
The Many Pieces of Mr. Coo is a whimsical point’n’click adventure with a surrealist story, astounding hand-drawn animations and hilarious puzzles. Mr. Coo is trapped and broken into pieces. But most of all, he has no idea of what’s going on. Is that a giant chicken over there?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego de puzzles con una imaginación, una fantasía y un arte excepcional. Tiene gusto musical y de animación antiguo. surrealismo puro y duro y muy divertido. Muy recomendable.
Bay Meraklı vardı biz çocukken Fransız yapımı kısa çizgi animasyonlar, ne yalan söyleyeyim ona benzediği için aldım oyunu ama çok beğendim. Amanita şirketinin oyunları gibi güzel bulmacaları var, 12 bölümden oluşuyor çok kısa yapmışlar fakat oyunu tamamen bitirdiğinizde "devamı gelecek" diye yazıyor. Uzun lafın kısası güzel oyun tavsiye ederim.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +20 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Mr. Coo[/i] is a visual delight but conclusively a lackluster P&C game, because in order to house all these beautiful surreal visuals with a bunch of different art syles expertly mixed together alongside of absurd humor that made me laugh like a little baby, revolving around a narrative with loose themes like time, love and creative struggles with endless amount of charm and creativity displayed after every time you click and interact with stuff on screen, the first thing that needed happen was to throw almost any and all resemblance of logic out of the window and that ultimately makes the main gameplay loop of puzzle solving a chore, simply because you just can't logically figure out what to do at all. I'm not talking about a series of convoluted interacitons between characters and objects you need to instigate by going back and forth to different areas like in old-school P&C games either, you just cannot even begin to comprehend what will happen when you mix object X with object Y or make your character interact with said objects in a specific way. So in a way, at the expense of leaving your usual eureka moments you get after figuring out well designed and logical puzzles like in your traditionally good P&C games behind, you get an absolute audio-visual feast. Not the worst transaction by any means, not like you get punished for refering to hints more then usual and obviously the amount of fun you'll get out of the game will depend on what you value more but even though I'm not an expert on the matter, I can't go and say this is a good P&C game. My makeshift "solution" to that was a second playthrough, which also was required to get all the achievements anyways (not that those mattered too much, but I wanted to get 'em all since they all looked hassle-free). And by doing that, considering how I knew what I needed to do in each level, I just focused on the visuals, the humor and on potentially catching some details I may have missed with my first time with the game and that made my experience all the more better. At the end of the day, with its visuals, loose metaphors and brilliant creativity and humor, [i]Mr. Coo[/i] kinda becomes what you want it to be. For me, I think I'll treat it like an interactive animated short I'll play once every year to awe at its visuals because it's not that often you find something as unique as this game- and for a dollar and some change when it's on sale nonetheless! Although everything left aside, there is another, more serious issue surrounding the game. Main creator behind the game apparently made a statement you can find in the discussions tab that goes into how the development of the game was rushed by the publishers without their consent and how they think that prevented the game to reach its full potential and how that is the reason why there were a couple bugs here and there (which I can attest to, I encountered a couple minor glitches myself). I have no idea if they resolved this issue because I don't use any kind of traditional social media but suffice to say it would benefit you to look deeply into this, to decide if that would prevent you from getting the game or not. I didn't know about that before getting the game and honestly, as far as I can understand the creator doesn't tell people to not to get the game or anything but rather wanted to defend their passion project more than anything, but what do I know... Nevertheless, I do recommend this bonefide gem that shines brighter everyday in this monotonous cacaphony that we call "modern gaming" despite its slight shortcomings. Afterall, there are many other "lackluster" P&C games out there that fail to be this charming, creative or funny and not for the lack of trying either.
Looking at this game I think it's pretty obvious to everyone that the art style is absolutely superb. Everything is hand drawn and beautifully animated. It delivers a truly unique experience that I would recommend to try. The music is nice too, well fitting. The puzzles themselves can be tricky and most of the time it's a matter of trial and error rather than a logical approach. But I don't think it's an issue given the absurd nature of the game itself. So why the negative review? Well, for one the game is quite short. It took me around 2 hours to beat it, maybe even less (the rest is getting remaining achievements). Though the art itself is worth it, even if not bought on sale. But the actual issue lies in its technical state. First, for whatever reason my mouse was lagging. I couldn't move the cursor around smoothly, it moved abruptly. I wasn't able to find the solution for this at all, so I had to play the entire game like this. Second, it still has some bugs. Some of them can break the game so you absolute have to restart a scene. I had the game being stuck in a scene transition, a character not responding, an item being stuck. But this is where it gets even more interesting. In Steam Discussions you can read the statement from the creator of the game, Nacho Rodriguez. Apparently, the studio that was responsible for turning his art and animations into a game shipped it in a poor technical state containing bugs and unpolished gameplay. Not only that, he mentions even some of the content was left out. And I guess this actually explains my issues above. Anyway, if you really like the art and you have no issues with things I mentioned then yes, I can recommend it. P.S. Also Nacho Rodriguez is working on the sequel called Unboxing Mr. Coo, keep an eye on it.
