
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
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About


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely love this game - nearly 50 hrs into a campaign and nowhere near bored or, apparently, close to exhausting what's on offer, even in early access! Having followed it for a while, it didn't end up at all how I was expecting, which was an RTS style UI and control scheme. At it's heart, it feels to me like a logistics and engineering problem solver: much closer to a 3rd person elite dangerous (another game which I've spent 100s of hours in and adore), but with an entire fleet to control, customise, and build from scratch. It [I]is[/I] definitely slow paced, so I fully appreciate how it might not be for everyone - but for me, it strikes that balance where even the simplest actions are engaging enough that I'm not frustrated by the pace. The campaign also gives a nice structure to your building/protecting a steadily growing fleet of ships with overarching objectives, but it doesn't harass you into doing anything quickly and you can still quite happily ignore the objectives and treat it as a sandbox (and I haven't even really touched the dedicated sandbox mode yet) It's not perfect - nothing is - but there are some drawbacks to the experience for me worth highlighting. Combat feels kinda tacked on, especially in terms of the enemy ship designs/capabilities. It's not mindless by any means, but in my experience so far it's much more based on making sure your combat ships are designed to handle the stress of firing weapons/powering shields and being stocked with ammo, rather than any battlefield tactical decision making. I would love more combat against AI built modular ships rather than the somewhat underwhelming drones etc. maybe there's more of that to come in the campaign, but can't comment on that yet. There are little bits of missing polish, but nothing major and not unforgivable for an early access game. The music's not my favourite, though I do like the in game "radio" feature: maybe, if it isn't there already, the option to import custom music would be a nice touch? And lastly a dedicated ship builder mode would be nice, to test out potential designs and save them as blueprints...I've been using the sandbox mode for this but, obviously you cant test power and cooling levels without physically gathering the resources to build them first. All in all though, a fantastic game that has me totally hooked and fully both met and exceeded my already high expectations. Definitely still getting more than my money's worth!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No not perfect as games go, but fun non the less. 7/10 would recomend
para alguien que le gusta la tematica espacial y modular es un buen juego, pero el hecho que la nave se rompa visualmente cada cierto tiempo de la nada no es algo que valga lo que cuesta, por otra parte este juego no tiene traduccion en español
Good EA game. There are some frustrating bugs, but the content that's present is generally of high quality. However I would say that there is not yet enough content to be a game rather than a tech demo. The game mechanics, research tree, manufacturing options, automation, etc all need to be fleshed out at this time.
downloaded it, started it and fell asleep immediately after, wake up and I'm passed the two hour mark haha maybe it gets fun but the tutorial is probably why i fell asleep in 2min of play. I'm down for what its about but damn. hopefully it gets a little interesting? Don't fall sleep with it left on if you just bought it! Ok got passed two tutorials....I think this game is insanely perfect if you have an AU-strailan accent TI-tanimum patience and maybe some kind of ISM. It is made very well and my wife is very intelligent and she might like the game. changed to recommended if you meet the extra requirements!
未来可期,多久更新
This game is the build system of Space engineers combined with the managment o the Xtreme series. But be aware, it is in early stages of development, there is no quality of life, the tutorials are not well done and it will take you at least 20h to understand how the game works. By the 100h you will have done everything that can be done. Since the developer team is just 2 people, be careful, this is a complex game, ad it will take years before it is complete, only buy if you want to support the game, otherwise the 2 games i mentioned above are a better bet for your money. All that being said: Pros: -The modular "Lego like" nature of the ship building is the by far the best part of this game. -Mining is relaxing, very similar to eve online. -I got zero crashes and minor bugs that were fixed by saving and reloading the game (a very fast process). -Good autopilot system. Cons: -Ship controls are dreadfull, if you are expecting to fly your ships like you do in everspace for exemple forget about it. Mouse controls are useless. -Combat ressumes to sniping, playing like a starfighter is not an option due to how the controls work. -Lack of content, this is right now just a basic sandbox of mining and building your fleet. -There is no automation outside of trading goods between ships. -Every system is a self contained bubble, when you switch systems, time is stoped everwhere else. -And lastly, there are A LOT of placeholder mechanics that will be mostlikey changed. Again the game has lots of potential, it is fun, but it is also in early stages of development, balance is not there, quality of life is not there, there are a few bugs and the content is very shallow.
ive reported a issue a while ago hasnt been fixed untill today
In the current state I would recommend this to people who like seeing games develop, not to people who just want to play a game. It is playable, but there are clearly a lot of unfinished and entirely missing mechanics. If you are expecting a finished unpolished game you will be disapointed. If you are expecting a project that has a long way to go, but some interesting mechanics to explore it has that.
Love it! remindes me of X4 Foundation ... but you can build a Space Station or ship modular ... really cool!
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