
Tired of the city grind? Escape to Starsand Island and embrace the simple joys of country life! Live alongside capybaras, cats, and dogs, reel in a big catch, and explore the enchanting Moonlit Forest. Leave the hustle behind and experience the charm of this seaside paradise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #100, worst JP #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17/day in the week to Aug 18 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join the Starsand Island community and stay up to date on the latest development!
Discord: Search for "Starsand Island"
Tired of the city grind? Return to the warm embrace of Starsand Island, a radiant jewel adrift in the ocean's expanse. Enjoy a relaxed, pastoral life: hang out with adorable capybaras, cats, and dogs, celebrate bountiful catches, explore the mysterious Moonlit Forest, or simply soak up the island's natural beauty. Leave the urban rush behind and rediscover life's simple pleasures in this seaside paradise.


Live in Harmony with Nature
Grow tropical fruits and vegetables on your own farm, make lasting friends with adorable animals, and create a countryside villa on the island's terrain. Decorate cascading terrace gardens and shape the landscape. Every corner of the island is yours to explore.


Freedom to Roam
Glide along pristine coastlines on a longboard, zip through lush forests on a retro scooter, or sail to uncover the secrets of nearby islands. With a variety of vehicles, enjoy the thrill of speed or cruise the iconic coastal highway and take in the island's breathtaking scenery at your own pace.

Heartwarming Bonds with Islanders
On this close-knit island, every resident has a story to tell. Build lasting friendships through daily interactions and special quests. As your connections grow, you might even find that special someone to share your island life with.

Uncover the Island’s Mysteries
Explore the foggy depths of the island where rich mineral veins, rare treasures, and mysterious ancient ruins await. Learn and use combat skills to battle strange creatures, each encounter full of surprises you won't see coming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.1Kreviews | 77% | — | $12.8M |
| $31.59−20% | 1.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏发售也要三个月了,零零散散玩了85个小时也算是体验了大部分内容 玩完游戏给我的感觉就是失望惋惜,游戏的画风讨喜框架不错本应该是个种田佳作,可惜制作组和发行商都不行,感觉游戏开发团队根本就没把心思放在做游戏上,天天就想着画饼圈钱,游戏发售快三个月一直在修bug结果是修了老的又出新的,游戏优化稀烂掉帧卡顿,三个月了一次内容更新都没有,角色剧情和语音、更多节日、故事剧情、恋爱剧情等等都没有 社区运营一问正事就装死,再加上刚发售时反复定价,游戏EA阶段就卖DLC圈钱,感觉这游戏离死不远了,不推荐购买
To start, I want to talk about early access experience. I've played/purchased this on two accounts for the reason of the full release dropping tomorrow and my analysis right now is based off of my specific experience with the Early Access version. To start, there's an elephant in the room. For one, the game that claims to not use AI... Buuuuut it sure does suspiciously have a lot in common with another game on here listed as free, Heartopia--which does use AI-Gen in conception and marketing materials. I suggest looking and comparing the UI assets and the 'Decorate" functions. Actually, the more you look into the game, the more uncertain the use of AI becomes, especially when you look up the 'false review' controversy where many alleged that in the first days of early access, there were many AI-Generated reviews posted for this game, of which the developer had a denied involvement in. I'm not alleging anything, just noting that is weird... that'd be a just a random act to receive so many positive AI-Generated reviews on a game not really talked about at that time. That aside, it's nothing to write home about and doesn't stand out on a market full of similar and often better executed concepts. Maybe the full release would be better considering it's going to introduce cross-play and a few other features, but I can't say I'm expecting much. The map is a bit confusing at first, but I think I adapted quickly. The NPCs are very... forgetful. Honestly, can't remember many of their names, because their designs don't really stick out. Design options are okay. I hope to see a lot more furniture in the future, but, as I said, my review is for the early access version to compare and contrast later. One thing that I personally find irritating is the way some features aren't always compatible or mesh well with darker skin tones. I hate excuses like 'well they don't know--" The game's main feature is customization... They should think about those things. Combat is fine. Kind of wonky camera at times. All in all, it is... okay. Just okay. If you commit to it, I believe a lot of people can poor hours into pretty layouts, but I feel like there is a lot to consider before purchasing it at that price point considering some things I noted. I plan to revisit this review after a few hours of the full release and see how my thoughts have changed.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese**languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The world of Starsand is interesting. The visuals are great. The characters are likable. I had a lot of fun at first, but once I hit autumn of year one there wasn't really anything else to do besides grind farming so i can buy the last upgrade. the world felt like a shell and I was disappointed that this game has so little content. I cant in good conscience recommend this game. and to put the cherry on top the developers aren't exactly honest. I wont comment further, you will easily be able to find the information from other reviews and in the forums. TLDR: Pros. Cute game. Fun for a short time. Cons. doesn't feel fleshed out, some annoying bugs, Not worth the price at its current stage imo
I’m extremely disappointed that Youfang was removed as a romance option right before 1.0. He was presented alongside the other bachelors throughout the Kickstarter/Early Access period, was treated as a romanceable Bond character in the game, and even had romantic content. As someone who has supported Starsand Island since Kickstarter, I feel genuinely deceived. I supported this game with the expectation their own marketing created, only for Youfang to suddenly no longer be a bachelor at the last minute with no real explanation. Changes during development are understandable, but changing something that was presented to backers and players for this long feels incredibly misleading and has seriously damaged my trust in the developers.
