
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore this game, it's a great follow on to my Satisfactory addiction. I would only change 2 things: 1) some sort of 'enough spiders already' slider 2) separate the sound controls for avatar vs voice over dialogue, and a way to turn off the 'unh' and 'yum' etc sounds. I'm going to harvest a lot of plantlife, you don't need to make a sound every time.
Really well made game. Need some finishing touch and some things to make your life easier, but as a eraly game, it's pretty damn good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 17.3K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.2K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4.2M | 7.7K | 84% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei que o jogo seria uma experiência interessante, principalmente pelos vídeos que vi antes de jogar, mas a realidade acabou sendo bem diferente. Para mim, parece uma cópia de Satisfactory que ainda não conseguiu encontrar sua própria identidade. O jogo apresenta alguns bugs incômodos e passa a sensação de não estar completamente finalizado. O sistema de progressão também não me agradou, principalmente quando comparado ao Satisfactory, onde tudo parece mais intuitivo e organizado. Em Starrupture, muitas mecânicas não são tão claras, o que acaba tornando a experiência mais confusa do que deveria ser. A ideia é interessante, porém, na minha opinião, ainda falta bastante polimento para chegar ao nível de outros jogos do gênero. Ou quem saiba eu seja burro e o jogo não funcione com burros.
Jeu de survie intéressant même si pour le moment pas possibilité d'y jouer à la manette.
para quem gosta de sistemas factorio mas ainda quer tiro é uma boa pedida, tbm lembra estilos como subnautica, satisfactori, planet crafter mal posso esperar pela finalizaçao do jogo e históriada historia
挺好玩的,不过反馈修个bug,每次裂变燃烧后我一点降温就要卡5-6分钟,也没弹出,就卡住
Oh how I love this factory automation in survival environment. Really feels super enjoyable to play. Looking forward next updates in EA :)
Interesting not needs more work and a lack of vehicles makes it hard for me to want to explore. Its more of a walking sim.
Pretty addictive survival base-building industry game, its in early access so its not a finished game, but its pretty good so far, i like it because its a pretty chill game, and i'm old now.
The rupture mechanic and the planet cycles adds an interesting element to base building game. If you are familiar with Satisfactory or Planet Crafter, you should be feeling at home with this game. Looking forward to future updates and more stuff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.