The Many Pieces of Mr. Coo is a point and click surrealist puzzle game. This game is, in a word, weird. The art style is lovely and the puzzles are on the easier end of things. There is a mostly coherent narrative ('mostly' because surrealism is a heck of a trip lol), but it's the bizarro characters that really did it for me. I completed the game just shy of 1.5 hours. I suspect replay value is on the lower end of things given the puzzle difficulty of like a 2 on a 5 point scale. But, this was altogether a fun palate cleanser. AVOID | LACKING | MAYBE | [b][u]WORTHWHILE[/u][/b] | COMPELLING | UNMISSABLE
Игра с интересным визуалом, хорошими анимациями и забавным наркоманским сюжетом угроблена ужасной последней главой. Игра постоянно виснет при переходе двух *персонажей* между локациями, после чего оказывается, что значительная часть прогресса не сохранилась из-за неумело и редко расставленных чекпоинтов. Приходится по 5 раз делать одно и то же, а потом по 10 раз другую последовательность действий. Кнопка подсказки зачем-то вписана в предмет интерьера, из-за чего есть вероятность нажать ее случайно. Сами подсказки дурацкие и показывают то, что ты уже и так сделал. В паре мест зачем-то внезапно появляются взаимодействия на реакцию. В общем, заруинили потенциально хорошую игру недостаточными тестированием и полировкой.
Jogo curtinho point and click, que tem arte e animações maravilhosas, e um estilo surrealista super interessante, e somente por isso já é motivo suficiente de valer a pena jogar esse jogo. O estilo surrealista gerou, em um momento especifico, um salto de logica que admito que me perdeu por momento, e uma parte contra o tempo que também me tira um pouco, mas a soma de tudo é muito positiva. É tão curtinho que não deixa motivo para não jogar, então jogue, não vai matar nem duas horas do seu tempo e vai valer a pena.
Художникам нужно отдать должное, красавцы. Игра залетает в список любимых поинт-клик игр. За визуальную часть и загадки. Все просто гениально. Очень надеюсь, что будет продолжение.
This is a charming game, but it's definitely unpolished. Let's get the best things out of the way, the art. The game looks whimsical and wacky, the animation is so expressive and cartoon-y. Which did a lot of heavy lifting in the enjoyment of the experience. The sound design is nice, a little lacking in some small scenes (Like the goblin and umbrella running with no sound effect … That felt awkward), but not enough to be a genuine problem. However, the gameplay was not well thought of. Don't get me wrong, the Point & Click genre is not famous for being innovative in the gameplay department. I'm pretty sure that's not the main appeal of it anyways, unless it's bringing something new to the table. What I meant was that the game is, as I said in the beginning, unpolished. I've encountered many bugs throughout my play session so … [b]Spoiler Alert[/b] I guess ? : - In Chapter 6, even if the tree has clearly emerged from the pot, clicking on it show the same image shown before of it being empty with dry soil. - Also in Chapter 6, if you stay long enough on the level, Coo and the chick would literally disappear. Meaning that you'll have to restart the level. - In the final chapters, the game gets confused as to which part you're playing as. Leading to just … Chaos. These might sound a little nitpicky, but I would argue that, since there is nothing innovative gameplay wise, at least focus on polishing what you already have. Interacting with objects can be rough : The interaction boxes are either too broad or too narrow. The logic behind solving some puzzles was very random : You are not incentivized to think (even in a wacky cartoon-y way), but to click as much as possible on random stuff. Which brings me to the other thing that bothered me, the collectible pages. WHY do they get unlocked post-game ? Point & Clicks lack replayability (Most of the time). What's the fun in playing the game over again if you already know the answers ? So that you could click on random pages sprinkled around like parsley throughout the levels ? No … It feels more like a chore than seeking collectibles. (Granted, the unlocked concept art was pretty) And you could say that "going through the story again is interesting", to which I'll agree … If we had one. We got crumbs ! Overall, it was a cute time but not worth recommending unless the person [b]REALLY[/b] loves the visuals of the game and doesn't mind lackluster gameplay. With all that being said … I'll definitely be checking the potential sequel though ! If anything, I'm weirdly curious as to how it will go. From the little stuff we got, I'm intrigued. And I also hope it would be an improvement over the first game !
Probably the best art direction for any Point 'n' Click game I've played, it sits right next to the Neverhood Chronicles when it comes to charm. The music is outstanding and I didn't mind how short the game was. I do have a few issues with the animations becoming really pixelated at times, aside from that, the game is really REALLY good.
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