I can't recommend this game due to moral reasons. There is so much going on with the devs and the community, it's a literal dumpster fire. There are a lot of allegations going on like it beeing spyware, also the devs continuously lied to their community about a lot of things, the discord mods happily supported it and the community beeing a toxic positive cult. If you want some sources on this, just check the discussions thread on steam. There hopefully still is the thread up that dealt with the spyware issue and proved that they actually had big backup by the Genshin Impact conglomerate. If it isn't, there should be a githup with a documentation of it as well, just search starsand island github spyware. Anyway, I played the game around release ONLY. Back then I was lucky enough to not get hit with game breaking bugs. It looked nice, played well but was kind of boring because the game has no story, just your casual fetch quests so to speak, and yes, you can build and farm, but that was it. Unfortunately, I need a story to play cozy games. If there is no golden thread, I simply get bored very fast. Which makes the My Time series a much better fit for me, which ironically still has a lot of bugs going on.
這款遊戲給我的感覺就是,看起來什麼都有,種田、養動物、採礦、蓋房子、裝潢、NPC、戀愛、職業、戰鬥、島嶼擴建,好像內容很豐富,但真的玩下去會發現很多東西都只是「有放進來」,並沒有真的做深,也沒有串成一個好玩的核心。 它表面上是小島慢活生活遊戲,但實際玩起來比較像農場打卡上班。每天就是一直做重複的事情,賺錢、收材料、解鎖下一個更貴的東西,然後再繼續賺錢、收材料。土地、房子、車子、擴建成本都不低,遊戲節奏被數值拖得很重。這種設計不是完全不能接受,但問題是遊戲本身的內容深度撐不起這些消耗,所以玩久了不太像在島上生活,比較像被派去島上當勞工。 NPC和劇情也是我覺得很可惜的地方。生活模擬遊戲最重要的應該是世界有沒有活起來,角色有沒有記憶點,互動有沒有讓人想繼續看下去。但目前NPC對話和事件都偏薄,戀愛感也不強,很多角色比較像功能選單,不像真的住在島上的人。對一款主打生活和社交的小島遊戲來說,這點蠻傷的。 Bug 和完成度也還有很多問題。動物、機器人、建築、交通工具、節慶、任務、操作、效能,各種地方都能看到還沒打磨好的痕跡。EA 有問題可以理解,但現在不是「差一點就完成」的狀態,而是很多系統都還很粗糙。 另外我覺得這款首發評價本身就很怪。EA 第一天就有一千七百多篇評價、九成好評,但同時在線峰值也就一萬多人。這不是說一定是假評價,畢竟同時在線不等於總玩家數,但這個評價速度跟遊戲熱度的比例真的不太自然。後面又出現疑似機器人好評、低遊玩時數、帳號模式相似之類的爭議,官方雖然否認,但至少讓我很難相信這款遊戲首發評價完全能代表正常玩家體驗。對我來說,這也是我不推薦的原因之一。
Don't buy this game. Lies, AI use... Urgh.... Read the other negative comments, they will explain better.
