
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bonjour a tous, 365h cumulée sur starRupte, je dis bien cumulée, étant quelqu'un de persévérant je n'abandonne pas au premier crash. Mais la ... starRupture est un jeu en accès anticipé et j'en suis parfaitement conscient, il est intéressant dans ses idées, game play etc.. mais voila, comme il est écrit dans mon début d'évaluation, je cumule au total 365h sur starRupture et ce sur trois parties démarrées de zéro, car oui arrivé a un certain niveau d'avancement dans le jeu, quand une plateforme devient trop importante et que les liaisons entre les rails deviennent conséquents. le lag s'installe lors de chaque rajout et puis inévitablement intervient le crash. Donc j'ai voulue tester encore et encore pour savoir si y avait au moyen des mises a jours une améliorations ou en modifiant mon mode de jeu afin d'optimiser le transfert des ressources sur la map. Mais rien n'y fait. Dans les rapports de crash que j'envoie a chaque fois, toujours le même retour vérifier le pilotes graphiques, matériel etc.. chose faite RAS. Mon PC n'est pas une formule 1 certes, mais pas une brouette non plus. je penche plutôt a une saturation du jeu qui quand on arrive a un certain stade vous envois au tapis. Donc après trois essais, j'arrête Fin je resterais sur ma faim avec starRupture
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am just annoyed and bored. i am tired of walking around for hours, looking for schematics in order to progress further. (employer cant just give to you?). Traversing this horrible, randomly generated map with invisible walls and dead ends. Exploring this empty world is tedious and boring. And enemies are just annoying, not tough or fun to fight - just annoying. I know - early access. will revisit later
At this point, despite having hardware more than the suggested requirements, and having everytrhing up to date, it's unplayable. My husband hosts, and I crash before I can even take a few steps, after the most recent patch. Very dissappointing because before that it was good.
pain in the ass game, crap, more heartburn played demo, was hoping for improvement-NOPE
Hab nu 12 Stunden investiert , 2 mal neu angefangen. Hat NULL mit Survival zu tun , die anfangsfrüchte für Wasser und Essen reichen völlig und kommen nach jedem Rupture eh wieder . Ist für mich eher sone Art Fabriksimulation. Kannste alle 2 Stunden deine Produktionsketten neu aufbauen und um organisieren. Grafik ist echt schön , aber eben null Survival Gefühl für mich.
什么sb优化,联机每时每刻都在崩溃和卡机的路上
Absolut fantastisch. Die perfekte Mischung aus Factorio und Satisfactory: Riesige Fabriken aus der First Person Sicht aufbauen, aber auch auf einem feindlichen Planeten überleben. Das Spiel ist zwar Early Access, aber ich habe weniger Bugs als in Finale AAA Games gefunden.
傻逼游戏,更新还不如不更,更新进去一看核心全部过热,之前还没不知道跟新了什么,炎浪一过基地直接瘫痪,任何刷一波虫基地直接全部感染玩尼玛,浪费时间
Still too early in its development. It has some potential, but at the time of writing, I would recommend Satisfactory or Factorio over this.
This is a review from someone who hasn't played all of the game yet. Please take what I say with a grain of salt. After 11 hours of this game, I can safely say that this game leaves MUCH to be desired. Is it a bad game? No. Are there mechanics I really wish just weren't there? Absolutely. The main problem I've had is clunkiness and the lack of quality of life. It feels impossible to be efficient with the pull system as things are due to rail limitations and building speeds. Building feels awful, and distributing power across your grids even more so due to you requiring a foundation, rail, or whatever to be touching the adjacent building. Stairs? Whoops. You can't place them on on the edge of a foundation if there's a foundation below it, so it's basically just floating without a foundation beneath it. Rail designs look clunky and unsatisfying. It's very difficult to get clean curves and symmetry. I've experienced several bugs with them not working even though it was properly connected and flowing in the same direction. The map feels extremely bland. Resource nodes and their associated biomes often look ugly (looking at you, 'copper'.) Hunger and food: Why do these mechanics even exist? It's a constant nuisance that you have to deal with constantly. They don't offer anything meaningful to the game. If I want to AFK for a little while, I think I should be able to. The star rupture itself is kind of lame. While cool visually, the overheating mechanic really does nothing. Buildings cool off very fast and really, it just doesn't do anything except disrupt operations for a moment. It needs a heavy rework. Really, all it does is act as a respawn event for all creatures you've killed (think blood moon from BOTW). [h1] Now, onto what I think needs to be fixed [/h1] [list] [*] The building systems needs a major overhaul. No stability (or greatly reduce its clunkiness it). Foundations should allow buildings to be placed directly on them. Buildings should NOT be connected to a foundation themselves and should be able to be placed on the ground. Stairs should work seamlessly with platforms regardless of what's beneath them. [*] Power distribution needs to be reworked instead of just flowing across connected foundations. Having 'wires' that distribute power between separate grids (kind of like rails but with 'energy rates') would be cool. [*] Pull system becomes a push system. A lot of players have been asking for this, and myself included. Players could maybe choose between a push and pull system? [*] The star rupture needs to do MORE! I want to feel like I'm actually surviving against a star exploding an a fire wave. I think it would be cool if it affected buildings more than just temporarily disabling them. Cooling mechanisms, heat ventilation and distribution. Base core upkeep. Something along those lines. I feel like this game has potential, and I want it to be good. The concept itself is good, but the execution and mechanics right now feel clunk and/or needless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $326.3M | 279.6K | 97% | $39.99 | |
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| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 |
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| $10.3M | 28.5K | 95% | $19.99 | |
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| $10.3M | 20.8K | 98% | $24.99 |