
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wciąga. Mapka wydaje się mała z początku..... bo później już nie :D. Znajdziesz dziurę, wskakuj, zamiast się przyglądać! A i rada, nie ulepszaj rdzenia .... pókiś na to nie gotowy lub nie gotowa :D
Fantastic play and excellent game design! I've been fiending for a game to scratch that impossible-to-reach Satisfactory itch and, against all odds, this game pulls it off. Tons of content and very well polished for early access game. Factory design mechanics are great and the game has it's own unique twist with the "pull" conveyors/rails. And the combat is surprisingly fun and engaging. Game design: Love how the game allows you to explore the world freely but ramps up enemy difficulty further away from the starting zone. Encourages you to work on your factory and upgrades so you can venture out further and kick some vermin thorax. Or... if you're gud, you can venture out as far as you like with nothing but a pistol and big cajones... 9/10 game, and i'm sure it'll get even better once they add the finishing touches. Since the game is still being developed i'll add my *CRITICISMS* as well *BELOW*. If Devs are reading please take with a grain of salt, I love the game overall, but here goes: - Obvious quality of life stuff like hotkey bars similar to Satisfactory I'm sure lots of other people have QoL suggestions so I'll focus on stuff that is actually detracts from the game. - Voice dialogue, line delivery, characters, etc... I find myself greatly disliking all four characters. I'm guessing they are AI generated voices? which is fine if done right, but imo they are done wrong. I identified most with the biologist from the description but when I started playing him he just comes off as whiney and annoying. Maybe the British accent makes it worse, like he's one of those pretentious complainer types. I get the archetypes they were going for on all four characters, but they are overdone and unfunny. The player character is a crucial element of a game, so it's highly important that the player either (1) likes, (2) identifies with, or (3) lives vicariously through, the character. Doesn't have to be all of the above, but at least one. -- I have suggestions for all the characters if Devs are interested, but i'll focus on the biologist in this review. If I were the dev, I would give the biologist an American, or at least non-British accent, and give him a dry sarcastic personality. But not over-the-top. Subtle. Subtle like, I can't tell if this guy is serious or he's mocking. And then as you get to know him you realize he's being sarcastic and it's funny. Complains about corpos and the government with clever sarcastic jabs, that sort of thing, rather than just ♥♥♥♥♥♥♥♥ and ruining everyone's good time. Again, this is just my back-of-the-napkin idea, and i'm sure there's better ideas out there--main point is that the way he (and other characters are) is... sub-optimal, to put it politely. - I don't have a ton of hours played, but I have the sense that there's very little enemy variety. If so, more enemy types and enemy attack styles would go a long way. ...And really, that's it. No further complaints. The game is awesome! Just work on the characters/dialogue/voice acting and you guys got a potential 10/10 game here. Keep up the great work!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game.
Pour le moment sympa sur les mécaniques à suivre
В целом игра прикольная, но как то скучно становится, может я не правильно всё построил конечно...
love it.
Good game! Early access so it needs to cook some more, you'll play the ♥♥♥♥ out of it and wish there was more. I have yet to get there yet but, I can tell that once I finish what's available now, I will need another update or two to get back into it.
Possibly a Great game, good foundation but not finished.
5 hours into the game I can say it caught me in its crafting and upgrade loop : ) curious to see what there is to discover
very good game but need more work yet
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 235K | 97% | $39.99 | |
| $247.1M | 412.3K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |