
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
StarRepture wciągnęło mnie od pierwszych minut — jestem zafascynowany tym, jak świetnie łączy klimat sci‑fi z dynamiczną rozgrywką. Gra imponuje rozmachem świata i dbałością o szczegóły, które naprawdę budują immersję. To tytuł, który potrafi zaskoczyć i zostaje w głowie na długo po wyłączeniu.
Ce jeu est une pâle copie de "satisfactory", dans lequel il manque des véhicules pour se déplacer des éléments permettant de détruire et de trier de manière intelligente les ressources produites. Impossible de stopper toute une ligne de production. Des vagues d'ennemi trop nombreux en solo quand vous avez le malheur de passer votre tour de base au niveau 2. Un système de construction assez merdique avec un drone qui ne peux se déplacer à plus de 35 mètres. Dès qu'on meurt on perd tout, bouffe boisson santé arme et inventaire. Sans compter les multiples bugs de lancement de jeu ou les rapports de crash en quittant le jeu vous indiquant de choisir "DLSS" alors que c'est déjà le cas. Bref assez déçu du jeu qui imite très mal "satisfactory". Il faut vraiment revoir le jeu en profondeur.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Game feels slow constantly, concept dies fast, menus are slow, clunky, and unpolished, building system is absolutely horrible and extremly tedious even with basic buildings (no easy way to calculate ratios), combat is fun and the adventure is great but is dampened by the inventory feeling slow and clunky. This game is an awesome concept but is unpolished in the way that everything has a small annoyance in it that adds up, you literally cannot get away from small unnecessary delays due to bad UI designs. I dont reccomend this game. StarRupture has a very cool concept, the idea of being on a planet whose sun explodes and resets the planet is super cool, but it gets old very fast. I found the purpose of the game was badly done not because of the concept but because of the unpolished nature of the inventory system and building system. Everything you do feels clunky, slow, and unpolished. Coming from someone who adores factory games I just cannot get into this game. The adventure aspects are cool, I enjoy the gunplay and fighting but the delivery, crafting, building, and inventory system just sucks. The build menu is easy but everything feels slow, having no hotbar to easily switch between builds is horrible and leads to you taking a significantly longer amount of time to place down different buildings. (ive heard theres a mod for this but it not being in the base game sucks) Going with that, once you are placing things down I find im taking a significant amount of time trying to get stuff to line up properly, buildings love to place one block above platforms or snap to the ground one block below all your platforms. Once you place a building on a platform it also deletes all the platforms below it so when you delete the building you have to replace the platforms again, that small annoyance adds up. If you misplace a building or realize its not lined up after you have to take a good 10-15 seconds to fully deconstruct ONE building (pulling out tool, waiting for the game to finish the animation, then starting the 4 second deconstruction timer) coming from satisfactory and factorio where if you misplace something you can easily delete it within a second this is a horrible design and very very annoying. Platforms! Satisfactory has foundations that are easy to use, huge, and more specifically arent affected by gravity. Here we have platforms that are strong enough to survive a suns explosion but have the same building distance as scaffolds in minecraft. I think the gravity system is a bit stupid and leads to a lot of annoyance. I'm used to building a large platform slightly above the ground so I'm not affected by the terrain and I can build neatly, the gravity systems completely destroys this aspect. Maybe thats intentional? Dev's may want you to build in relation to the ground which, sure, cool, but this becomes more of an annoyance when you're trying to build a factory and realize your perfectly level base needs 6 more platforms at a slightly different level than everything else because of a rock thats sticking up, or the ground slightly raises and you didnt realize. God knows im not deleting everything because it took me 20 minutes to build the factory to produce the equivalant of an iron rod (satisfactory) / iron plate (factorio). Thats not even mentioning the fact that it would take probably 5 minutes to destroy a base of 50 buildings including platforms just because of how slow deleting stuff is and having to deal with your inventory being full with junk after. Rails, the new conveyor belts. They arent as smart as you'd think. I expected to be able to connect everything together and it would send exactly what each machine needed per minute down the line. But it doesnt do that. Instead it sends the maxmium amount to fill the machine completely, clog the line and lead to inventory clutter when you finish a delivery mission and have to empty out all 15 of your delivery cannons. I also dislike how theres no easy way to see ratios between machine, you have to manually see how long the recipe takes, see what it needs, and what it produces to get a number per minute / second which is another pain in the behind and an annoying waste of time. I love doing calculations and figuring that stuff out like in satisfactory / factorio because they do the monotonous tasks (like the VERY basic per minute/sec calculations) for you. The inventory system: Horrible. I dont like it at all, again it just feels slow, clunky, and unpolished. Its very easy to have junk fill your inventory and basic items such as ore have a very low stack amount for how much youll end up having in your inventory. Doubleclicking on items to pop them into your inventory or a building works but theres like a delay of a half second after clicking that just leads to subtle time wastes and gets annoying over time. This is like that with every item. Research system: You use delivery cannons to launch resources to different companys who then provide you with new buildings or items if you reach their goal. This sucks, I think its a cool concept but its heavily dampened by building being extremely annoying and the delivery cannons being stupidly slow. (theres an item that allows you to get upgraded buildings later on but I'm almost 3 hours in and still probably 45 minutes away from getting it. MAJOR pain, you should be able to unlock that earlier, at least faster rails.) Adventure: gunplay is fun, I like the fighting aspects, but god you're slow. When sprinting you move at the speed of a motorized wheelchair while using enough energy for small town. I really dislike that feature, if sprinting was a bit faster that would be awesome, the energy use isnt really an issue, more of an annoyance since it seems like you're not going anywhere then you run out of energy. I get I'm ragging on the game and comparing it which you obviously shouldnt do, its really its own thing. But I HAVE to compare it to others in the field because of how little quality of life features there are. I do not feel like I could sink 500 hours into this game, if I did put 500 hours into it 80 hours would be from switching between buildings in the menu, 30 hours would be spent dealing with my inventory, and I'd easily waste more than 100 hours just deconstructing things. (which is fine, the point of a factory game is to delete things and rebuild it better, but god its a huge pain to delete stuff and takes way longer than it should) Performance: I like to say I have a good pc, it doesnt often struggle with things but I wasnt getting a lot of FPS in this, it requires a lot of resources which also adds more small delays to everything you do and again, makes everything feel way more slow and clunky. This could be a system issue so I wont hold it against the game, but it is very heavy in terms of pc requirements. All in all its a very cool concept that they executed well, but the clunky unpolished nature of everything tends to make things stretch out way longer than necessary and that wasted time just leads to a lot of annoyance. Maybe I didnt give it enough time to unlock all the quality of life stuff, but I feel like I gave more than enough learning the systems and trying out the basic systems and I absolutely loathe the idea of making a factory that requires more than one part to create something because I know its going to be an absolute pain due to the clunkiness of the building. Building should be fun, not tedious and annoying. I really dont reccomend this game.
is a good game. can play with controller using steam controls, BUT will need to set some specialty keys. All around a good game. Easy to loose track of time playing this.
bonjour a tous, 365h cumulée sur starRupte, je dis bien cumulée, étant quelqu'un de persévérant je n'abandonne pas au premier crash. Mais la ... starRupture est un jeu en accès anticipé et j'en suis parfaitement conscient, il est intéressant dans ses idées, game play etc.. mais voila, comme il est écrit dans mon début d'évaluation, je cumule au total 365h sur starRupture et ce sur trois parties démarrées de zéro, car oui arrivé a un certain niveau d'avancement dans le jeu, quand une plateforme devient trop importante et que les liaisons entre les rails deviennent conséquents. le lag s'installe lors de chaque rajout et puis inévitablement intervient le crash. Donc j'ai voulue tester encore et encore pour savoir si y avait au moyen des mises a jours une améliorations ou en modifiant mon mode de jeu afin d'optimiser le transfert des ressources sur la map. Mais rien n'y fait. Dans les rapports de crash que j'envoie a chaque fois, toujours le même retour vérifier le pilotes graphiques, matériel etc.. chose faite RAS. Mon PC n'est pas une formule 1 certes, mais pas une brouette non plus. je penche plutôt a une saturation du jeu qui quand on arrive a un certain stade vous envois au tapis. Donc après trois essais, j'arrête Fin je resterais sur ma faim avec starRupture
i am just annoyed and bored. i am tired of walking around for hours, looking for schematics in order to progress further. (employer cant just give to you?). Traversing this horrible, randomly generated map with invisible walls and dead ends. Exploring this empty world is tedious and boring. And enemies are just annoying, not tough or fun to fight - just annoying. I know - early access. will revisit later
At this point, despite having hardware more than the suggested requirements, and having everytrhing up to date, it's unplayable. My husband hosts, and I crash before I can even take a few steps, after the most recent patch. Very dissappointing because before that it was good.
Hab nu 12 Stunden investiert , 2 mal neu angefangen. Hat NULL mit Survival zu tun , die anfangsfrüchte für Wasser und Essen reichen völlig und kommen nach jedem Rupture eh wieder . Ist für mich eher sone Art Fabriksimulation. Kannste alle 2 Stunden deine Produktionsketten neu aufbauen und um organisieren. Grafik ist echt schön , aber eben null Survival Gefühl für mich.
pain in the ass game, crap, more heartburn played demo, was hoping for improvement-NOPE
Well I'm glad the game was on sale. After grinding lots of items and hauling them back, the Item Printer is stuck in a loop of printing Basic Building Material forever. Sucks, because the game seems fun, and I don't say a way out of refunding it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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