
Lead the Mobile Infantry in this RTS game set in the Starship Troopers film universe. Balance your army composition with a diverse set of unit types, overcome line-of-sight and line-of-fire challenges through tactical positioning, and use special abilities to smash the Arachnid hordes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

The population of the harsh desert planet Kwalasha needs our help. Their peaceful lives, working in the mining industry, have been disturbed by a threat that they cannot face alone: the Arachnids. Under Colonel Hawthorne’s command, the Mobile Infantry will take back control of the planet and smash everything that has more than two legs. Enlist in this exciting military campaign, meet inspiring characters, visit amazing locations and do your part in the heroic war against the Bug!

The Arachnids may have virtually limitless numbers, but they lack the thorough tactical training that the Mobile Infantry enjoys. Position your units in advantageous choke points or on higher elevations. Be wary, however, that battle mechanics such as True Line of Sight and True Line of Fire may limit your field of fire and allow the treacherous Bugs to lay in ambush.

Optimize your army by choosing from a wide range of specialized unit types, each with its own strengths, weaknesses and set of unlockable elite abilities. Rifle Troopers can use their shotgun ability to hold back large numbers of Arachnids, M11 Marauders bipeds can unleash a withering mortar barrage and the Fleet Liaison can call down dropships with reinforcements or direct an airstrike to wipe out whole swaths of enemies.

The Bug infestation is rooted in elaborate underground hives. These present a unique challenge that demands a delicate balance between aggression and defense. Beware of the numerous tunnel openings, from which hordes of Arachnids can emerge.
To eradicate the Bug problem for good, their nests must be eradicated!
Territory Mode offers a new way to play, with a focus on freedom of choice and tactics. It features new maps crafted specifically for the game mode. You’ll battle the Arachnids for control of Territory Points - which provide a steady flow of resources - adding a fresh strategic layer to the game.
Added 3x Battlegroups to play with:
The Ground Pounders (Included in the base game)
The Hell Raisers (Available to owners of the “Raising Hell” DLC)
The Peacekeepers (Available to owners of the “Urban Onslaught DLC)
Added 27 Unique Territory Mode Maps:
11 maps in the base game.
9 maps in the Raising Hell DLC.
7 maps in the Urban Onslaught DLC.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 12Kreviews | 87% | — | $8M |
| $20.99−30% | 118ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然有些任务很折磨,但是好玩,而且更新也很棒😋
An extremely fun game with amazing DLCs that have great stories and gameplay.
its fun and all. but honestly its missing some things and since ive last played the human AI is now really really bad. not sure what happened there. One thing i wish it has was a tactical pause button via space bar. most single player rts games have that now, especially when missions can get very chaotic very fast with too many things going on at once. This also seems to be true with the new territory mode but currently am actually not having fun with this game mode and ive been waiting for this for a while. one of the reasons being no tactical pause there either and thats chaotic from the very start. you get your first wave almost as soon as youre able to start deploying units. But theres other reasons i dont think teritory mode is worth playing at the current moment. one is a fact stated earlier, which is the first wave hits way to fast. literally within 5 to 10 seconds of the match starting. no time to prepare much. but its also mostly frustration simulator right now because your squads no longer properly execute attack moves and for some reason you cant face your units any more even though the option is still there to do so. Used to be you could tell a group of units to say move north a bit but also have them face to the right when they get there. but your squads blatantly ignore this. Its also still happening in campaign mode too. Your squads will just face whatever direction it is they were facing while running to where you wanted them and even trying to face them right where they are doesnt work either. theyll just stand there facing whatever direction they want. This was never an issue in the past but its really annoying now because if bugs come at the squads half the time they wont auto face the bugs and just stand there getting bit. not being able to have your units face the direction you need them too is just a big downer now as it makes most matches not fun. Maybe ill come back when teritory mode gets worked on some more. but i just dont even want to play the game while the unit facing issue exists. just makes playing frustrating more than strategic or fun. Ill definitely change this review if at least the facing issue gets resolved at some point because its a good game normally. But i just cant rightly play this any more in its current state. wouldnt recommend buying until at least the big issues get patched out at some point.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 11K | 96% | $19.99 | |
| $7.9M | 9.8K | 89% | $24.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $8M | 12.7K | 84% | $11.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 7.9K | 75% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $446.7K | 631 | 65% | $18.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $532.9K | 459 | 53% | $39.99 | |
| $8K | 19 | 89% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最还原电影的一部游戏改编了,太有那味了!!!必须入正支持
great game
Hikayeyi seviyorum, strateji oyunlarını da seviyorum. Buradaki oynama şekli çok hoşuma gitti.
ชอบ
Good RTS game, worth a play if RTS games are your type of game
Très Bon jeu
I'm genuinely terrible at RTS games but this one makes it easy to understand. You seem to be able to use any unit type as long as you plan properly and learn the levels. The graphics are solid. And slaying bugs in games never gets old. The campaign is engaging, and the voice acting from the Leader reminds me of Sgt Johnson from Halo. Which is nostalgic. Give it a shot if you haven't already! Its also frequently on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.