
"Starweaver Express" is a unique visual novel that blends poetic storytelling with dreamlike visuals. As the mysterious transfer student Tsubaki Ueshima, you'll step into a cloistered academy and follow the paths of girls searching for starlight, love, and meaning.
Modeled estimate, not a reported figure. How we estimate →
About
[Notice Regarding Supported Languages]
Currently, the game only supports Traditional and Simplified Chinese. English localization is planned and will be added as a post-launch update. If you are interested in playing in English, please add the game to your Wishlist and stay tuned for our localization update!

Starweaver Express is a narrative-driven adventure with a unique, poetic atmosphere.
Woven through layers of symbolism and metaphor,
you will slowly uncover the secrets hidden within "Hoshiori Academy."

By "touching the tickets," you can experience fragmented tales:
The lighthearted daily life of the Literature Club, a mysterious galactic train, a girl's recurring dreams, and strange rumors about butterflies and Joan of Arc.
As the truth draws near, you will walk into the hidden hearts of the girls through the eyes of the transfer student, Ueshima Tsubaki. When the sound of the approaching train echoes once more—
What choice will you make?


🎥 A unique narrative and art style that captures dreamlike vistas.

🎥 An original soundtrack of over 60 tracks by composer 10lulu, creating a one-of-a-kind atmosphere.

10~12 hours


A transfer student who carries an otherworldly atmosphere.
Gentle and kind-hearted, with strict views on etiquette, yet prone to flights of fancy. Her inner thoughts often slip out unbidden.
She’s good at taking care of others, yet unconsciously keeps everyone at a distance.
Deep in her heart, she yearns for "genuine friendship."
A quiet, enigmatic girl who speaks in phrases that sound more like cryptic codes than conversation.
Harbors a twisted streak—if she found a fish tank, she might just “accidentally” kill the goldfish inside.
President of the Literature Club.
Whimsical, emotional, and full of dramatic flair. Loves acting and harmless pranks.
If she lived under internet coverage, she'd probably be a YouTuber doing challenges like "Reading Wordsworth While Eating Million-Scoville Spicy Ramen."
A classic "tragic beauty" with the grace of a Yamato Nadeshiko.
