
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun automation / survival exploration game. The "pull" logic of the conveyor belt-equivalents (as opposed to the usual "push" for most automation games) already gives the automation aspect a unique "shtick", but I do think needs some work in terms of QoL and how things fit together. The gunplay is surprisingly satisfying.
If you look out the window during the rupture and don't think it's one of the coolest things you've ever seen... you have no soul.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, lacks a few things but it's an early access. So far the updates have been great and roadmap seems promising. Performance is a bit choppy sometimes but has improved quite nicely with the last patches.
Das Spiel ist meega. Ich mag wie viel Mühe darin investiert wurde. Ich bin aber ein wenig nervös, denn man merkt, dass nach erobern der erste große Station, irgendwie nicht möglich ist weiterzukommen, um weitere Radiation mit der Maschine zurückzuholen. Ich hoffe irgendwann kommt patch dazu auch. Bin leider jetzt am neutralen Punkt, wo ich hoffe bald in das neue Gebiet zu kommen, kann es aber nicht.
wonderful factory game, new mechanics and ideas. some little bugs to solve yet but developers are working nice. Lets wait the final version of game
Per chi ama il genere è assolutamente da provare!!!
awesome and addictive
grate
No controller support
Super fun. At first, I thought okay this game is super similar to satisfactory, which is fine but the more I played it the more I realized it's definitely its own thing. Yeah it has some of the same things, but it also has trace elements of Factorio in there too. But the thing that surprised me most was how nice the combat is. While I've only played Helldivers for less than like 2 hours, the combat felt very similar. And I think the game brings all of these elements together VERY nicely, and it makes for a really unique experience. The game is really good right now, but I personally am really excited to see where it goes in the future. Things like a designated way to make buildings, vehicles, and maybe some vermin made bases would all make this game super fun and certainly a must have if you enjoy factory games, or even just base building games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.3M | 26.1K | 98% | $19.99 | |
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| $10.3M | 16.6K | 83% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 | |
| $10.3M | 11.1K | 86% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |