результат выглядит откровенно разочаровывающим. Самое большое разочарование игры, пожалуй, кооператив. Вместо полноценного совместного прохождения разработчики сделали режим, где один человек играет, а остальные просто сопровождают его. Для игры, построенной вокруг выживания сообщества, такое решение выглядит странно и откровенно устарело. 🤞Разрабу респект! 💸Игра была куплена по скидке (200р.) По скидке можно взять, но если берете ради коопа, то это не та игра, которая стоит вашего внимания.
I so want to like this game but it's only a shadow of the first one. what a shame..
The entirety of the game is wasted by one stupid issue, zombies respawn... go around a (very small) building and create an infinite spawn of zombies as you go. Clear a space, dare to look the other way and POOF all the zombies have respawn again.. I can only advise to mod or cheat otherwise the game is unplayable and unfair... The first one was much better....
I am having to jump through hoops just to ♥♥♥♥♥♥♥ sign in. First, it's using accounts associated with Xbox Live and Microsoft accounts instead of just letting me use my current email to sign in, WHICH IS WHAT THE ACCOUNT WAS UNDER. Then it has me set up a backup email, then switches the main email to that. THEN it tells me I can't verify through my main email because OH, YOUR BACKUP EMAIL IS NOW THE MAIN EMAIL FOR THE ACCOUNT! Too many hoops to ♥♥♥♥♥♥♥ play a game. I'm thoroughly annoyed. I heard it's a great game, but I'm not seeing it as so great now. Edit: Had to make an entirely new account. Once I was able to finally get it going, it's a fun game, but it's too many hoops. They are using a dated system to have people sign in when they should be running off Steam in general. I get this was an Xbox game, but they had the opportunity to update the sign in system but missed the opportunity. Save your money unless you want to struggle signing in. Edit 2: DO NOT BUY THIS GAME! I just made a new account, only for my account to get LOCKED for violating their TOS, and I only played the game once, tonight being only my second time playing. The ♥♥♥♥ did I do wrong!? How can I violate terms of services FOR SIGNING IN using the method YOU HAVE SET UP!? That's literally what it said. "We've detected some activity from your account that violates the Microsoft Service Agreement and have locked your account. This browser is not supported; we recommend you sign in using Microsoft Edge." THE ♥♥♥♥ DOES THAT EVEN MEAN!? THIS IS HOW YOU'RE HAVING PEOPLE SIGN THE ♥♥♥♥ IN, YOU CANNOT PUNISH ME FOR IT!
后期很无聊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.