Calm, distant, and self-destructive, she spends most of her time indoors reading or playing piano.
Though she appears cold at first glance, only with Ria does she open her heart, bantering like old friends.
Her sharp retorts are renowned for their ability to drag Ria from her theatrical daily life back to reality.
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,我是真的硬着头皮撑了四个多小时才来写这玩意儿的。刚开始那会儿,我打开游戏,本想着好好体验一下,结果前十几分钟就差点把我送走。文本水得很又臭又长,节奏慢得跟蜗牛似的,我眼睛都快睁不开了,真的快睡着了。而且一开始的车长简体中文版本直接打错字,捉一下虫。 我寻思着,这游戏不是宣传说塞了很多音乐吗?我特意留意了一下,结果听了半天,也没觉得有什么特别抓耳的BGM,平平无奇,完全没戳到我。然后我一看流程,好家伙,主线居然还有十几小时的内容,我瞬间头都大了,想着还要熬这么久,简直可怕。 剧情方面更是灾难中的灾难。前期那个车站场景,还有车长绮罗星什么的,我完全不知道在讲啥,设定云里雾里,人物出现得莫名其妙,我看了两遍都没搞懂他们到底在干嘛。只能硬着头皮往后点,心里想着"往后看吧,也许后面会好点",结果后面也没好到哪去。 画风方面,我也真的受不了。这都什么年代了,这画风也太老了,人物立绘和背景看着就像十年前的老物,这真的是新货色吗?我严重怀疑。整体氛围还莫名有点像《Clannad》,那种慢吞吞的温情催泪感,而我最讨厌的就是《Clannad》那种调调,直接踩在我的雷点上。 还有,我这个人玩游戏,非常讨厌没有配音的作品。没有配音,主角全程就在那边"唔诶呜啊"的,各种矫情的内心戏和反应,看得我烦躁得要死,代入感直接为零。我玩到这里的时候,真的是第一次有这么强烈的冲动想直接打差评,甚至想卸载。 剧情进展方面,完全勾不起我的好奇心。设定也一点都不贴合现实,感觉就是在硬编,人物行为逻辑莫名其妙。我实在没耐心了,最后随手打了个金色彗星鬼头的坏结局就直接退了。那个结局画面黑漆漆的,也没什么冲击力,我就觉得,太不好玩了,完全没有继续探索其他结局的欲望。 目前体验下来,真心希望厂商能好好改进吧,至少把节奏加快点,加个配音,画风更新一下,不然真的很难留住玩家。
神 我写完攻略再来写评测 冲着lsp而忽略游戏质量打差评的 真是一对苦命鸳鸯啊 能分清发行商和制作商吗
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 符号系统,欲望,外密性的使命与间隙中的自由[/h1] [i] 正是自由选择付出这个自由信念,维持了隐藏的支配权力这个不自由的运转——萨特[/i] [hr][/hr] [h2] 星辰,空洞与火焰[/h2] [i] Per aspera ad astra——抵达星辰之后,便结束了吗[/i] 每个星织少女都在追寻着属于自己的绮罗星,那个能够解释一切的终极真理/意义/梦想/梦。但绮罗星却永远缺席,通过赋予缺席本事神圣的光晕,少女们得以不用直面那个空洞/匮乏/虚无/原质,用这样的防御性机制去填补祂。然而,空位只是空位而已,火焰燃烧/抵达星辰/到达高塔/救出公主/击败魔王之后的,那个结局并不存在。 [hr][/hr] [h2] 符号,舞台装置与漫天的烟雾[/h2] [i] 虚假的星空有什么不好[/i] 在困境之中,情爱妄想有时是最直接有效的缝合方式。 少女们被困在由舞台装置驱动的符号系统之中,舞台又反向作用成为驱力,使得少女们许愿永远驻留——永远度过这平淡的日常该多好,而禁止了火焰——曾因过度燃烧而使得烟雾/心象/恐惧/遮蔽了星辰/梦想/欲望的火焰/殉道主义/自毁倾向。少女们的愿望/梦/绮罗星在被符号中介过后,想必是与原来不同的模样。 [hr][/hr] [h2] 使命,童话与情节装置[/h2] [i] 不可能就是真实——拉康[/i] 作为上岛椿/玩家/名余竹,在旅途中不断被赋予不同的使命/命运/游戏目的。除去了这个目的之外,玩家还剩下什么?童话/蝴蝶/大海/星象仪是我们介入星织学院所必须预设的东西。 我们无法在外部视角判断减去了完成童话/引导所有星织少女/走出梦境之外的,玩家真正的目的,那样的位置并不存在。上岛椿/玩家燃烧了完成故事的欲望/与所有角色经历过的细小日常/在符号中感受到的心象;借由承担这些经验,回溯性地改变了命运的因果地位。玩家才能通过对抗或者经由符号中介,将游戏最初赋予的使命化作自己的梦想/欲望/绮罗星。小司/星象仪/星埜紗乃不再是一个第三者,而是成为了上岛椿自己的情节装置。这个最初被赋予的自私的目的,意外地诞生了玩家选择去承担的意义,最初的使命和玩家的欲望之间存在一个间隙,而那便是自由所存在的地方。 [hr][/hr] [h2]烟囱,阶梯与门[/h2] [i] 为什么又回来了,是因为想要解释故事的意义吗——星埜紗乃[/i] 正如星埜紗乃所言,我/玩家/上岛椿并未见过真实的小司,小司与玩家不过是承载了少女们欲望的投射。当舞台装置上的少女们不再逃避自己的欲望,穿越幻想,面对深渊/空洞/虚无纵身一跃,去承担自己的命运,当火焰烧尽一切,当象征着人类希望的巨大绿色闪光照耀在舞台上。最终,在烟囱的顶端/阶梯的尽头/天空的彼方,最后的门被打开,你/我/我们/星织少女们,一边鼓掌诉说着恭喜/祝福/诅咒,一边欢欣鼓舞地期待着下一段旅途/童话/游戏。 [hr][/hr] [h2] 列车,剧院与故事的终点[/h2] [i]列车将要到站,剧院的故事结束——而你又要去往何方[/i] 没有打不开的门,也没有不会停的雨。奇迹不在,但阿克西斯的闪光恒在。 [h1]不要向你的欲望让步,心象天仪就是—— [/h1]
心象天仪本线这款作品给我会产生特别的奇妙的感觉,它可能不适合当下快的节奏大部分人群,甚至不适合断断续续的去游玩,在安静的深夜晚泡一杯茶,慢慢的细品才会越发的发觉出它的味道。 本作从头到尾给人的一股复古的风味,这也是作者想给玩家们带来而可以营造的氛围吧,画风不用说就是枕社同款的千禧年的特殊产物。BGM同样也是打开游戏的一瞬间也是复古味扑鼻而来,数量还不少,唯一有点不适的就是当下这个年代甚至没有CV配音(可能这也是为了复古?但是印象配音其实很早就有啊,像秋之回忆之类的) 剧情方面真的就是碎片式的进行,每一张车票给与的剧情用它独特的方式,最后前后呼应。从不同方面的剧情展开到最后的剥丝抽茧的发现原来的真相,到剧情的末端大呼一声,原来如此。但是前期的铺垫还是略显枯燥的烧脑,很多内容和日常的琐碎看的开始会让大家云里雾里,所以开头特意才点出需要静下心一口气肝完,慢慢品尝到它最美味的时刻。 它真的只适合能抽出5小时以上慢慢静下心去品味的你、如果你愿意去坐下来听它说,它会给你一个青涩而微微带着甜的美妙故事。
Starweaver Express ~Per aspera ad astra~ is a slow paced atmospheric episodic visual novel centered on school daily life, dream sequences, symbolic metaphors, with soft yuri element and fragmented storytelling. It’s developed and published by Atelier Ueshima Erika and LoveStoryProject. The game offers full branching choices, multiple unique endings, with playtime roughly 13 hours and 35 Steam achievements to unlock. The story is set at the all girls Hoshi Ori Academy. You play as Ueshima Tsubaki, a 17 year old new transfer student who joins the school’s Literature Club. She loves writing fairy tales, and her everyday adventures revolve around bonding and growing alongside the club’s three existing core members. This game has such a one of a kind gameplay loop that I rarely see in other visual novels! You use train tickets to unlock individual chapters and separate mini episodes. There are also fun interactive mechanics: catching special butterflies and unlocking golden keys to open locked doors for brand new chapters and episodes. Each train ticket is single use. Once you spend it, you can’t revisit that specific episode again. Some chapters only let you pick one episode to deepen your bond with a single Literature Club member, making every choice feel meaningful and exclusive. Here are the Literature Club characters you’ll get to know: Noogi Ria: The playful, joke loving, and super mischievous short brown haired president of the Literature Club. You can almost always find her hanging around the club room. Sasamoto Riona: A calm, reserved, and distant long black haired girl. She is often spotted alone, playing the piano quietly on campus. She is the closest friend of Noogi Ria. Hoshino Suzuno: A quiet, aloof, and