
Minesweeper but the rules are changing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏是我算法竞赛ACM时期的游戏,那个时候我充满着对于金牌的向往,在一天天的算法竞赛训练中我仿佛觉得自己是天选之子,简直是金牌候选人! 这期间,为了保持手感与思维,会看同期顶级选手——jiangly,而在看他的过程中看到了这款游戏,我便搜索了下,瞬间好感++,因为觉得这款游戏对于我思维的锻炼极其有帮助,遂买了下来。果不其然,初上手,复推进,对于思维确实有极大的挑战性。 但是随着时间的发酵,因算法竞赛起步较晚,一方面面对着初中甚至小学开始的oi选手的围剿,另一方面面对着自己起步晚的事实,以及acm弱校的孤独感,最终一无所获。大二下册最后一场比赛结束,走在回学校的路上,怅然若失,仿佛一场大梦,破碎了,一切都烟消云散了,那一刻仿佛坠入了失去自我的境界,和队友无可奈何的聊着漫无目的的逛着,为了代偿性沉迷起来了植物大战僵尸2。 我的算法竞赛的终结,意味着思维游戏追求的终结,游戏是好游戏,但是人生阶段不符,就先再见了。
能把这个游戏打完全成就,做什么都会成功的
花了111小时全成就,究极无敌杀时间游戏,不敢想通关全关卡要花多长时间。以本游戏的价格,能玩这么久毫无疑问属于超值。 不需要猜的扫雷非常爽,提示系统做得也十分友好。不过随着游戏进展,盘面变大且规则变复杂,推进速度会剧烈下降,并且一页题目全通关了之后还有一页更高难度的在等着,给人一种我是谁我在哪我为什么要扫雷的感受,如果没有通关这种游戏的执念,就不太推荐了。 游戏后期,分类讨论(或者叫穷举)几乎是唯一的解题方案(扫雷天才除外),需要在棋盘上大量地写写画画,因此最好能有一块数位板和一款方便的截图工具,能显著提高效率。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Dutch, Korean, Polish, Russian, Swedish, Vietnamese
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉蛮需要注意力的,请求QOL更新:把揭开的块带个底色
I love the drawing, helps a lot. Reaaally nice game. It's very hard to platinate but i'm gonna eventually.
Minesweeper but every map is 100% logic solvable is already an appealing premise. Minesweeper but every map is 100% logic solvable and also there's a bunch of bonus rules is a pretty cool game. Learning how to actually use the information from each hint is an incredibly rewarding experience, and even having not experienced 100% of the game yet I can say I got more than my money's worth. ♥♥♥♥ Liar variant all my homies hate Liar variant (Outside also a strong contender for this comment)
很好玩,无论是本体还是变体都非常好玩。和传统扫雷不一样,设计的很精妙,如果能够追加更为详细的教程就好了
比较有挑战性,适合放空大脑 经常容易卡着,盯上个半天有时候看提示都还在云里雾里,但是闯关很爽
好游戏,推荐给喜欢动脑的人。
This game makes me feel SO stupid and SO clever. I'll sit there staring at a puzzle thinking to myself, there can't possibly be a logical next step here. I'll double check and triple check, and fail to find it, to the point that I will--like a total moron--head straight into the discussion forum to insist that this must be a bug in the puzzle! ...nope. There's no bug. I'm just an idiot and missed something. But then, as things click into place for each of the variants and I learn the unique logical techniques needed for each of them, it's just so incredibly satisfying to clear puzzle after puzzle! Really an excellent game for logic puzzle fans.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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