
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это форменное уродство, что бы поиграть в это дерьмо тебе нужна регистрация в иксбокс лайф но верификация аккаунта не проходит на этапе капчи ты просто торчишь в меню, зачем вообще мне игра в стим если я могу играть только при регистрации в стороннем сервисе а в данном случае даже не могу поиграть
Requires an Xbox account. Doesn't carry over ANYTHING including cosmetics from xbox, yet remembers all my achievements I've earned. Goodbye, one month of my life lol Also need to mention, the voice acting is horrible, along with the repetitive lines and voices your characters can have. Hopefully the third is better, not a repetitive gameplay loop
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i cant wait to thumbs down state of decay 3 for its abhorrent hiring practices. if you want my money an want to hate me at the same time get bent.
🏆Оценка: 4 из 10 ➕Плюсы: ✔️ Отличная система управления выжившими. Каждый персонаж ощущается частью сообщества. ✔️ Неплохая концепция развития собственной базы. ✔️ Большой выбор оружия и транспорта. ✔️ Атмосфера первых часов действительно цепляет. ➖Минусы: ❌ Ужасно глупый искусственный интеллект. Союзники постоянно мешаются под ногами и принимают максимально нелогичные решения. ❌ Однотипные задания быстро превращают игру в бесконечный список поручений: зачистить дом, найти ресурсы, вернуться на базу, повторить. ❌ Открытый мир кажется пустым и не предлагает ничего действительно интересного между миссиями. ❌ Боевая система устарела и быстро начинает утомлять. ❌ Анимации выглядят деревянными даже по меркам игр прошлых лет. ❌ Баги, застревающие NPC, странная физика и проблемы с поведением зомби регулярно ломают погружение. ❌ Многие механики ощущаются сырыми и недоработанными, словно игра так и не вышла из ранней версии. ❌ Кооператив реализован крайне ограниченно. Второй игрок фактически становится помощником хоста, а не полноценным участником прохождения. 📜Итог: игра способна подарить несколько интересных историй, но большую часть времени она заставляет бороться не с зомби, а с собственными недоработками. Для проекта, который столько лет получал обновления, результат выглядит откровенно разочаровывающим. Самое большое разочарование игры, пожалуй, кооператив. Вместо полноценного совместного прохождения разработчики сделали режим, где один человек играет, а остальные просто сопровождают его. Для игры, построенной вокруг выживания сообщества, такое решение выглядит странно и откровенно устарело. 🤞Разрабу респект! 💸Игра была куплена по скидке (200р.) По скидке можно взять, но если берете ради коопа, то это не та игра, которая стоит вашего внимания.
3什么时候出啊
as personagens sao umas gostosas e tem umas zumbis que sao muito gostosas tambem super recomendo o jogo
Fraud Game wont even let me play without signing into Xbox account. Cringe
I was a huge fan of the first game. I was really looking forward to the second one back then, but there were some issues (I don’t remember exactly what they were, but they made me put it aside.) In the end, they got the game into really good shape. Now it’s an outstanding game. It does start off terribly slow, though, and you can see its age and the focus on consoles back then, but you quickly forget all that after a while. What a gem! I can’t wait for State of Decay 3 to come out—and without Microsoft, no less!
I so want to like this game but it's only a shadow of the first one. what a shame..
I bought *State of Decay 2* mainly to play co-op with friends, and that’s the worst part of this game. The single-player experience is fine. Building a community, scavenging for supplies, managing survivors, and trying to keep a base alive is what these games are about. The problem is that co-op does not really let you share that fantasy in the way we would have expected. Instead of building one community together, one player hosts a world and everyone else drops in as a guest. The host gets the real base and community progression, while the other players mostly tag along to help fight, loot, and survive. Guest players bring their own characters, use their own stash, and can take some loot back to their own game, but they cannot truly help manage the base, recruit survivors, or build up a shared crew with the host. For a game built around community survival, that feels like a huge missed opportunity. If you want *State of Decay 2* as a single-player survival/community management game, it is worth it. But if you are buying it specifically because you want to build a base, cultivate a crew, and stockpile supplies together with friends, don't bother.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
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| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |