
Leftovers KO! is a Punch-Out-inspired, hand-drawn animated boxing game where you fight a bunch of leftovers. After a long day at work, you come home to find that your uneaten food has come to life—and it's here to beat you up... with its hands! Defeat them all and uncover the truth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After a long day at work, you come home to find that your uneaten food has come to life—and it's here to beat you up... with its hands! Defeat them all and uncover the truth!
This hand-drawn animated game is as simple as the classic NES titles, but with some extras!
DISCLAILMER: This game does NOT HAVE ACHIEVEMENTS. It's a game made by solo-dev

Every leftover has a distinct fighting style, moveset, strengths, and weaknesses. Adapt, be quick, and turn them back into a pile of ingredients.

Learn new moves, practice them in the training room, and use them in real battle to savor the victory.

Why are leftovers all of the sudden fighting back? How is that even possible? Only one way to find out - beat' em up!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 96reviews | 68% | — | $24.4K |
| $3.99−60% | 7ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an amazing idea for a game, in a genre I deeply love with fantastic art direction and super well crafted animation. The boss designs (visually) are all so fun, charming and creative, can't do nothing but praise this game visually, but sadly, that's the best aspect this game has to offer, since mechanically and gameplay wise I believe has many flaws. There is many objetive flaws, like many bugs and clunky transitions between dodges and different punch combinations But I would like to talk about game design flaws first. -Mandatory star punch finishes feel boring and limiting – nearly all bosses require a star punch to defeat. There’s no room for alternative strategies or player creativity. Fights become about waiting for that one star punch opportunity, which makes them feel tedious, and when you finally get it, the fight ends abruptly and anticlimactically. It’s a terrible system that kills the pacing and any sense of satisfying victory. -The stamina & health system is frustrating– stamina is tied directly to your health, meaning if you get hit, you not only lose health but also lose the ability to fight back effectively. It doesn’t create meaningful difficulty; it just makes fights feel restrictive, with no sense of player freedom or comeback potential. This is also affected by the singular Knockout system the player has, this does not make the game more difficult in an interesting way, just more limiting and less exciting. these two aspects together I believe are what makes the game feel like a chore rather than a fun challenge where there is many possibilities and ways to beat a challenge in front of you, specially since if you don't have the requerid star punch the game punished you by making the fight last forever, with no star punch everything you do feel pointless, you are not climbing a mountain, you are not slowly chipping away a stronger foe that with perseverance will fall, no, you are just in a loop of no progression, no satisfaction and annoyance until you get the win condition the game forces on you. -UI placement is awkward – your health and stamina bars are at the bottom of the screen, forcing your eyes away from the enemy animations and attacks at the top. It breaks focus constantly and feels like a basic design oversight. I do hope the best for the team and I don't regret my purchase at all I think there is a lot of great potential in this game that is sadly overshadowed by a lot of poorly executed and poorly thought out ideals. some last notes: -I think the music is great, really fits the vibe and is in my opinion the second best spect of the game! -The fight integration with the fights is something else!, very very nice and well made, my highlight is the sushi fight where the cat is the visual clue for the grab!, that is simply so fun, creative and well made! (a shame that the fight still a chore due the star punch limitations) -the training mode is basically a messy waste of resources that both does not help with timing nor with the different uses of the extra punch techniques, also very glitchy. If the team ever makes a sequel or major update that reworks these core mechanics, I will be there day one, because this genre deserves to thrive!, and their art direction is already a knockout <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok ok, hear me out. Yes the game has some fundemental issues. Yes, the controls are clunky and never feel perfectly in sync even when you get down the timings (use a keyboard! It is way more accurate than a controller for this game). Yes, there is seemingly little to no rhyme or reason why certain moves work or don't work on certain bosses until you played them enough times to figure it out by sheer guess work (or consult a YouTube video). Yes, the game can be very obtuse in explaining its mechanics, like how you need to finish bosses with a special move or they'll keep reviving. Yes there is a pointless training mode that doesn't allow you to try out any of the moves and attacks aquired past the first boss. Yes, I beat it in less than 4 hours, there are no cloud saves, no achievements, manual only saving, defaults to starting a new game on a start up instead of continue, and a bug that will require a hard reset sometimes on a specific boss because your controls will stop working. BUT... I just liked it way too much to care. Especially if you get it on sale for $5 it's a great time. You paid for a hand drawn cartoony game about boxing anthropomorphic leftover food, and you get a hand drawn cartoony game about boxing anthropomorphic leftover food. The animation is excellent. With a 90s cartoon or animated point and click game aesthetic and animations (like Pajama Sam) but with actual gameplay! It has so much energy and personality, I just loved it. And the story is fun and goofy. It isn't deep or expansive but it fits exactly what it needs to and there's a lot going on in the backgrounds to have some fun environmental storytelling. And while I may have had all those complaints about the gameplay, I actually did quite enjoy it. Maybe this is what Punch Out was like for people back in the day (I never played it) but it kind of scratched the same itch as Dark Souls bosses. Where you keep banging your head against it until something clicks and you figure it out. Maybe you stumble upon a small opening the boss always gives. Maybe you finally figure out how to hit the right combo at just the right moment. Maybe you can even exploit some oversights in the A.I and trivialize one or 2 of the bosses because of it (looking at you celery and sandwich). For as janky as it can be, there's only so many actions you or the boss can do that you'll eventually figure it out and every boss fight end with a satisfying and over the top animation when you land that final special attack So those 4 hours were a lot of fun. This was definitely a passion project from a dev who was animation first but still tried their best to make a good game. If it was more expensive it wouldn't be worth it, just due to the short amount of content and jank. But for the price, especially on sale, I do recommend it.
怪打你血和体力同时掉真是阴到没边了,这都不是重点。玩到后面必须得用重击才能击杀,重击点数触发迷的离谱。最终boss更是一坨。
entretenido, pero para uno que no sabe ingles ni me entere del lore
This feels horrendous and unresponsive - the animations are pretty poor and don't provide enough wind up to time your horribly delayed dodges. Landing punches feels underwhelming and for some reason someone thought a phone ringing mid fight for tips was a good idea.
Прекрасная рисовка, хороший сюжет и концовка порой забагованные боссы, но все же, это был очень необычный игровой опыт. ЛАЙК!
I've only played the first couple fights, but they're very cool. I'll be playing more later today. Looking forward to the next fights. Love the art style.
Joguinho muito legal inspirado em punch out. O jogo possui uma gameplay simples porém desafiadora, tornando cada oponente praticamente um quebra-cabeça. Também possui um gráfico muito bonito e carismático, é como jogar um curta de animação da adultswim. Possui alguns bugs que me obrigaram a fechar e reabrir o jogo, mas não estraga a experiência, só é inconveniente.
-the animation and art is just amazing, this felt very different for me in great way, remind me of old retro game which you have to beat
Incredible art style and animations! That alone is worth it! Oh. and it's a lot of fun too! Awesome throwback to the Punchout series! Recommended!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $32.7K | 345 | 43% | $4.99 | |
| $17.8K | 100 | 90% | $9.99 | |
| $11.3K | 22 | 86% | $19.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $24.4K | 81 | 99% | $11.99 | |
| $24.4K | 79 | 48% | $12.99 | |
| $24.4K | 95 | 92% | $8.99 | |
| $24.4K | 52 | 71% | $18.99 | |
| $24.4K | 63 | 79% | $14.99 | |
| $24.4K | 286 | 87% | $3.99 |