
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best US #59, worst AU #93 · 3 markets collected
About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not purchase this game. It's unbelievable that even in the day and age that people put unfinished products on steam that should never be there that this is here. It has interesting systems, but it's so undercooked that I wouldn't even call this pre-alpha. This is a tech demo that you offer for free. This dev is clearly out of dev funds and seeking funding hoping that this works. I wish them the best, but players shouldn't put their hard earned dollars into this as it's YEARS away from a playable product.
TL;DR - Game has good bones, but isn't ready. I recommend it in 3 years. THE FULL: Backed this game on Kickstarter the moment I heard about it. The guys from SWG and UO? YES PLEASE HOLY CRAP YES. THE GOOD: Space sim part is quite good. Full 3D motion and lack of gravity is fun and pretty realistic. The mining is FANTASTIC. As an example.... The first time I tried digging out a lode of gold underneath a mountain, I wasnt getting anywhere...then I noticed it's because the surface is made of freakin' sand. Sand that was flowing down into my pit and filling it in. I just about cheered! Amazing realism! I went and bought a tool for melting and lithified the sand that was flowing down. Boom, gold for days. Well, minutes. As you'll see later. The mining is amazingly realistic. Ive spent about 90% of my time mining because it's so well done, and watching your ore or elements flow into the hopper is lovely. You even have to be careful about the tailings, because if you dump it out in the wrong place, it'll fill your newly-made mine! The surface travel is pretty easy and fun once you get the hang of it. Grappler and grav belt basically turn you into spiderman, and you already have the climb and non-vertical surface, so that's neat. THE BAD: Pretty much everything else. The combat is VERY clunky. all enemies are basically pokemon with special attacks of fire, poison, lightning, etc. You shoot at guys, who shoot at you, until someone is dead from all the shooting. You can use other tools to kill them with, I even took the skills to do so, but theyre worthless in terms of range, damage, and hitbox. The game is pretty small right now. Only 6 or 7 systems. That seems like a lot, but each system is 1km^2 of space, with a station and some asteroids, and 4 planets. Each planet is also 1km^2, so really there's not much space at all when you get right down to it. There is one system that's just space, without a space-station. Everyone mines the asteroids in that one. Because every time anyone mines a certain ore, there is a chance that stuff becomes INTERDICTED. Meaning if you touch it again, you get a warning. Then, the NPCs send an unkillable drone to take you out. This means of course that the most useful stuff you need (like freakin' IRON) is impossible to get. You know how long it took me to mine more than about 3 iron? 8 days. I didn't get any until my 8th day playing, because thats when I discovered the space-only system, which doesnt have NPC robots, and you can keep mining beyond the warning without dying. So that gold I dug down to earlier came with a pop-up that tells you to stop, or else. Kept going, and then I died out of nowhere. No gold for me. Well, to hell with it. Ill just mine for fun then. You find loot crates in the dirt sometimes. Then my inventory got full. All 500 slots. Because each item you mine, forage, cut-down, harvest, or whatever has different stats, depending on where and when you get it. So let's say you need some bananas. You find some, then harvest them. Congrats, you have bananas. But youve cleaned out this grove. Better move on. So the next grove....takes up a second slot. You clear out the planet. So you move to another planet in the system. That also has different stats, so more slots. Each planet, each area, and even times of day will mean another slot in your bag. So moving to harvest ANY resource means you have to stop and open your bag, and painstakingly click and merge each type of resource, which lowers the stats of each item as it's done. The first time I did it, I went from 499/500 slots to 107/500 slots. Expect to spend most of your time on stations dealing with that. You cant just bank it either, because banks are per-station (no banks on planets), and each one only holds 100 items, and if you forget what station you put something in, you are ♥♥♥♥-out-of-luck and have to visit each one to find it. Just build a house and store it there, then. Ok. Except the building is the most janky, derped-up way of doing so I have ever seen, ever in any game. It's not minecraft or 7D2D with blocks, it's not pre-made blocks you can clip together like Ark or Valheim. You have to get a special tool, then the HUD locks perspective and you have to click and drag, then select XYZ axi, THEN move each one individually in each direction. And there's still no clipping to corner or surface. It is literal punishment. What's even worse is that putting crafting tables and such in your house is also nearly impossible. You want to put a basic fabricator in your house? Well, you can't. Until you unlock the recipe. Which means all the metal and wood and crap you mined will be wasted. Because to grind XP for making house parts (not even the crafting items, JUST ♥♥♥♥ like floors and walls), you have to make them. Cost me 1000-ish Iron (about 2 hours of mining that lawless space asteroids place), and 800-ish Manganese just to make 200-ish walls and foundations each, to get the XP to learn the skill to make a basic fabricator for your house...which just makes walls and foundations and such. The XP/Leveling system is COMPLEX. You have to harvest the resources to craft the tools to craft the tools to craft the crafting stations to craft still further tools to craft OTHER crafting stations....just to unlock the skills needed to craft the useful stuff. The combat and knees-bent-running-about stuff is easy to skill up. The rest requires so much grinding it's not even funny. Which would be fine, if it wasnt so damned complicated to actually DO anything useful besides dig holes and shoot space pokemon. And Ive been playing Eve Online since 2006. It's less intuitive than even that (and THAT was brutal). This is worse. Which leads me to my last.... THE UGLY: The loot. Do you want loot from the bad guys you kill? Well too bad. You can't. Bear with me. I'm pretty smart. I graduated high school at 14. I have SEVEN (useless) degrees; Anthropology, Archaeology, Psychology, Social Studies, Abnormal Psychology, General Sciences, and Oceanography. I would have had 12 degrees, but I never took any math higher than statistics, because boooooring, and statistics is just lying with numbers, which offended me heartily (thus, no degrees in geology, astronomy, etc., because those 2 extra math classes). I read at least 1 full novel every day, even work days. I don't subvocalize, AND I have hyperphantasia. Reading for me is like watching a movie in my head. If you have even heard of a Sci Fi or Fantasy book series, I guarantee you I have read it. My brain has so much random imaginatory knowledge that I can pretty much guess what's going to happen in any aspect of life. In MMOs, I always figured out the fight mechanics the 1st time seeing them. There's a reason we were server-first everything while I was there. I have also run a D&D game. Weekly. From 2003 to 2020. 8+ hours at least once a week. The amount of wacky nonsense I have seen, heard or dealt with both in-game and just getting 6 people together EVERY WEEK for a decade and half...if you have a problem, I know or can find a wacky solution. All of the above just to back up my point: I'm pretty good with figuring stuff out. I have an unparalleled imagination, a solid knowledgebase, great problem-solving skills, and so on. Rare+ loot crates each have a randomly-generated puzzle to open. Failing the puzzle twice destroys the box, but at least you can quit before you hit zero moves left, and that refreshes the attempts. I can open the rares. Even if I dont get the exact plan, I can guess it out. I figured out ONE legendary. No epics at all. I even tried to get AI to figure a few out with over 400 sequential screenshots each, submitted one at a time looking for clues and guidelines. Took 6 solid hours. The epics, it just couldn't figure out. The Legendary, it crashed the AI. No loot for you. Come back in 3 years.
