
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very interactive and incredible graphics, the only down side is the lack of content.. you have 2 things to do in the game build stuff and look around. THere needs to be more content
A really fun factory game with a beautiful world that really makes you want to explore. Keep the content coming please.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved satisfactory and I find this game to be an excellent next step in the mechanics of that game. Its still early release so there are some issues that I’d really like to see resolved before too long to improve the experience: 1. The steam deck runs this really well but setting up the keybindings has been challenging because this early in the game im not sure which keys will be high frequency use or not. 2. The ruptures seem to happen on a cadence so having a clock that showed that cadence would be really helpful instead of just a 2 minute timer. 3. Characters are available but there doesnt seem to be any advantages of one character over another, im sure this is long term something that will have more granularity. 4. You dont start out with a weapon. 5. Stacking things is super frustrating for stairs and supports though I heard this is going to be fixed in the next patch. 6. The inventory and interactive hud menus aren't as intuitive as it was in satisfactory and having to press escape instead of repressing the same button that opened the menu requires some getting used to. 7. Lining up platforms and connecting them like satisfactory is not as intuitive but again probably will be fixed soon. My opinion: The game play is intoxicating, addictive, and fun. Its exactly what i needed after beating satisfactory and needing to scratch the same itch. I’m so happy to support these developers create more games!
I have only played a few hours but the game play has been enjoyable. The rupture mechanic does give a sense that you are in a frantic need to get something done. This game is one that I can see myself coming to over and over again.
Still needs fleshing out, but a nice little survival/basebuilder in the making. Can't wait for the full release.
STILL IN EARLY ACCESS UPON WRITING THIS... Which means some bugs (non crashing for me thus far), but all-in-all great thus far. Large world, even in this early state, many hours of content, much to explore etc. Looking forward to more.
Just started playing and it has lots of potential. Like Satisfactory it's another original take on the open world base building genre.
I really want to try the game but this screen flickering is absolutely obnoxious. They've known about this issue for quite a while now and apparently they're just not going to fix it. Would 100% refund. Given this game plenty of time to address the issue.
Satisfactory meets Alien Swarm in 3D, with a 55 min solar eruption loop that wipes everything if you don't build a heat shield — great early game, content thins out fast.
El juego como EA me parece muy bueno, la mecánica de reinicio del mundo por medio de una ruptura solar me parece increíble y fresca, ya que le da una progresión de vida al mundo, que para el avance del juego es importante, ya que dependiendo de en que etapa de regeneración se encuentra el planeta tenemos acceso a diferentes recursos en el mapa. Los Milestones de las compañías a pesar de otorgar un sentido de progresión o dar un objetivo, se vuelve altamente confuso, ya que eventualmente uno llega a requerir de un recurso el cual solo puede conseguir al alcanzar una progresión con otra compañía, el cual no sabremos a menos que individualmente revisemos cada nivel de compañía y que otorga. Adicionalmente las recompensas 1 a 1 considero vuelven el juego mas lento de lo que necesitaría ser, podrían ser menos niveles, pera mas complejos de completar. Igual y agregando algo que se consiga en el mapa, le daría mas relevancia a la exploración, mas que buscar nodos de recursos. Por ultimo el modo de construcción se siente muy complicado, el dron mejora considerablemente la experiencia de construcción, pero siento que agregar un modo en el cual automáticamente nivele los pisos de diferentes construcciones ayudaría mucho, que se vuelve tediosos tener que bajar la altura de la construcción por que cuando la quisiste poner aparece a 10m en el aire y manualmente tengas que ponerla al nivel de la otra construcción que ya tenias hecha. No obstante veo muchísimo potencial en el juego, y sigo intrigado en como va a evolucionar para seguir probándolo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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