
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring grindfest. Every ship controls the same. Every weapon feel the same. It takes ages to get from A to B (unless you buy fast travel gimmick equipment) Skip.
Game is fun so far. Update: 130+ hours in. Game still fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 7.6K | 78% | $17.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 7.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 70% | $34.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $266.6K | 675 | 80% | $9.99 | |
| $2.3M | 2.5K | 74% | $29.99 | |
| $2.1K | 3 | 100% | $24.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great star ship simulator. Started the game with a tiny ship and a pop gun, ended the game with Capitol ships and the king of the known universe. Feels a little grindy at the beginning, but give it a chance and it will definitely get much better.
游戏好不好我不知道,但是操作太烂了,玩了会儿头晕脑胀,不知所以,劝退。
This game is absolute garbage. The UI is terrible. There is no real tutorial or even an explanation for most of what happens. But the most frustrating thing is trying to figure out where everything is in their terrible 3D UI. Half the time you think you're shooting at a ship because your mouse is on it, but nothing happens. Turns out the ship is behind you and your ship is shooting forward. Quest calls for you to follow an AI ship? It goes from zero to lightspeed in a moment going the opposite direction as you and your ship can't turn around nearly fast enough before the quest fails. This game is just terrible, don't spend a dime on it.
재밌습니다. 게임에 대한 설명이 조금 빈약하지만, 영어도 그리 어렵지 않고, 할만합니다.
Maybe the best space game I have ever enjoyed: a lot of ship costumization, an open galaxy (not like Starfield with it's silly loading screens), a boarding-minigame and piracy is an option, factions to join, fight or conquer... I love it.
For some reason fcks up you mouse sensitivity in OS, despite the game being turned off...
Love this game. Exactly what I wanted. I missed playing the old Klingon Academy and was looking forward to another space navy-type game with the ability to capture ships. This builds upon that in a Mound and Blade style where the captured ships build into a larger game. This game has some bugs, but the community is really good in the discussion sections to work through any gameplay issues. FPS bug in battle and broken lightening flash issue was my main problems. But, there are solutions in the discussion. Would highly recommend.
So, I'd definitely say this is worth buying if it's on sale. The game has a few issues though. Firstly, it's cool. You get to fly around in various ships, slowly amassing a fleet after you take control of your faction's space forces and spread your rule across the Gemini star system. The campaign, while not exciting, serves as an effective tutorial guiding you from your first days running freelance missions in a gunship for credits to commanding a mighty dreadnought and besieging planets with a supercannon. The strategic layer is relatively shallow, which might frustrate strategy gamers but is good for people who aren't as into that genre. The game may not have the most cutting-edge graphics (even for its time), but you do definitely feel like you are traversing a huge star system full of natural hazards, anomalies, ship graveyards, and outlaws. Now, though I like the game, it suffers from two primary broad flaws. The first is the UI and controls. The game could have used some dedicated quality of life updates to reduce the need to constantly enter and exit the menu to switch between basic equipment and make the minimap more informative (it doesn't even come with a key/legend). You also have to do some trial and error to figure out what hotkeys map up to different abilities, and the game neglects to provide key information like what stations you can dock at or not. The second issue is repetitiveness. The freelance missions become repetitive quickly, but you escape the need to do them rather quickly. The game feels at its best in the midgame, when most of its mechanics like civilian missions and salvaging feel useful and you have a lot to do. The lategame, like many strategy games, stagnates when your ship is unassailable and most of your tasks no longer provide enough benefit to be worth the distraction. Writing this, I'm 75% done conquering the map and I don't really have any drive to finish. I'd say this is a solid 7.5/10. It'd be a bit better (8-8.5) if the devs had sat down to polish the game up by improving the UI and UX, but it's still fun to play for a while and I don't regret buying it. I'd check it out on sale though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.