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Languages: English
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked the concept and i hate leaving negative reviews, however this is so unpolished and so unplayable at times. There is just nothing. its a nothing burger. I hope to one day eat this words and feel dumb for leaving this review because the concept is amazing. it took me 4 hours just to realize that this isn't worth it and now i cant have a refund. don't make my mistake.
Way to Early Access. I love the SWG vibes you get from Stars Reach and truly hope it fulfils its potential but please be aware that the game will launch f2p, what you are paying for now is a very early access build that is full of jank and incomplete systems. The Devs obviously need the cash to continue with the project and are committed on their discord, if you wanna gamble your cash and help the cause go ahead but I highly doubt this game will be anywhere near exiting EA within the 6 month timeframe they are suggesting. If it does reach 1.0, its going to be much longer than that, there is still so much to do. I hope the Devs pull it off and the game finds its niche. I'll certainly be checking in from time to time to catch up with the latest updates but am not expecting to play it seriously for the foreseeable future.
Oboi. This is a weird one for sure. The game is buggy, full of jank, and definitely needs a lot more love and care, but its also... kind of incredible? The environments are gorgeous, there is an incredible amount of depth and complexity in every system they've introduced so far, and in 10 hours I feel like I've only cracked the surface of what there is to offer. It's very rough around the edges, but it's obvious this is a passion project that a ton of work has gone into. The intro and tutorial were super laggy, with pretty constant frame drops, but as soon as I got past that, the game smoothed out relatively well. I began running missions to start saving money for a homestead, and immediately ran into others doing the same. The next day the first homesteads were going down. I watched as a mountain was slowly cut into to create a homestead of a group of players over the course of a couple days. I met a random friend who joined me in taking down a world boss or two. Changes to the world stick, and there is so much to discover in the game. It very much feels like an early mmo, where community interaction is one of the main driving factors of the game. That feels like a dying cause in 2026 gaming and it's really nice to see it here. Since launch, the developers have already released several hotfixes, they have a seriously detailed roadmap and are extremely communicative, more so then any studio I've seen as of late. Hell, the CEO of the studio is regularly in discord answering questions and responding to bug reports. They don't silence criticism, and in fact regularly have conversations about solutions on moving forward. It's genuinely really nice to see. All in all, there is a ton of slop in 2026, this isn't slop. This is jank, and jank gets better. If you have 30 bucks to spare, and patience to get through the jank, I think this is worth it 100%. Owis Nuheuno II represent.
Ralph Koster has the correct vision for making a MMORPG sandbox work. You can't say that about others that have the incorrect vision and all the funding in the world, to fall on their faces in the end. And yes there is such a thing as a "correct" and "incorrect" way of doing things. This is as sandboxy as it gets, there's literally sand...in a box. I think he took that word too literally.
90 minutes in and I can say its a good game. If anyone remembers the rollout of Anarchy Online, thats the bar for a ♥♥♥♥♥♥ game rollout. This needs work, menus...server loading, could use a heads up map. Lots of talent to bear in terms of the company. Is it perfect, nope. As it stands today Id give it a 5/10. Which is not bad. All the baseline mechanics work, but its glitchy. This is a very EA game, Ive seen much much much worse.
Is it worth your money in it's current state? For most people? no. Does it have incredible potential? Absolutely. There's only one game set to release in the next few years that will have anything similar to this concept. And I'm willing to bet you already know which game that is (Lack of Fire ahem), but if you're like me and want to play something with a similar premise in the meantime and are okay with the alpha state that this game is in, then have at it. The devs seem to be actively working on the game and in communication with the community. That's not to say this game will fair well long term, if anything its going through a turbulent time right now. That said the game itself is fun, and for me (a person who is perpetually bored), it's been worth it so far.
The turkey isn't fully cooked yet. Smells good though. No, I don't give awards to solo devs, small teams, or ea. When the cost is worth it for me, then they get awards.
as of August 2026, the first early version of this game is pretty rough. The game still need a lot of polish in basically every aspect from character creation to combat and UI. If you are looking for a game to sink a lot of hours into, this probably isn't it right now. But I had a lot of fun playing around with the messyness it is right now and I can see a great game lying at the core of all of this, and my children also enjoyed playing around in the game. My recommendation: Pass on it for now and come check it out later 2026 or early 2027 when it hopefully is in a better place.
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