
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is likely to be a good game, as long as they continue to listen to the community. The define that as one of the key values of their company and development process so there is hope. However; They need to rework or remove the pull logistic system. It breaks every time you try to change a rail, and when you have a serpent nest of them its very challenging to figure out which one goes where and why its not pulling products to produce this or that. The combat system needs a bit of TLC. Particularly the shotgun which can be centered on a target and miss, or fail to hit more than one tightly grouped target at close range, which simply comes down to needing better spread profiles. Out of the barrel shot is centered and needs to spread from that point, not paint a shape from the barrel forward. The same issue can be found with the LMG. The pattern exists immediately instead of spreads through distance, making it possible to nearly have the barrel in an enemy and miss. This is a lazy way of coding and should be addressed. The ruptura events need A. more randomness and B. better tracking once you are notified. In addition they currently deactivate the drone, which is extremely bad, because the drone helps you circumvent a lot of the construction Jank which plagues this game more than any other issue. I find myself ignoring the first warning because it takes so long for the event to happen, and then seemingly out of nowhere I have 15 seconds. The event itself is nothing more than a mechanic that wastes my time. It has no real meaning other than making me more likely to forget what I was doing before I was interupted by it, and to start another mechanic that is baked about as well as pudding; Building heat. If you are under the heat threshold things cool off in about 30 or so seconds. If you attach one extra building to the dozens you already have your base suddenly never cools off. No scale, no rhyme or reason, just like a light switch, your bases heat sinks work or the dont. This like other issues are just filler mechanics with no depth of thought as of this moment. Now for this games biggest sin, the construction system. Why and how it is so bad is honestly one of lifes greatest mysteries. There are dozens of titles with working construction systems, so why in the hell would you use on where its an act of god to get two platforms to touch? The construction drone is literally a must have just to build your first habitat. I have literally died to a ruptura while trying to build a shelter because the habitat would not snap to the side of the base core or build at a height I could reach from the ground. Also strangely enough, habitats do not protect you from radiation, which makes about zero sense, so if you accidently clip into a radioactive zone with one the entire habitat is now radioactive. This on its own is terrible and brings up the all too familiar trope that nobody actually understands what radiation actually is. Its extremely sad and unforgivable. For the love of god, use a real snap system, make the drone default, and remove all external status effects inside a habitat. It can protect you from the sun exploding but not from some mysterious cloud that doesnt move? Come on... All in all its a decent early access game. The crafting system is deep and complex (Honestly this is the largest reason why the logistical system needs reworked. The crafting/factory system is so complex that your whole base is a tangled mess of rails that are tiresome and unfun to work with. You need to find work arounds and huge plots of land to make heads or tails of anything, and a handwritten map with a diary for a legend to find anything. Its a challenge, but not in a good way). The pull system is innovative. albeit buggy. There is a good mix of genre and the storyline has some depth to it. It all needs refinement and to be added to, but this developer did the same thing with their previous title, Green Hell. That game started out a buggy sht show of a mess, and supposedly came out alright. I hope the devs get a chance to read this review, and while focused on the negative sides of the game at the moment, the review for the game is positive because I believe the developers will address these issues as the game progresses. At the moment it can be played once you learn to adapt and overcome, but once those issues are fixed, it should be a fun game throughout. One last hope is expansion DLC's that would allow you to play on different worlds and different environments and challenges unique to those worlds.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like a game where you get to build things. The landscape is beautiful, and the monsters are like working at a Starbucks....they sneak up on you and they just keep coming.
Tolle balance zwischen Kampf und Konstruktion
Star Rupture is definitely immersive and a great game if you want to relax while building and managing your own settlement. I really like that you can build factories and craft your own medicine, food, and other resources. It has a nice mix of survival and strategy without becoming overly complicated. It’s not hard to get the hang of, and the mechanics are easy to understand once you start playing. At the same time, there’s enough to do to keep it entertaining and rewarding. My biggest problem with the game is the lack of Xbox controller support. This is a beautiful game with excellent graphics and great sound, and it feels like the perfect game to play on my 75-inch OLED while sitting comfortably on the couch. Unfortunately, instead I have to sit at my desk and play with a keyboard and mouse, which is pretty disappointing. Hopefully controller support gets added in the future, because I think it would make the experience significantly better. Overall, Star Rupture is still a fun, immersive, and surprisingly addictive survival and strategy game.
Game is in Alpha and does have bugs or non-implemented features because of that, however, it is a ton of fun finding the materials and combo's you need to succeed. That, with alien incursions, really makes you rethink your priorities in providing for corporate demands. A unique survival-craft game that sucked me in in the first hour!
It's a fun game to play with friends but it does need some work in my opinion. It can become a little repetitive but the fun is 100% in it
Nice addicting game
Echt geile Grafik, macht auch echt Spaß, aber bishher noch sehr begrenzt, wenig Gegner Typen..
Awesome
A great game. An amalgamation of city building, survival and micro management let down by a bug that drops you through the scenery into oblivion when you load a saved game. I've spent hundreds of hours playing the game only to find each time I reload I'm plunged freefall into oblivion. Developers fix this! Now! Make it Priority number one. Mid-Late game lag is terrible. My humble pc often hangs for 5 minutes whilst the game does all the mathematical stuff. This needs optimising. This game has SO much potential and would be my game of the year if it wasn't for the issues shown above. I recommend this game as it stands in early access but needs work.. Should the developers fix these urgent problems I will rate the game much higher. Oh and when you run its slow. I mean really slow. My grandmother can run faster and she's been dead for 20 years. I had to install mods just to get a decent speed. I promise I will give this game a massive thumbs up once these issues are sorted.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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