
A space captain accidentally freezes themselves for two thousand years, finding themselves in an unfamiliar galaxy. Fortunately, there's always someone who needs cargo delivered.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 571reviews | 86% | — | $242.8K |
| $19.99 | 22ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game may have hooked me from its delivery loop, but it overall felt pretty empty from all the missing potential that really seeped through as I played. Already past the second quadrant things really started to feel very repetitive, with shipments and the ship not evolving very much, sidequests being all the same basic things, the worlds being all the same cookie cutter floors with cookie cutter buildings, and generic NPCs all just being generic humans with random skin colors (I'm not being facetious, they are just plain humans with a different skin color) The crew being fully randomized per seed rather than an active choice doesn't feel good (I was promised snek waifu and I never got her dagnabbit, and also it turns out that she probably wouldn't even been a valid romance option for my character?); their dialogue is very basic and repetitive; their stories feel either lacking, rushed, or they outright stop as soon as things get interesting; and they don't feel like active members of a crew helping you through your day to day with them simply walking around the ship as things go sideways. As for the story, yeah, I didn't feel too hooked by it neither. By the time of the ending, I was not keen on [spoiler]the egg encounter leading to a "become friends with your crew =))))" thing, and neither on one of the members of my crew sacrificing themselves. Despite that, I still pushed myself to complete gallery and see what new stuff came out of it, only to end up recieving a cryosleep machine to justify a NG+ by abandoning the crew? Yeah, not too happy about that neither.[/spoiler] Overall, quite the frustrating experience. This is the first time I can recall where a game managed to hook me in some way enough for me to play for dozens of hours, only to end up feeling empty by the end, like I played the suggestion of what could've been an amazing space game.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it.
Basically, this is Stardew Valley in space with a sense of humour informed by retro British sci-fi, most clearly Hitchhiker's Guide to the Galaxy and Red Dwarf. But I was really impressed both with how addictive the main game loops are (they have that "just one more thing" magic touch) and also how well the writing won me over. I just finished the main story and I was surprised how much it moved me, and how much I had grown attached to my crewmembers. My only criticism would be that there are still a few small bugs here and there - nothing game-breaking but I did need to work around some creatively. Definitely worth checking out if you like casual job-sim games and sci-fi comedy. If somehow you found this game without knowing the developer from YouTube, Yahtzee's YouTube series are also well worth checking out (Zero Punctuation, Fully Ramblomatic, etc.)
After feeling lukewarm first impressions when it released, I am now more or less totally engaged with my relaxing space trucking adventures in Starstruck Vagabond, while playing on Steam Deck. It really is a nice tightly made game perfect for what Yahtzee describes as "post-Dad games" that also work just fine for non-Dads. A relaxing 2D pixel art indie game that also feels immersive when flying around helping idiots find their PDAs and avoiding asteroids.
After spending so many hours playing, to hit a bug i cant get around and have to stop playing is really disappointing
Organic and addicting gameplay loop combined with decent story and likeable characters.
Pretty good for what its trying to be
I really enjoyed this game! Amazingly well-presented, fun gameplay-loop, fantastic soundtrack and a lot of genuinely funny dialogue.
Chill game with a killer soundtrack.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 101 | 73% | Free | |
| $820.2K | 2.6K | 91% | $13.99 | |
| $116.5K | 327 | 93% | $19.99 | |
| $29.4K | 412 | 81% | $4.99 | |
| $687 | 3 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $242.8K | 1.7K | 92% | $7.49 | |
| $242.8K | 1.7K | 97% | $6.99 | |
| $242.9K | 1K | 86% | $14.99 | |
| $242.7K | 1.8K | 69% | $6.99 | |
| $242.7K | 1.5K | 92% | $5.99 | |
| $242.9K | 403 | 62% | $24.99 |