期待に対して現実は残酷だった。 下がったポイント これはスロー(slow)ライフを送れるゲームではない、NPCがスローライフを送るため雑事を貴方に投げる方のスロー(throw)ライフだ。 価格が高い 発売記念での価格でさえ高いと感じた。 頑張ってくれてるのはわかるんですが、現時点の感じだと定価2,500円くらいでは・・・
A cosy farming/life sim. 5+/10. --- shallow storyless NPCs, no voice acting --- nothing unique about those NPCs either, they are TRULY shallow --- spyware, esp in a singleplayer game is a big hell no --- no main story, quests are soulless, they are nothing like e.g. MTASandrock's dialogue-rich quests with interconnected plotlines and so on +++ on the other hand, the main progress 'questline' / islander checkbox is demi-freeform with some easy enough requirements +++ visuals + grindy and not so grindy (less grindy than other farming sims if you level up your professions sufficiently) +++ nice organic building on your plot land, you can customise/build however you want +++ a good selection of vehicles +/- interesting professions, boring profession quests + chill vibes - bad regional prices - important profession quests don't track your progress properly, if you e.g. already beat a boss, they force you to go to the other (mines) map, then immediately back again since quest tracking is hilarious here (or they respawn the boss since they can't figure out you already completed some of the "milestones" of the game) - other annoyances (less annoying than in other games, though) So mindless gameplay-wise, epic. Ethics/telemetry-wise? Scumbags. Story/NPC-wise? Plain horrible. 5+/10.
Zunächst habe ich das Spiel geliebt. Die Spielwelt, eine traumhaft schöne Insel, ist als Grundlage mehr als gelungen. Auch die Spielfiguren sehen wirklich toll aus und sind im Stile eines JRPGs gehalten (nicht sehr maskuline Männer und süße Frauen). Als Fassade ist Starsand Island ein richtiger Brocken. Der Einstieg war prima und ich hatte das Gefühl, eine ganze Menge erstmal kennen lernen zu können. Das Smartphone mit seinen ganzen Apps habe ich schon in Fantasy Life i schätzen gelernt und verspricht eine Menge Content. Der Schwerpunkt liegt direkt auf den fünf Berufen Crafter, Explorer, Farmer, Rancher, Angler. Auch das erinnerte mich an Fantasy Life i und der Einstieg war zunächst sehr motivierend. Der Spieler wird total an die Hand genommen, und es gibt sehr viele Quality of Life Features wie das Bereisen der Welt, was total viel Spaß macht, weil man wirklich überall sehr schnell hin kommt und dann bei Quests selbst Dinge liefern kann, die zu Hause in der Truhe verstaut sind. Items, die nicht mehr ins Inventar passen und die man deshalb fallen lässt, werden einem per Post am nächsten Tag zugestellt. Vieles ist so herrlich bequem und nett. Warum nun der Daumen nach unten? 1. Die fortlaufenden (Berufs-)Quests lassen mehr und mehr durchblicken, worauf das Spiel abzielt: Das Crafting verlangt super viele Ressourcen, Herstellung dauert teils ziemlich lang, und vor allem kommen ähnlich einem MMO beizeiten ziemliche Glücksfaktoren zum tragen, ob die unseligen Spirit Cube Komponenten (ich habe es hassen gelernt), der Glow Fisch, der auch nach etlichen Spielstunden trotz aller Bemühungen nicht anbeißen will, oder das Riesengemüse, es zieht sich durch alle Berufe wie ein roter Faden, es ist ganz simpel ein Spielkonzept, und das schon beginnend im Mittelfeld der Berufe, sich steigernd... (Am besten fand ich noch den Beruf des Explorers, den ich als einzigen durchgespielt habe, er hatte diesen penetranten Glücks- und Grind-Aspekt auch nicht wirklich) 2. Man spürt sehr bald, dass es keinerlei Geschichte oder Hauptquest gibt. Diese Art von Spielen ist nicht vom Schwerpunkt her narrativ, das stimmt, aber ob ein Stardew, die My Time Spiele, auch ein Fantasy Life i, alle haben hier wesentlich mehr zu bieten, was die Spiellaune befeuert und einen antreibt... Starsand Island ist reine Fassade, eine reine Sandbox ohne jede Tiefe und mit gar nichts dahinter. Das Spiel respektiert einfach überhaupt nicht mich und meine Zeit. Völlig sinnlos verplempert man seine Zeit, teils für einfach nur gar nichts, wenn das Glück nicht auf der eigenen Seite war. Und es verbleibt als eine blutleere schöne Fassade. Es gibt fantastische Elemente und Ansätze, jeder kann selbst entscheiden, ob ihm das reicht oder ob man mit dem Gegebenen zufrieden ist bzw gut damit leben kann oder eben nicht. Ich kann es definitiv nicht. edit: Da ich das Spiel nun mal gekauft habe und es auch sehr gute Ansätze gibt, hab ich doch noch etwas weitergespielt, aber ich sehe mich nur noch mehr darin bestärkt, dass die negativen Aspekte im Laufe der Zeit immer mehr überwiegen. Ich persönlich würde es vermutlich inzwischen noch negativer ausdrücken, lasse den Text aber so stehen, da es sicher ein Stück weit auch eine subjektive Sache meinerseits ist.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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