
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is amazing if you liked mining in Eve online except its better cause you control your ship can customize much more and don't have to deal with the forced PVP. HOWEVER the game is very buggy and at this time there is a few game breakers like your ship spazzing out and separating while still being attached according to the game so there isnt anything to do but reset and ive had to do that multiple times. It is early access so lets hope they get them fixed quick cause it will be a cool game and worth the buy.
im done with devs who want to abandon there game or not communicate with there community for months at a time, dont buy the game unless you want to be disapointed on what very blaitenly seems to be a cash grab scam, if for some mirical they continue and actually communicate more i might consider changing my review
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you would like to comment on the poor state of this game, or have any questions at all, the devs will take audience on discord, In between their helpings of mutton and jester tossing. Paying money only makes you a customer, somewhere between crud on the bottom of your shoe and stale cereal. Know your place and rejoice in it.
Incredible. This gives the 'Eve Offline' experience better than any other game I've played. But wait. Direct control over all your ships. Manually piloting. You design all of your ships and stations and there is no single 'correct' solution. I'm 16 hours in and I've been glued to my screen. If you don't enjoy 6DOF style movement and managing inertia this might not be for you. Ships are lumbering, awkward. The controls take some serious getting used to (THINK KERBAL SPACE PROGRAM, not a flight sim). But for that cost you get the benefit of being able to move your ship any way you want. I've pulled off some very satisfying moves. Including successfully docking with a run-away craft rocketing at like 600 meters per second while spinning around its axis. Real sweaty moments. All of that said, save often. Not only are there some bugs but there are also some mecahnics that are just unintuitive and you'll find you set up to do something... designed and built the ships... moved them into place. Brought the tools and resources you need. Only to find out the mechanic doesn't work the way you expected it would. Just... keep multiple save files and save often to avoid headaches. It's Early Access and it shows. But man. I've never played a game that feels this good and offers this level of creative control over shipbuilding. And I'm the kind of guy easily bored with customization / design elements in games. This gives you meaningful choices that change the way you play. Right now I'm working on breaking apart all of my larger ships and making a fleet of smaller single-purpose craft. I have a harbor master, a science vessel, a gunship, a hauler. I have them saved as blueprints and when I need to scale up I simply drop another down. I'm loving it.
Pretty cool, Spend this time in sandbox, researched all, killed mothership. Not worth the price despite beautifull graphics, It is very shallow but maybe this will change as it is not finished yet, or it will be abandoned. Few bugs, most could be fixed with reload. So far negative untill all bugs are polished and there is some more depth in it
The tutorial does not do a very good job explaining the game. 2 hours and still stuck in the tutorial. Game runs great and looks amazing, but has to be one of the worst tutorials I have ever seen. And I love space games, but this one is a hard pass. Maybe if they provide aspirin as a dlc, Ill reconsider
this is the type of game you go for when you are tired of same 3 titles from the last decade.. "early access" and "unfinished" are generously posted. it takes some brain power, critical thinking, and patience. on the same hand, it's gritty, unrefined and has an appeal that every other comic style mindless arcade game lost when gaming became "too hard" for the modern player. does it need a better tutorial? immediately. the controls should be better explained even though you can clearly and easily find the layouts. yes its rough around the edges and a little clunky with blueprinted ships but again i point to early access and unfinished. all of the basics, the slow burn, the general ambience and feel, the foundation is there and it has huge potential.
This game had everything I was looking for. I wanted a space mining game, and EVE wasn't doing it for me. Most of the other options felt incomplete. After reading about this game and watching videos, I was genuinely excited while it was downloading. Unfortunately, that excitement disappeared almost immediately after I loaded in and started playing. The ship controls are absolutely horrendous. Movement feels slow, clunky, and unresponsive, almost as if the game is intentionally handicapping the player for some reason. If the controls are ever improved, I'd gladly purchase the game again. As it stands right now, though, the experience is awful.
Don't waste your time on this, it crashes constantly and I couldn't even get through the tutorial because the physics of the game kept breaking. The tutorial station just wiggled and exploded before I can even try to dock to it. Every time I tried to load after that crashed the game even after repairing. Go play another space game or wait for Falling Frontiers because this one needs a LOT more time to cook.
Worst simulation of newtonian physics in a game ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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