mysterious short pink haired girl. She loves staying on the school rooftop, staring up at the blue sky and a towering chimney whose top is always hidden from view. She often speak riddles that hard to understand. Besides the three main heroines, there are plenty of memorable side characters to interact with too! Nobuko: A silver haired girl you rescue on your way to the cafeteria. She looked almost dying, and you saved her by giving her water. Strangely enough, she needs way more water than the average person, which also makes her super mysterious. Kitou Suzushiro: A fun, playful blonde girl with such an entertaining personality! She’s the talented president of the school Baseball Club, and she’s absolutely my favorite character in the whole game. Kouzaki Kagami: The purple twintail haired Student Council President who challenges all the school clubs to catch those troublesome butterflies around the Hoshi Ori academy. Tsukasa: A school idol with her own charming presence in the story. Visually, this game has beautiful character designs and sprites, plus gorgeous CGs created by cucu. The background BGMs are incredibly soothing and super pleasant to listen to, is created by 10lulu. The only downside right now is that the game is only available in Chinese with no English translation yet. Summary Starweaver Express ~Per aspera ad astra~ is a slow paced, atmospheric school themed visual novel featuring dreamy, symbolic storytelling and a unique fragmented-episode gameplay style. Its one-time ticket system and exclusive bond episodes ensure every playthrough feels fresh and purposeful. All characters have distinct, endearing personalities with hidden depths. The soothing soundtrack and stunning visuals craft an immersive, cozy yet mysterious atmosphere rarely seen in ordinary VNs. A hidden gem for fans of slice of life tales with gentle yuri undertones, subtle mystery and sincere character bonds; it is absolutely worth your time. 《心象天儀本線 ~Per aspera ad astra~》是一部节奏舒缓、氛围感浓厚的篇章式视觉小说,以校园日常、梦境片段、象征隐喻为核心,带有淡淡的百合元素,叙事结构碎片化。由上岛绘里香工作室开发,联合 LoveStoryProject 共同发行。游戏拥有完整的分支选项、多种专属结局,合计 35 项 Steam 成就可供解锁,游戏时长约为13小时。 故事发生在全女子院校星织学园。你将扮演 17 岁的转校生上岛椿,入学后加入学校的文艺部。她十分喜爱创作童话故事,日常故事便是围绕着她与文艺部其余三位核心社员相处、彼此羁绊与共同成长展开。 这款游戏的游玩机制十分独特,在同类视觉小说里相当少见!你需要消耗火车票来解锁独立章节与各个短篇小故事。游戏还有不少有趣交互玩法:捕捉特殊蝴蝶、获取金钥匙开启锁门,以此解锁全新章节与剧情片段。火车票属于一次性消耗道具,一旦使用,就无法再次重温对应的剧情。有一些部分章节只能选择其中一段剧情,加深和文艺部其中一位社员的羁绊,每一次抉择都具备独特意义,不可复现。 下面是你将会结识的文艺部主要角色: 野荻梨爱:文艺部部长,棕短发,性格活泼爱开玩笑,十分调皮。几乎总能在社团活动室看见她的身影。 笹本里央奈:黑长直,性格沉静内敛,待人疏离。常常独自一人,在校园里安静弹奏钢琴,也是野荻梨爱最要好的朋友。 星埜纱乃:粉短发,性格安静冷淡,身上充满神秘感。总待在学校的屋顶,仰望着蓝天,还有一座望不到顶端的高耸烟囱。她经常说出晦涩难懂的谜语。 除三位女主角之外,还有许多让人印象深刻的配角可供互动! 信子:银发少女。你在去往食堂的路上救下了奄奄一息的她,递水帮她脱离困境。奇怪的是,她的饮水量远大于普通人,为这个角色增添了浓厚神秘感。 鬼头铃代:金发少女,性格风趣跳脱,十分讨喜。身为实力出众的棒球社社长,也是我全作最喜欢的角色。 神前镜:紫色双马尾的学生会长,向校内所有社团发起挑战,要求大家抓捕游荡在星织学园各处、难以对付的蝴蝶。 司:校园偶像,在故事里有着独特的魅力。 我觉得游戏的美术角色立绘与人物设计精致好看,CG 画面华美惊艳,原画由 cucu 绘制。背景音乐听感舒缓治愈,曲目由 10lulu 创作。 总结 《心象天儀本線 ~Per aspera ad astra~》是一款节奏舒缓、氛围感浓厚的校园题材视觉小说,采用梦幻且充满隐喻的叙事,搭配独特的碎片化篇章玩法。一次性门票机制与专属羁绊篇章,让每一轮游玩都充满新意。登场角色性格鲜明讨喜,藏有不为人知的内心故事。舒缓配乐与绝美画面,构筑出沉浸、温馨又带着神秘感的独特氛围,在同类作品中十分难得。本作适合喜欢日常向故事、柔和百合元素、含蓄悬疑与真挚人物羁绊的玩家,是不容错过的宝藏佳作。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
豪玩
大変素晴らしいのですが……↑上のスクショで察せられる通り、1.文字が小さい(切符のように意図的に潰して「見せない」前提のものも)、2.ダークの上に輝度最大を乗せる、3.要所で点滅演出、というのは[b]ガリガリ目を削ります[/b]。 ごめんなさい。大変素晴らしいのですが、やはり駄目です。オススメできません。
作为一名demo玩家,也是终于盼到正式版上线了。浅浅玩了九个多小时,还没打通关,先来说下我的游玩感受吧。 有一说一,这画风实在是太戳我了,JK少女赛高!作为一款古早画风的电波作,玩的时候我真的有在幻视《素晴日》,不过没有素晴日那么变态就是了,毕竟人家“圣启示录”可不是白叫的。 游戏用“车票”作为揭开故事的钥匙,串连起整个故事线,剧情较为零碎,可能会让部分玩家觉得节奏偏散,玩起来就会比较折磨。同时再加上电波作抽象难懂的特点,就需要慢慢打通路线、完善剧情才能获得较好的游戏体验。接受不了电波,单纯追求线性爽快叙事的玩家大概率会被劝退。 哦,还有一点,游戏的BGM旋律还是很棒的,氛围感不错。如果比较偏好BGM,也可以试试。
[h2] 「果然……好作品要有的是,蝴蝶、列車……還有輕飄飄的衣服呀……」 [/h2] 如果你對這句台詞感到熟悉,那麼大抵能理解我在打開《心象天儀本線》時產生的錯覺,它並非某些所謂的「致敬作」那樣直接挪用或埋藏經典場景與台詞,而是從結構層面拆解了《素晴日》的核心——現實與虛構的邊界模糊。 [h2] 青春、車票與封閉學園 [/h2] 遊戲採用詩意化的碎片式敘事,透過「觸碰車票」,閱讀「椿樹島」,踏入一所與世隔絕的學園,日常與異常相互纏繞,意象密度極高,對話與獨白之間的界限被刻意模糊,似乎讓玩家始終處於夢與現實的夾縫中,分不清哪一層是真實,哪一層是投影。 當然,這種手法本身是成立的。《素晴日》的「不可靠敘述」之所以能支撐住,是因為它背後有一套明確的哲學基底在托底,而《心象天儀本線》目前呈現的,更多依賴氛圍渲染而非文本邏輯,在後續信息不足的前提下,朦朧的表述很容易成為解釋的替代品,用氛圍去填補因果的缺口。 [h2] 換句話說,它目前有「心象」,有「天儀」,但「本線」還未能出現,但答案其实就在標題中。 [/h2] 遊戲的拉丁文副標題「Per aspera ad astra」(歷經坎坷,終抵星辰)其實已經暗示了方向,這所學園不是終點,列車追逐的那片星空才是,每一張車票都闡述著屬於自己的故事,少女踏上了列車,追逐美好的願景,散落的意象在最後的最後收束成一個自洽的體系,最終故事的伏筆回收,拼圖的輪廓逐漸清晰,藉由學園這份封閉空間,講述一段通向更高維度真相的旅程。 音樂方面,編曲方向清晰明確,由作曲家10lulu所打造,也相當於買音樂送遊戲。但美術才是這款遊戲最獨特之處,風格顯著且統一,類似水彩與光影疊加的狀態,又帶有些許寫實感,色調偏冷,高對比度場景較少,採納復古的4:3畫幅,陽台、少女、輕飄飄的衣服……在初入的調性確實很容易讓人幻視成《素晴日》。 如果你對電波系、碎片化敘事、以及《素晴日》那種氣質的作品有興趣,《心象天儀本線》或許是個不錯的選擇,它的底子扎實,美術和音樂都有明確的辨識度,敘事野心也擺在了明面上。 [quote]这里是桃之妖妖测评组DA★ZE!! 欢迎加入[url=https://steamcommunity.com/groups/beiyingyao]桃之妖妖组 [/url] 喵~ 欢迎关注[url=https://store.steampowered.com/curator/45588223/]桃之妖妖鉴赏家 [/url] 谢谢喵~ [/quote]
没有故事,不够电波
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